- Joined
- Dec 3, 2008
- Messages
- 23
My map consists of (for now) 6 different heroes. The game basically revolves around opposites. I need help with skill ideas. Here comes two of the opposite heroes, Planter and Mower (they are finished, but I welcome different ideas about them).
NOTE: I haven't decided exactly what kind of map this will be, just want the heroes. It will msot likely resemble an AoS of sorts, or at least have 3 main lanes like one.
x, y, z, etc. = Variabls for damage and etc.
Planter: The one who loves all things tree-ey. ^_^
1. Enchant a tree, giving true sight and vision around that tree. There is a x sec delay after enchanting the tree (allowing you to move a bit) before the enemy team is given sight of you for x seconds.
2. Plants a tree on the exact position of the Planter, and any units within melee range are stunned for x seconds, and the Planter gets phase, allowing him to run through creeps, but most importantly, run through trees to get away.
3. Drops trhee trees in a row, with the first one being in the position of the planter. Any enemies cought in the row are simply pushed to either side of the trees. This allows blocking of entire pathways through the terrain (but not main lanes). Cooldown is high, but decreases each level.
Ultimate: Regrow an area of trees in an x AOE, and all enemies in that aoe are pushed to the outside of the area (so trees dont trap them) and are stunned for a minimum of y seconds, and z seconds more for every tree regrown.
Mower: The one who hates shrubs and trees. ^_^
1. Shoots out a blade that is dodgeable, and travels at x speed for y range, but stops when it hits an enemy or tree. Deals x damage (low number). Cuts down the tree if it hits one.
2. Rolls a long (as long as three trees in a row, *wink wink*) spiked log out, for x range and x damage. Doesn't stop at first tree or enemy hit, continues for its entire range.
3. Go invisible for x seconds as long as he is at least y range away from any trees (range goes down, seconds go up.)
Ultimate: Transforms into a giant lawn mower. When in mower form, Mower can walk over trees (which cuts them down), gets increased damage and speed. Lasts for x seconds.
Other heroes I need skill ideas for:
HoTty
DoTty
Healing and Damaging over Time heroes. Think skills that deal out their effects (hurting or good) over x amount of time.
Abrahms (like the tank)
Buckler (like the shield)
Abrahms is the tank, meant to deal it out damage. Think self buffs that pertain to health and damage.
Buckler is a protector, meant to help out others and take copious amounts of damage. Think armor auras, teammate temporary health/armor buffs, etc.
Credit and +rep for any ideas that end up used! Also, I'll take ideas for what kind of map to put these heroes into! ^_^
NOTE: I haven't decided exactly what kind of map this will be, just want the heroes. It will msot likely resemble an AoS of sorts, or at least have 3 main lanes like one.
x, y, z, etc. = Variabls for damage and etc.
Planter: The one who loves all things tree-ey. ^_^
1. Enchant a tree, giving true sight and vision around that tree. There is a x sec delay after enchanting the tree (allowing you to move a bit) before the enemy team is given sight of you for x seconds.
2. Plants a tree on the exact position of the Planter, and any units within melee range are stunned for x seconds, and the Planter gets phase, allowing him to run through creeps, but most importantly, run through trees to get away.
3. Drops trhee trees in a row, with the first one being in the position of the planter. Any enemies cought in the row are simply pushed to either side of the trees. This allows blocking of entire pathways through the terrain (but not main lanes). Cooldown is high, but decreases each level.
Ultimate: Regrow an area of trees in an x AOE, and all enemies in that aoe are pushed to the outside of the area (so trees dont trap them) and are stunned for a minimum of y seconds, and z seconds more for every tree regrown.
Mower: The one who hates shrubs and trees. ^_^
1. Shoots out a blade that is dodgeable, and travels at x speed for y range, but stops when it hits an enemy or tree. Deals x damage (low number). Cuts down the tree if it hits one.
2. Rolls a long (as long as three trees in a row, *wink wink*) spiked log out, for x range and x damage. Doesn't stop at first tree or enemy hit, continues for its entire range.
3. Go invisible for x seconds as long as he is at least y range away from any trees (range goes down, seconds go up.)
Ultimate: Transforms into a giant lawn mower. When in mower form, Mower can walk over trees (which cuts them down), gets increased damage and speed. Lasts for x seconds.
Other heroes I need skill ideas for:
HoTty
DoTty
Healing and Damaging over Time heroes. Think skills that deal out their effects (hurting or good) over x amount of time.
Abrahms (like the tank)
Buckler (like the shield)
Abrahms is the tank, meant to deal it out damage. Think self buffs that pertain to health and damage.
Buckler is a protector, meant to help out others and take copious amounts of damage. Think armor auras, teammate temporary health/armor buffs, etc.
Credit and +rep for any ideas that end up used! Also, I'll take ideas for what kind of map to put these heroes into! ^_^