- Joined
- Jul 15, 2007
- Messages
- 5
I had this idea based on a map called Neopliantic Battle (I'm not entirely sure of that name but it was a good game that isn't played to much now). It's a game where 2 teams of 3 players each battle for control of a bridge. 1 player guards the bride the other two try to keep the other team busy.You can't build units you get reinforcement automatically after 3 minutes or so.
My idea is the same but I want to add something of my own invention: Cover. Basically I create regions over groups of trees trees or rocks or something and those regions give the units in them combat bonuses. I ran into one problem, I want different amounts of cover to have an effect, ex: one tree should give less cover than a group of 5 trees: But I have not idea what spells I should use to make the bonuses with, feel free to take this idea if you know how to make it.
My idea is the same but I want to add something of my own invention: Cover. Basically I create regions over groups of trees trees or rocks or something and those regions give the units in them combat bonuses. I ran into one problem, I want different amounts of cover to have an effect, ex: one tree should give less cover than a group of 5 trees: But I have not idea what spells I should use to make the bonuses with, feel free to take this idea if you know how to make it.