This is what I have so far.
Raider hero using the Orc Raider model.
Ensnare: Throws a net in the target direction that moves quickly at first, and slowly loses moment as the distance increases. This net will ensnare the first target struck. If the Raider is gets close to the netted target, he will drag the net behind him for the duration of the ability. If the netted target takes over 150 damage in a single strike, the net will break preemptively.
Pillage: Grants static splash damage, an increased attack speed at the cost of a 50% damage reduction. Lasts for a short duration.
Rundown: If prowling is active, or if the raider is standing in the same spot for an extended duration, Rundown will charge. When Rundown is charged, the next movement will grant the Raider increased movement speed, no collision, and deal slight aoe damage to nearby targets. If the Raider stops moving when Rundown is active, the effect will end.
Innate Ability - Prowl: At the cost of movement speed, the Raider can become invisible. This invisibility breaks if he gets within 300 distance of an enemy unit.
Now, what I had in mind for his ultimate... was simply, having a bunch of units ambush the target area from all sides and kick the crap out of people for a bit. I don't really like this, I think it's kinda whack.
His moves are synergistic right now with things like.
+ While Pillage is active, it increases the damage you are putting out, but dulls down the damage per hit so much that it will not break an Ensnare for a single strike.
+ Rundown allows for grabbing an ensnared target, and quickly leading them through allied units to get them trapped.
+ Prowl lets you charge Rundown... and then dish out some damage with a Net+Rundown combo before the enemy has enough time to even think about what's going on.
That said.
Given these four abilities, he is an incredibly useful and powerful hero as it is.
But his ultimate.
I need something that can either:
+ Go well with his current synergy.
Or.
+ Be a standalone ability that helps him in his lacking areas (he's frail.)
Ideas?
Best ideas get +rep.
EDIT: And because I 'know' someone is going to want to mention it. No, I'm not going to use the "Bonecrusher" model, however awesome it may be, as I'm trying to keep the filesize down as much as possible. This means no "The Raider dismounts and etc etc etc..."
Raider hero using the Orc Raider model.
Ensnare: Throws a net in the target direction that moves quickly at first, and slowly loses moment as the distance increases. This net will ensnare the first target struck. If the Raider is gets close to the netted target, he will drag the net behind him for the duration of the ability. If the netted target takes over 150 damage in a single strike, the net will break preemptively.
Pillage: Grants static splash damage, an increased attack speed at the cost of a 50% damage reduction. Lasts for a short duration.
Rundown: If prowling is active, or if the raider is standing in the same spot for an extended duration, Rundown will charge. When Rundown is charged, the next movement will grant the Raider increased movement speed, no collision, and deal slight aoe damage to nearby targets. If the Raider stops moving when Rundown is active, the effect will end.
Innate Ability - Prowl: At the cost of movement speed, the Raider can become invisible. This invisibility breaks if he gets within 300 distance of an enemy unit.
Now, what I had in mind for his ultimate... was simply, having a bunch of units ambush the target area from all sides and kick the crap out of people for a bit. I don't really like this, I think it's kinda whack.
His moves are synergistic right now with things like.
+ While Pillage is active, it increases the damage you are putting out, but dulls down the damage per hit so much that it will not break an Ensnare for a single strike.
+ Rundown allows for grabbing an ensnared target, and quickly leading them through allied units to get them trapped.
+ Prowl lets you charge Rundown... and then dish out some damage with a Net+Rundown combo before the enemy has enough time to even think about what's going on.
That said.
Given these four abilities, he is an incredibly useful and powerful hero as it is.
But his ultimate.
I need something that can either:
+ Go well with his current synergy.
Or.
+ Be a standalone ability that helps him in his lacking areas (he's frail.)
Ideas?
Best ideas get +rep.
EDIT: And because I 'know' someone is going to want to mention it. No, I'm not going to use the "Bonecrusher" model, however awesome it may be, as I'm trying to keep the filesize down as much as possible. This means no "The Raider dismounts and etc etc etc..."