Hi, If you have some time , can you check my maps and find some bugs ? Terraining is really poor but i guarantee that map using many triger (GUI/MUI not jass) and advanced gameplay system wich can occur in bugs.
When you have interest , i will be very happy.
http://www.hiveworkshop.com/forums/map-development-202/lineage-2-survival-1-1-open-betatest-230527/
Lineage 2 Survival 1.1 (open betatest) by streng (1st review)
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* Note: I played the map as singleplayer so if I say it was too hard I mean on normal mode it was too hard for a single player.
** I tested the map twise using Undead Archer (and lost) and Giant (and the game stopped spawn any creeps and by that I was forced to leave).
*** Global note: the game give too much time between waves which ruin the whole fun of the game, I will give it in details below.
Bugs Found:
1) Quike healing potion as 4th item -> dropped -> try -> dropped -> mass try -> hold. "drop item from hero" is better than "force hero to drop item at point which is in front of the hero +1" which is what I think, the case here. [system fix]
2) 5 first waves: 10 minutes of bordom with enemies who die for tower without any help. 5 waves afterward: units that can nearly 1 hit your hero and are killing your base. Total game played: 10 mins afk, 5 mins of respawn untill gameover. < Balance Needed. [fun factor]
3) Forcing HEX on ally team attack: this is totaly un-needed: giving order for that hero to STOP will not cause the same lag for creating a unit for player at a location and then forcing that unit to cast a spell and then giving it a death timer.
4) Either the enemy is too strong or my hero is too weak: how come my archer has attack speed which is done one per 3 seconds? is this how a "phisical arrow attacker master" should be? attacking an enemy once while army of enemies attacked her 10 times?, also, her (his?) critical deals 200-300 damage which is nothing for an enemy with 1000 hit points, how can she be a phisical specialist when her attacks are weak and very slow?. This is the attack speed formula: 1+(mod)/cooldown, mod is attack speed bonuses or minuses, max +400% min -80%, which -0.8 is -80%. So a unit with 50 agility has 50*2 as default, = 100% = 1.00 so in the formula 1+1/cooldown is how much archer attacks are fast. means she attack 0.66 times each second, a very, very slow attack. [major balance needed for the game attack speed and attack damage of heroes, I usually use 1.00 for imba fast attack (1-5 attacks done each second and make sure you set the attack point to 0.00)]
5) Herb of life is an item that is a power up: healing self!? Why only self?! is there is atlist one retard who joined, he steal all allies' heals and gameover them?! instead, give "don't allow on full hp" ability, I'm not sure how to do it, probably giving chain healing with a single target that allows only self and give it to the item or potion of healing ability which won't allow heal on full health to begin with, this might need more thinking and you can post a question on map editor help furum since I don't know. [ Anti Teamkiller xD ]
Text mispellings:
1) Archer desciption saying he is a male and is missing a space after a dot.
2) Lesser Healing Potion does not say the heals stops once you get hit.
3) Tornado shot healing me for unwritten ammount, even if it is "( agilty x 2 )/ agility" that is making fun out of the reader which think you consider him to be stupid to know math, offical game should write real value, (Like in official warcraft, Control Magic says that the spell cost 30% of the summons unit corrent health in mana cost, despite of being really hard to culculate).
4) Game time on score board: 10:9 -> seconds won't show nicely -> "if the seconds integer less than 10, write the text ":0" and then the integer, else only ":"
??? Things which are plain weird: ???
1) How come female archer with breast think she is a man?
2) How come I can't control units which I payed gold for? I want to move them to save towers in another lanes?!.
3) The enemy Boss "Zaken" is killing my towers while ignoring my hero, is this intended to force gameover for all the players?
4) A tresure looking unit is spawned on the map, when killed, it destroy your item that grant + agility per kills, drop 1500 gold which are basicly 90% your gold and kill you. Why are you putting such a silly game element? I mean, it's not an hard enemy, its just killing all players who haven't joined your map before or are not friend with you (since you won't tell them in team chat) [needless game element who make people quit for being unfair]
~~ The Epic Things I Liked ~~~
* Sword akamana as item that adds agility untill death.
* Text for kills done in a row. (tho it only activates once, is this a bug?)
* Zombies walkspeed allows you to force freekills on them.
* Gate is actually a unit.
Suggestions:
1) Game start items: +1 armor for 100 gold, +1 damage for 30 gold, Etc. The player starts the game with zero advantage which is boring, and giving a very low advantage will work for your map in particular, since +1 armor is alot to give but in your map it is really somthing useless since you can't carry more than one armor. [Fun Factor]
2) After each wave you give the players 30 seconds to afk, which is totaly too much since the items are so costy, you can be sure that no one ever go to shop untill wave 30, just give 5 seconds instead (or make shops more useable). [Balance the timing]
3) Instead of dropping 30 items which are mostly exp tomes, when an enemy boss dies: give each player the same ammount of gold, this is to disable the competition among allies which can get pissed off and quit / try teamkill. [unfair rule]
I reviewed the game but I still want to test it again, please, leave notes refering to my "plain weird", before my next test, if you want me to test another version, tell me how many days before you post it and I will post it on that day.
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*** Attached: replay that show how the spawn suddenly stopped and forced me to quit the game.