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Battle For The Grove

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I've been contemplating a map idea, which is sort of a mix between Tree Tag and Vampirism.

The idea is...

-= Story =-
In the forest, there are four groups of trees (will probably be real tree types) who have had a tensioned relationship living together for so long. However, each leader has finally decided that his kind should reign supreme, and the forest should belong only to them.

They have decided to expand their reign and eliminate the others. However, that is not the only conflict at this time.

Humans - lumberjacks to be precise, have set their eyes on the forest and are seeking control over it. The decision now remains - are the trees to eliminate each other, or quell the human presence before it becomes too great?

-= Gameplay =-

The map will support 10 players. Teams will be broken down as such:

Each Tree Faction
1 player will manage base building and whatnot
1 player will be their "champion" - will control a hero of their choosing and will also be able to hire other units

There are four tree factions.

The Lumberjacks
There will be two players as lumberjacks, allied with each other. They will own heroes and be able to build smaller bases on a separate techtree. At first they will be of little threat and will need to use guerilla tactics to do damage to the trees. But as time goes on, their power increases substantially. This is to encourage balancing as the tree players decide who is a bigger priority.

-= Player Relations =-

Each tree faction + its champion is allied to one another, and the two are enemies to everyone else. So basically there are four teams (excluding lumberjacks), each with two players.

-= Lumberjack Defeat =-

If a lumberjack is killed, his body decomposes into the ground - his very spirit integrates with nature. He may then choose to aid a tree faction of his choosing, and then his remains and spirit enter into nature itself and he comes back as an ent or some vine-covered zombie or something, I don't know yet.

-= Victory Conditions =-

A team wins when all other players have been defeated.

-= Units =-

Each tree will start out with a central town hall equivalent, like a Tree of Life. The tree cannot move, but it can build "vines" around it. These vines can also be used as basic fighters - incredibly weak but good for stalling for time. The vines can then "grow" more vines, in addition to sprouting into new buildings for research and producing units. So in short the vines work like roads from the original Warcraft, with the ability to upgrade into buildings as well. In the beginning, you will mainly be defenseless and have no moving units. Most of your gameplay will focus on defense - as you climb the techtree, however, you will begin to acquire mobile units and may begin staging offense.

The heroes who aid each tree are fully mobile, mainly used for scouting and fighting. They can also utilize shops and mercenary camps, good if you need some quick offense.

Lumberjacks will have their own (smaller) bases and will follow the building style of humans in terms of movement and resource harvesting. They start out very weak, but if the trees don't act quickly, they can soon become incredibly powerful.

-= The Map =-

The map will be divided into 4 sections, as a forest. One for each tree. Lumberjacks' bases are in the center of the map. Trees will be able to clear paths through forests like in tree tag, and are advised to as a way to sneak around and build secondary bases.

Tell me what you think. I know that Ezikielth is currently working on an outstanding map, "Ent Seed" which seems similar to this map. Mind that I came up with this idea some time ago, and have taken no inspiration from his/her work. This map will utilize more defense and exploration than most melee map spinoffs, and should have gameplay vastly different to Ent Seed.

So...the map, what do you think. Go or no go?
 
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