- Joined
- Jun 11, 2018
- Messages
- 177
In my map, I use TriggerHappy's save/load system to save Heroes. It works fine. I am looking to add yet another save/load system that literally only should save Player Upgrades and nothing else.
I want the system to do a save-event when a Player recieves an Upgrade. Likewise, the system should do a load-event at the game start.
No text on screen, no commands. Typing -save or -load can not affect this system. As minimal as possible.
I would imagine it being a simple thing, but I don't know where to begin with this.
I want the system to do a save-event when a Player recieves an Upgrade. Likewise, the system should do a load-event at the game start.
No text on screen, no commands. Typing -save or -load can not affect this system. As minimal as possible.
I would imagine it being a simple thing, but I don't know where to begin with this.
