So i lost the original copy of my Zillion RPG which is damn bad..
So i am restarting again a new project but this time a Single Player Action RPG.
So what things do you like/things you don't like in an ARPG?...
What advices can you give for this ARPG?..
I made a progress on my new project and heres some..
- Player 1 can control up to 3 heroes.
- Player 1 can upgrade his hero if it reach the maximum level.
- Each hero have 5 abilities
- Player 1 can sell his hero/preserve his hero to have an additional slot for a new hero.
- Player 1 can save/load the progress.
- Game Difficulty will scale according to the total levels of all Player 1 heroes. So the more hero level the more harder to kill monster will be.
Items
- Items can be converted into Coins,Battle Points or EXP
- Items can be upgraded into a new level
- Player 1 can forge item by buying the recipe and acquiring the items needed
Hero Stats
Recovery
- Each point will increase the percentage amount by 0.1%
- Each time the hero recieve a damage. The percentage amount of that damage will be converted into HP.
Destructiveness
- Each point will increase the percentage amount by 1%
- Each time the hero deals damage. The percentage amount of that damage dealt will be deal again as bonus damage
Mastery
- Each point will increase the percentage amount by 0.1%
- Each time the hero deals damage. The percentage amount of that damage dealt will be converted to Mana.
Your suggestion will be very helpful
NEW ARPG COMBAT SYSTEM IDEA
As i read the comments i realized that it is good to control and focus one hero only.
So i am creating a new combat system (just for a test)
Where...
1) A Hero can't do an Auto-Attack
2) A Hero can have up to 8 abilities
3) The player can change/upgrade/replace the abilities anytime.
Pls. guys i need your thoughts about this one...
So i am restarting again a new project but this time a Single Player Action RPG.
So what things do you like/things you don't like in an ARPG?...
What advices can you give for this ARPG?..
I made a progress on my new project and heres some..
- Player 1 can control up to 3 heroes.
- Player 1 can upgrade his hero if it reach the maximum level.
- Each hero have 5 abilities
- Player 1 can sell his hero/preserve his hero to have an additional slot for a new hero.
- Player 1 can save/load the progress.
- Game Difficulty will scale according to the total levels of all Player 1 heroes. So the more hero level the more harder to kill monster will be.
Items
- Items can be converted into Coins,Battle Points or EXP
- Items can be upgraded into a new level
- Player 1 can forge item by buying the recipe and acquiring the items needed
Hero Stats
Recovery
- Each point will increase the percentage amount by 0.1%
- Each time the hero recieve a damage. The percentage amount of that damage will be converted into HP.
Destructiveness
- Each point will increase the percentage amount by 1%
- Each time the hero deals damage. The percentage amount of that damage dealt will be deal again as bonus damage
Mastery
- Each point will increase the percentage amount by 0.1%
- Each time the hero deals damage. The percentage amount of that damage dealt will be converted to Mana.
Your suggestion will be very helpful
NEW ARPG COMBAT SYSTEM IDEA
As i read the comments i realized that it is good to control and focus one hero only.
So i am creating a new combat system (just for a test)
Where...
1) A Hero can't do an Auto-Attack
2) A Hero can have up to 8 abilities
3) The player can change/upgrade/replace the abilities anytime.
Pls. guys i need your thoughts about this one...
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