- Joined
- Nov 20, 2005
- Messages
- 1,232
Hello. As some of you know, last 14 may i have finalized and released a remake of Wc1 on the Wc3 engine. The trailer on youtube had a huge success and many people in the past already asked me if I ever had the idea of(or was) remaking wc2. Well, i say, i do have ideas, but this time i can't simply start alone the way I did 10 years ago.
First of all there is a CONCEPT and is the remake of 2 campaigns: ToD Humans and BTDP Orcs.
The reason of skipping ToD Orcs and BTDP Humans is because the first is not a canon campaign and the second has tooooo much naval content.
BTDP Orcs has a glorious plot which implies orcs vs orcs maps, a re-visit of Azeroth's most iconic places, FEW forced naval usage and the implication of many factions, including my fav Alterac. Last but not least many playable heroes but this also happens in BTDP humans, so it's not quite a solid point.
Speaking about what comes next, my IDEAS would be a different kind of remake, this time:
Speaking of ToD Humans, I'd like to have the possibility for the player to select between 4 nations to play, with their unique stats and sub-units, like sub-factions over a core-faction:
Azeroth: for balance; with their wc1 units and structure(going against what the wc2 plot said about their units change)
Stromgarde: for offense.
Lordaeron: for defense.
Dalaran: for magic.
The only problem regards their first missions, where you have to build farms and stuff, but i thought about semi-sub plots cinematics to explain their reason to be in the front line rather than Lothar & co.
As for BTDP Orcs, apart from missions where you have to command heroes, you would be able to actually select a hero from the start of the campaign, whose options are Hellscream/Bladefist(for balance), Dentarg(for power), Zul'Jin(just for the ranged option). Each hero would give the player's army a different bonus, plus their abilities to be used in battle(not to mention a whole theme-colored faction according to the selection made). Each mission the hero gains a level(you know, with 12 missions to play) and in some maps some other heroes will be playable in an All-stars fashion(like the final map).
As for the oil system, which has always resulted to be buggy quite everywhere, i was thinking about getting rid of it entirely and replacing it with a plus of resources income from oil platforms instead. Something like additional gold income per cargo extraction, thus increasing the required amout of resources to build ships.
So far this is what i'd like to make happen, but it won't be easy, nor i can do it alone.....
First of all there is a CONCEPT and is the remake of 2 campaigns: ToD Humans and BTDP Orcs.
The reason of skipping ToD Orcs and BTDP Humans is because the first is not a canon campaign and the second has tooooo much naval content.
BTDP Orcs has a glorious plot which implies orcs vs orcs maps, a re-visit of Azeroth's most iconic places, FEW forced naval usage and the implication of many factions, including my fav Alterac. Last but not least many playable heroes but this also happens in BTDP humans, so it's not quite a solid point.
Speaking about what comes next, my IDEAS would be a different kind of remake, this time:
Speaking of ToD Humans, I'd like to have the possibility for the player to select between 4 nations to play, with their unique stats and sub-units, like sub-factions over a core-faction:
Azeroth: for balance; with their wc1 units and structure(going against what the wc2 plot said about their units change)
Stromgarde: for offense.
Lordaeron: for defense.
Dalaran: for magic.
The only problem regards their first missions, where you have to build farms and stuff, but i thought about semi-sub plots cinematics to explain their reason to be in the front line rather than Lothar & co.
As for BTDP Orcs, apart from missions where you have to command heroes, you would be able to actually select a hero from the start of the campaign, whose options are Hellscream/Bladefist(for balance), Dentarg(for power), Zul'Jin(just for the ranged option). Each hero would give the player's army a different bonus, plus their abilities to be used in battle(not to mention a whole theme-colored faction according to the selection made). Each mission the hero gains a level(you know, with 12 missions to play) and in some maps some other heroes will be playable in an All-stars fashion(like the final map).
As for the oil system, which has always resulted to be buggy quite everywhere, i was thinking about getting rid of it entirely and replacing it with a plus of resources income from oil platforms instead. Something like additional gold income per cargo extraction, thus increasing the required amout of resources to build ships.
So far this is what i'd like to make happen, but it won't be easy, nor i can do it alone.....
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