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Raiders Of RavenWood

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Raiders of the RavenWood

Idea: A mixture between Empire Builders and Tree Tag with RPG style hero building. You either can choose between a selection of builder-races or can be the human raiders, who's goal is to eradicate the other races living within RavenWood. They start off sectioned off in a mountianess valley with limited Gold and Wood resources available, they remain trapped in this valley until the CPU breaks through a triggered gate; releasing the raiders into the lush forests of RavenWood where the raiders can harvest as much wood as they desire, the main resource for their unit production.

I want to create a game with the sense of being hunted and need for survival as in Tree Tag, with the unit creation and battle style of empire builder.

Gameplay:
Each race has it's own strengths and weaknesses, starting the game with only the hero you create at the beginning of the game, you must go forth through the forest and establish a town to plan a counter-strike against the raiders.

Gameplay: You can choose between 2v8 or 2v4v4 or FFA without raiders.

Builders must gather wood and build houses to produce gold, once in a safe hiding spot where they safely build, the builders must train up an army to either secure the Green Dragon Shrine or kill both the main Raider Heros to win survival mode.

Raiders must gather excessive amounts of wood from the lush forests, while gaining gold from only killing enemy units. They must either eliminate every builder-hero's or control the Green Dragon Shrine for thirty minutes to win

Ideas for Races Available:

Murloc(+Mur'Gul+Sea Giants)
Gnolls(+QuillBoars)
Centaurs(+Dryads+Kobolds)
Furblogs(+Ents)
Trolls
Elves
Orcs(+Ogres+Wolves)

HEROS: At the beginning of the game, each player will be given the option to select a race, and immediately afterword be sent to a "Item Shop" where they can choose three out of six available abilities unique to each race. The limit of abilities to a hero is three, and the plan is to release six available to each race, but if this gets completed and is successful then I could add additional abilities.

HEROS: At the beginning of the game, the raider players will be sent to an "Item Shop" where they can choose between three main choices, The Call of the Hunter, The Call of the Magician, The Call of the Warrior, each is a Aura skill that signifies what other two abilities you can choose from. There will be an overall eight abilities for the raiders to choose from, with always the possibility of more being added.

Gameplay: Each race will follow the same guideline for the building tech-tree, with buildings available to some and not others, such as advanced walls, towers and gate houses. (I plan on using a few custom models from THW for these races, but the majority of models used would be from the original W3-TFT)

Tech-Tree: Each race will have custom selection of units and abilities available for these units as-wel as upgrades. No two races will have the exact same upgrades available, some will not have any weapon or armor upgrades at all.
 
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