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Ideas

Discussion in 'Idea Factory' started by Nightblade, Sep 9, 2010.

  1. Nightblade

    Nightblade

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    Any Ideas for a Strategy game?

    EMPIRES:DAWN AND DUSK

    I have decided to revamp the project to bring technology,magic and fantasy creatures into a single RTS-map.Probably been done before.

    The map also focuses into making your faction completely different from other players factions.The location itself gives your players some bonuses and units.E.g
    Regional Bonuses

    • Cold regions will provide natural defense due to cold but invasions can cause a problem due to heat which the soldiers are not used to.
    • Desert regions have a lesser reiance on farms and water due to scarcity but have to fight for most other resources (excluding oil..hehe)
    • Coastal regions are excellent areas,resource rich due to the waters,but are hotspots for creep invasions


    Other choices also shape your nation.Like
    • Government.Each government provides different economic bonuses and challenges.
    • Religion.Each religion affects the mentality of the people.Especially important if democracy.
    • Warfare style.Will your warriors be heavily armored slow units,or fast and lightly armoured units more suited for ambush?
    • The main choice between magic and technology.Very important,once decided,it dramatically gives you th options for new units not available to the other factions.
    Other features

    • Happiness.Keeping people happy is essential fr every ruler.
    • Resources.From basic necessities to luxury items,each one is important.
    • Mercenaries and Neutral factions.
    • Maintanance.Buildings and mechanical units may fall apart if you dont maintain them properly.
    • Diseases and natural disasters.

    Thanks to cleavinghammer,Multigod,Boris spider,Ikithe,geazergimil2 and Cyber duel X16 for thier ideas.

    EDIT:
    Government bonuses may be found here
     
    Last edited: Dec 2, 2010
  2. cleavinghammer

    cleavinghammer

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    The ones you already have remind of those city-building games (Pharaoh, Caesar...), so here are a few events used in those games:

    Disease
    Natural disasters
    Fires
     
  3. hawk_767

    hawk_767

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    Maybe have some creep invasions? like a small group of gnolls that attack you. Something major enough to do to much damage, but enough
     
  4. MultiGod

    MultiGod

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    - hire able mercenaries that infiltrate a base of your choice on their own (AI Controlled)
    - A third hostile force that attacks all players periodically.
    - crates that drop periodically around the map that give items, resources, units, researches, or even buildings.
    - An option to drop a crate(for a price) around another player's base that contains explosives(that donate automatically), turrets(that attack nearby hostiles), nuke, or viruses.
    - New space colonists that land on this planet. They may join you, or you can kill them for their resources and belongings.
    - Nuke warheads
     
  5. Nightblade

    Nightblade

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    Thanks for the ideas people..
    I especially liked MultiGod's Invasion and mercenaries
    I can se it now..Earth invasion on Drecon(The planet on which the game takes place)
    Thou shalt be +repped
     
  6. Boris_Spider

    Boris_Spider

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    In one of the CastleBuilder Multirace maps I made (Edit off of Funness' work) I set up a powerful Undead General that could be released by killing it's warden. Whenever it killed something a skelly was made (using dark arrow). Everytime a skelly killed a unit another skelly was made.

    Basically, one or more players could unleash a scourge.
    The General could be killed only by destroying his source of power, an old obelisk. He'd regenerate to full HP quickly unless the obelisk was dead. When he died so did the skelly army.

    Niether him nor the skellies could attack buildings though.

    You may be able to twist my concept to fit your world. If you're familiar with the Aliens series, have aliens continue spreading until the queen is dead.

    //\\oo//\\
     
  7. Nightblade

    Nightblade

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    Thanks people!
    Here are the features im using now
    1.Government system
    2.Happiness system
    3.Merchants who move around the map
    4.Space Colonists(thanks MultiGod)
    5.Mercenaries(again,thanks to multigod)
    6.Natural Disasters(thanks to cleavinghammer)
    7.Various techtrees to choose from
    8.Terrorists
    9.Weather and Seasons
    10.Wonders of the world (not earth's)
    This could be moved to map development if attaching a map is not mandatory.
     
  8. Aeroblyctos

    Aeroblyctos

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    Looks like a lot of different systems. Are you really going to add them all? Have you done any of those?
     
  9. Nightblade

    Nightblade

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    Yea,I am going to add them all.No,I haven't done any of them before,as this is my first map
     
  10. Aeroblyctos

    Aeroblyctos

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    I think you should do one system just to tell you how much job you will with your project.
     
  11. Nightblade

    Nightblade

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    I know that Happiness,Weather and Natural Disasters will take a lot of time.I also know that it would be measurable in months.I have started on the working of the Government bonuses system though.
     
  12. Boris_Spider

    Boris_Spider

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    As an fyi, It's probably safe to assume that for each addition to be as "random" at both time and location, you're going to need to learn vJASS or JASS. GUI may work, but you'll be more prone to leaks.

    Just start with one system. I have an unprotected CastleBuilder map I can upload for you if you'd like to see how he set up an earthquake system. It's in vJASS however. He also had a random lightning storm as well as a custom income [tax] system.

    //\\oo//\\
     
  13. Nightblade

    Nightblade

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    I would like to see that map,Boris
     
  14. Nightblade

    Nightblade

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  15. Boris_Spider

    Boris_Spider

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    Sorry about the wait.

    Here's Castlebuilder Multirace 2.2. [It's in pastebin, if you can't access it let me know.] I don't have CastleBuilder 2.4 North No Myths on my laptop, it's on my home computer. CB 2.4 was created by Funness. Crabby_Spider and I edited the map and attempted to add new races. (The imba is sad) However, all of the original code was kept.

    Everything you're looking for is going to be under the "init" trigger, which is huge. We labeled to the best of our knowledge, but to speed things up search for the words "earthquake", "Gewitter"~relates to the earthquake and "DoErdbeben"~which also relates to the code.

    Happy hunting!

    //\\^^//\\
     
  16. Nightblade

    Nightblade

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    Updated Game info
     
  17. Ikithe

    Ikithe

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    You could have certain doodads spawn and have the nearby environment slowly change based on how you play and what you do. Just an idea I've had for a while.
     
  18. Nightblade

    Nightblade

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    Thanks for the idea dude.It could be useful while making pollution effects
     
  19. cleavinghammer

    cleavinghammer

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    Maybe have some independant (AI-run) factions, with a much less lower of tech, that basically serve to harass other players?

    Also a domestication system, where catching wild animals provides you with alternate ways of obtaining units/ supplies (for example, a trapper unit catching wild pigs and bringing it back to a farm increases that farm's food by a certain amount, bring it to the item shop to convert it to healing items... Similarly, catching horses allows you to convert units to cavalry (via a Pick Up Archer command), turn it into food, etc.
     
  20. Nightblade

    Nightblade

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    For the Idea about the AI-run factions,Im considering it.Most likely it will be draenai and pirate

    But Im not using the second idea.Its too much of a hassle to catch horses and mount them(I think)