Yep.. I need to set the prices of items, so that they're balanced. I"m making custom items, so some of them increase damage, some increase armor, others increase stats and so on, but I don't know how to balance their prices.
For example how much is 1 point of damage worth? How much is 1 point of armor worth? 10 Bonus Health? 20 Bonus Mana? So on.
So I need your ideas on how to set constant values of price for each item bonus so I could make the item prices uniform and balanced.
For example how much is 1 point of damage worth? How much is 1 point of armor worth? 10 Bonus Health? 20 Bonus Mana? So on.
So I need your ideas on how to set constant values of price for each item bonus so I could make the item prices uniform and balanced.