The review is quite harsh, please use it and make your map better and become more encourage from having more ideals, even though its quite harsh:
I have started my conquest to counquer the entire map of the Epic Empire v33a, I tried choose 2 different heroes but got same hero by mistake and I was scared that the other 11 players will finish me off so I decided to built milion towers as fast as possible, my hero died scouting and revived magicly without gold cost at invulnerable altar, but I was determent to counquer the map before I have to be going to shower.
(I didn't go shower in the end, the game was too addictivly fun to pass on it

)
Spotted Bugs
1) After 5 seconds of game the camera is panned over 1 second, this cause lag due to the game actaully need to show all the details, this could be fixed by using "pan camera over 0.00 seconds"
2) Instead of explain for the player that he shouldn't select both wisps and force him to pick upon right click which is confusing do one of those
* Selection is special ability which is not right click
* After pick a unit, create the second wisp
3) Birds nest which is a passive skill, have an active looking icon, this could be fixed using Botton Manager which is downloaded at Tools, which convert any image to an icon of your choise. * also fixable by putting critical strike icon but it won't fit well.
4) bloodlust Firebolt , Reveal Replanishmana << Cross hotkeys
5) Netural camps are way too strong to be inside this game, does it meant for neturals to actually kill more of your units than your oponent players?
6) keep wont let wagons to drop gold, need add "gather resources" to it, same goes to town hall and maybe also to castle, the disorray made me unable to reach its requiments, had no idea what to built.
7) After playing the map for 1 hour and 9 minutes, I had controll over 1/4 the map, the income was very low and I was bored, most players come into a game in warcraft for playing for 30-60 mins, in over words, the game progressive is WAY , WAY , too slow, this could be fixed by adding much bigger income of gold, since the way things are, player get enought gold to buy 5 units which die to neturals, and then is forced back into waiting. This is terrible and most players will have to go to do things such as eating or going out with their girlfriend rather than playing 5 hours game, the game is good, but has nearly no progress to it, ADD GOLD INCOME, MAKE THINGS GO FASTER, MAKE LESS REQUIMENTS FOR MAIN BUILDINGS and do WHATEVER YOU CAN to make the game move smoove, and with least confusion.[/COLOR]
Misspellings:
1) Ring of Fire (fan of knives as seen in "learn") hasn't got an hotkey
2) Replenish mana need this in description: "at the cost of self mana"
3) Boss Dragon's item drop "reg" instead of "regeneration"
Weird things that I'm not sure why they exist
1) While I sent my hero to scout for 3 seconds, mass towers nuked him and after 3 seconds of tries to force him back, he died. (field cannon overpower)
2) Hero revival has no cost
3) Village house is invulnerable, heroes are revivable for free and from invulnerable altar -> is there any way for a player to lose inside this game?!
4) After killing NATIVES ON THEIR OWN LAND I understood I am playing the bad guys, then "Robber" jumped at me in order to defend his own land, is he bad guy for his land? am I the good guys who stop bad people who rob others? confusion.
5) Native Hunters are so small, compare to a fire mage, its a wonder kael choose attacking them rather than stepping on them, they are even smaller than a bird, just which kind of creature are they? insect?!
6) lumber mill can be upgraded into sandmill, which has " +2 extra than what it is right now, +3 than lumber mill" << it is right now a lumber mill, text not logical.
7) How come book of spells doesn't have an hotkey?
8) Rejuvneration which is the key to upgrade the hero mana, has no cooldown, with enough spam, this kill could reach high levels in no time, was this intended? since its way too fast , you should put cooldown or set the ability to 100 to begin with
9) Does the map has AI option? why all enemy computer was afking instead of rushing the map?
~~~ The Epic Things I liked ~~~
* Many of the things I said in my early review was made, making the game less confusing.
* Fire Mage's Book of spells consist 8 spells.
* My dead hero was able to be revived!!!.
* Incinirate and Fire Mages Fits well.
* The boss dragon was fun to fight againts.
* The gold miner has blink and the upgraded one has invisability to allow goldsteal.
* Armory sells items to arm your hero.
* My fragil hero can use reveal from his spell book, so no windwalker will kill him.
Suggestions
1) Orc tower, Orc worker, Human base, Human worker, Elf barracks, Elf barrack, Elf barracks, Human mortar team barracks, All those are part of the confusing element of the map -> try to stick to one race, note that all others are imba imba good ideals and you should keep them (walls and campfires owns)
2) Mobile Mines "Sound set: ClockwerkGoblin". sound set : none is never a good thing.
3) Ring of fire should have atlist 600 range for area of effect, or otherwise, attacks done by fire mage will not go well with the small area -> it force him to stop attacking, move closer , cast the spell, go back, attack. <- too much micro.
4) make it so that controlling a road will add gold income, and if you won't tell the player about his income, atlist mention on the structure description that it give you gold income, the idea of the gold mine is good but I was unable to use it due to a bug of no structure was able to gather resources.
Please nerf creep camps, add gold income and fix more of the mentioned bugs, I want to take this map for final review, I enjoyed watching how my 2 heroes conquered about half of the map, and so the conquer of the Epic Empire v34a Continues!