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Hive Arena v1.0 Send your entry here!

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Level 10
Joined
Sep 3, 2009
Messages
458
Name: Neku99
Title: A |< I R A
Icon: Use my current avatar
Quote: Fear . Hatred . Death
Attack: Melee
Attribute:
Strength 15
Agility 20(Primary Attribute)
Intelligence 16

Model: NAZGUL

Skills:
Fear – The A |< I R A is surrounded by an aura of fear crippling enemies down to their very bones. Slows units around the A |< I R A and reduces their armor value.
Hatred – The A |< I R A strikes with great hatred dealing damage equal to (Agility*<insert value>)+ Str + Int) knocking the target back a distance depending on the damage. Distance is equal to (Damage*<insert value>)
Death – The A |< I R A summons a hand from the underworld consuming a target hero for a short duration. In this duration the A |< I R A will get bonus stats equal to half of the consumed heroes’ stats. When the duration ends both A |< I R A and the consumed hero will be killed sending a shockwave of dark energy around a 500 radius. Damage is equal to the sum of both of their stats.
e.g.
A |< I R A Stats | Consumed Hero Stats | Additional stats
Agi 20 20 +10
Str 15 20 +10
Int 16 20 +10

Because the half of 20 is 10, hence +10.

You can edit values as you see fit, it IS your game ^^
 
Level 49
Joined
Apr 18, 2008
Messages
8,451
Name: So'fon of the Amani
Title: Devotee of Hetthis
Icon: Screenshot one from Jigrael's Phyton Warrioress.
Quote: "Di Amani neva give up!"
Attack: Melee
Attribute: Agility
Model: Since my Blooddrinker is not done yet(and is not released yet), you could temporarily use this. I doubt I'll ever release the Blooddrinker anyhow.
Skills:

Serpentine Trap*: The hero places a hidden trap in the target point. As soon as an enemy unit steps on the trap, he will receive an initial damage value and a group of snakes will be released.

Level 1: X initial damage, Y snakes. Snakes have "Poisonous Bite"(modified Envenomed Weapons).

Level 2: X initial damage, Y snakes. Snakes have "Poisonous Bite II"(more damage) and "Deadly Venom"(sort of a passive Shadow Strike with a 10% chance to proc).

Level 3: X initial damage, Y snakes. Snakes have "Poisonous Bite III"(more damage, lasts longer), "Deadly Venom II"(more damage, higher chance to proc) and "Mind Enfeebling Poison"(modified feedback which also lowers the INT of the hero by 2 for a short duration. Does not stack).

*Use this for the snakes and this for the trap.

Crawl: The Devotee begins to crawl quietly, hiding herself from view. While crawling, the devotee loses speed but gains permanent invisibility, unless when she attacks or uses a spell. Lasts until canceled.

While crawling, the Devotee's serpent is attacking instead of her. This causes her attacks to also poison the enemy, dealing damage over time.

Level 1: 50% movement speed lose, 15% attack speed lose.

Level 2: 40% movement speed lose, 10% attack speed lose.

Level 3: 30% movement speed lose, 5% attack speed lose.

Strike of Hetthis:
Strikes with the might of Hetthis, the primal Godess of Serpents. The attack deals damage and stuns the enemy target. In addition, it inflicts one of five random poisons dependent on the level of the ability.

Level 1: X damage, Y seconds stun. Inflicts either Weak Deadly Poison, Weak Mind-enfeebling Poison, Weak Slow Poison, Weak Paralyzing Poison or Weak Crippling Poison.

Level 2: X damage, Y seconds stun. Inflicts either Deadly Poison, Mind-enfeebling Poison, Dazing Poison, Paralyzing Poison or Crippling Poison.

Level 3: X damage, Y seconds stun. Inflicts either Supreme Deadly Poison, Supreme Mind-enfeebling Poison, Supreme Dazing Poison, Supreme Paralyzing Poison, Supreme Crippling Poison or Nerve Poison. Nerve poison has a 1% chance of occurring.

Poisons are as follows:

  • Deadly Poison(all variations): Deals X damage per second.
  • Mind-enfeebling Poison(all variations): Causes the target to be unable to cast spells and drains it of X mana over time.
  • Slow Poison(only "Weak"): Reduces the movement speed of the target by X%.
  • Paralyzing Poison(all variations): Stuns for 0.5\1\1.5 seconds.
  • Crippling Poison(all variations): Reduces the damage and armor of the target by X.
  • Dazing Poison(Normal and "Supreme" only): Reduces the movement and attack speeds of the target by X%.
  • Nerve Poison: Instantly kills a unit, or deals 400 damage to a hero.

Hypnotize(Ultimate): The Devotees' Python hypnotizes the target enemy unit or hero, causing it to fight for the Devotee. This spell is channeled and lasts for X seconds unless interrupted.
 
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Level 15
Joined
Aug 18, 2007
Messages
1,390
Could be fun...

Name: Lord_of_Sausage
Title: That other mapmaker guy
Icon: Since a .Gif can't be the icon, just use a pic of a sausage...
Quote: "Fire fire fire fire fire :D"
Attack: very long ranger
Attribute: Intellect
Model: Firelord

Spells (effect of each level should be decided by you)

Poor terraining:
Lord_of_Sausage shows off his poor terraining skills, causing all enemies and allies in the area of effect to be blinded, reducing their movementspeed, attackspeed, and giving them a chance to miss for 10 seconds.

Trigger Happy:
The Lord_of_Sausage triggers at an insane speed, causing pieces of GUI to fly at the target. On impact, the GUI will run, causing a random effect:

Kill unit: Kills a non-hero, or does alot of damage on a hero (lowest chance)
Set health: Heals the target by 10% of its max health (Low chance)
Create Unit: Summons 10 uncontrolable peasants (weak summons) wich will attack the target. (Medium-low chance
Bad Triggering: Due to the ammount of stress generated by triggereing so fast, the code will be poor, and result in memory leaks and lagg. Stunning the target. (medium chance)
Effects!: This useless trigger does nothing. Why did he made it? (Make it pretty)

Fade Filter, YAY!
:
Causes the owner of the unit to get a nice, white fade filter to fill their screen for a short duration (short or short, longer than your average stun).

Power of the unfinished maps (ultimate)
:
Gathereing the power of all his unifinished maps, the Lord_of_Sausage summons all of the main aspects of each map:

Summons:
Steam Tanks, Riflemens, Ranged orc shamans shooting stampede kodos, ranged flying zeppelins (should be hovering, so they can get attcked by melee) and Infernals.
 
Level 4
Joined
Apr 5, 2008
Messages
70
Name: TheBlueOne
Title: Guardian of Styx
Icon: My Avatar or if thats not posible the Icon of the skin
Quote: "You can pass, if you're dead"
Attack: Melee
Attribute: Agility
Model: http://www.hiveworkshop.com/forums/skins-552/cw_death_guard-blp-151823/?prev=search%3Dskeleton%26d%3Dlist%26r%3D20
Skills:
Unholy Ground (Target Ground)
All undeads in the targeted area gain some lifepoits every second and gain some extra armor.
All not undeads gain damage every second and loose some armor.
Least X seconds.


Blue Plegue (activiable passive)
Every strike of the guardian deal some damage over time for some seconds.
If the unit dies it transforms into an skeleton.


Exitus Stomp (active)
Every unit gets the "Blue Plegue" on the skilled level.
Deals damage to every unit around (also the Allies).

Circle of dead (passive)
When the hero dies he comes back as a ghost. The ghost stays for some seconds and is easy to kill. He can deal some damage and can set himself into one of his skeletons. (The ability is chaneled) If he does the skeleton transform into the normal hero, but it has only the life of the skeleton and 0 mana. If the ghost dies before the hero is dead like normal. Only aviable every x seconds.
 
Level 10
Joined
Sep 6, 2008
Messages
423
Name: Blaxor
Title: Mighty Goblin Warrior
Icon: Any fitting goblin icon.
Quote: "Don't make me take out my big weapons."
Attack: Melee
Attribute: Strength
Model: This one

Skills:
Slam (No target)
Slam the ground with the huge metal fists to create a blast that knocks back
enemies and deals damage to them as they are draged along the ground.
Knockback distance and damage increases with each level.
Explosive Darts (Point target)
Fire a small amount of explosive darts using the hidden gun that is built inside one of the metal fists.
Each dart will get stuck to anything that is hit and explode with a small aoe after a couple of seconds.
Number of darts increases with each level.
Bloodlust (Passive)
With each killing blow the goblin gets excited from all the blood increasing attack damage
by a small amount (stackable to a point) for a small amount of time.
In addition to the damage boost the goblin is also healed for a small amount of hitpoints.
Damage boost and duration increases each level.
Goblins Rage (Ultimate, No target)
When activated the goblin gains increased attackspeed
as well as a chance to trigger the bloodlust effect on each normal hit.
Spell duration and chance to trigger bloodlust increases with level.
 
Hope Im important enough to get in (which I am not, IM NOT WORTHY)

Name: Wherewolf
Title: Therewolf
Icon: Well my avatar right now doesn't really fit, just use whatever I dont reallly care. You could use my old avatar which is my current profile pic
Quote: "With my mad skills, its hard not to amaze myself"
Attack: Ranged - Very fast rate of attack with fairly low damage.
Attribute: Intelligence (The hero's focus would be on intelligence, with Agility the second priority)
Model: http://www.hiveworkshop.com/forums/models-530/gnoll-mystweaver-88184/?prev=search%3Dgnoll%2520mage%26d%3Dlist%26r%3D20

Skills:
1 - Wherewolf? - Target Ground:
Teleports a short distance away and turns invisible. Invisibility is only on the model (basically transparency) as other players can still target the unit should they find it. While invisible, mana regeneration is boosted x% for X (3-7 seconds). Invisibility lasts at max 5-9 seconds. If a spell is cast while under the effects the invisibility is broken along with the mana regeneration. While Players can still target the hero while invisible, non-heroes treat the hero as if it were under the effects of Wind Walk (basically, creeps still cant see you or attack you)

2 - Mystic Maelstorm - Target Ground:
The first vJass spell he made that actually works. Conjures up a powerful storm or magic in the target area that pulls in enemy units in the area. Units in the center take x damage per second from lightning until the storm subsides after x (5-10) seconds, ending with an abrupt explosion scattering the units.

3 - There!....Wolf - Target Ground:
Places an invisible teleportation beacon in the target area. Using Wherewolf? he can teleport to this beacon from any other point on the map. Teleporting this way costs x (3 - 1.5) times more mana then normally casting Wherewolf? and the caster suffers Teleportation sickness for x (4 - 1) seconds afterwards, resulting in reduced move speed, defense and attack strength. Invisibility still remains. Beacon lasts 2 minutes.

4 - Fast Learner - Passive
Wherewolf gets better at casting his spells (triggering) over time at a fairly fast rate. Reduces the mana cost of active spells by 3% for each point of intelligence he currently has, reduces cooldown for spells by 25% and permanently provides a 50% mana bonus.






Just a suggestion for TheDivineBoss: You should add a inat effect to your hero "doppleganger" that causes it to mirror positive buffs placed on a certain hero chosen at the beginning of the game (at random, If Pyrities ever gets a hero in this, it will always be his if someone chooses his hero). Just a suggestion since it seems you've taken an interest in just replacing the face on his avatar (s) with that bear thing
 
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Level 2
Joined
Dec 6, 2009
Messages
14
Can I join too? :D

Hero name : Vlemen
Title : Forgotten Hero
Icons : BTNKingArthas
Quote : "It's Show Time!"
Model : Arthas/Nerzhul merge - Lich king Arthas
Attack : Melee
Main attribute : Agi
Str : 20
Agi : 24
Int : 16
Skills :
1.Slash, Mana Usage(110/120/130/140) Cooldown(12s for all skill level)
With his sword Vlemen slashing an enemy with no mercy.
lvl1. Deal 100 damage to single target
lvl2. Deal 175 damage to single target
lvl3. Deal 250 damage to single target
lvl4. Deal 325 damage to single target
2.Phase Moving(Passive)
Vlemen walk like a ghost, give him a chance to evade and block attack.
lvl1. 4% chance to evade an attack and 25% chance to block 30 damage
lvl2. 8% chance to evade an attack and 30% chance to block 40 damage
lvl3. 12% chance to evade an attack and 35% chance to block 50 damage
lvl4. 16% chance to evade an attack and 40% chance to block 60 damage
3.Sharp Strike, Mana Usage(120/145/170/195) Cooldown(30s/25s/20s/15s)
Jump to a single target, causing damage and stun to that target.
lvl1. Dealing 1.25 x agi and stun for 1.75 s
lvl2. Dealing 1.75 x agi and stun for 1.75 s
lvl3. Dealing 2.25 x agi and stun for 1.75 s
lvl4. Dealing 2.75 x agi and stun for 1.75 s
4.Unknown Power, Mana Usage(150/225/300) Cooldown(80s/70s/60s)
Release a seal that increase Vlemen power.
lvl1. Increase 20 damage, 20% attackspeed, and 10% movespeed for 15 s
lvl2. Increase 35 damage, 40% attackspeed, and 15% movespeed for 20 s
lvl3. Increase 50 damage, 60% attackspeed, and 20% movespeed for 25 s
 
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I want to change around the abilities on my submission a little bit, I think I geared them more for an AoS then an Arena:

Name: Wherewolf
Title: Therewolf
Icon: Well my avatar right now doesn't really fit, just use whatever I dont reallly care. You could use my old avatar which is my current profile pic
Quote: "With my mad skills, its hard not to amaze myself"
Attack: Ranged - Very fast rate of attack with fairly low damage.
Attribute: Intelligence (The hero's focus would be on intelligence, with Agility the second priority)
Model: http://www.hiveworkshop.com/forums/models-530/gnoll-mystweaver-88184/?prev=search%3Dgnoll%26d%3Dlist%26r%3D20

Skills:
1 - Wherewolf? - Target Ground:
Teleports a short distance away and turns invisible. While invisible, mana regeneration is boosted x% (8%-25%) for X (3-7 seconds). Invisibility lasts at max 5-9 seconds. If a spell is cast while under the effects the invisibility is broken along with the mana regeneration.

2 - Mystic Maelstorm - Target Ground:
The first vJass spell he made that actually works. Conjures up a powerful storm or magic in the target area that pulls in enemy units in the area. Units in the center take x damage per second from lightning until the storm subsides after x (5-10) seconds, ending with an abrupt explosion scattering the units.

3 - There!....Wolf - Target Ground:
Conjures up a magic copy of Wherewolf. The copy deals x% (80%-50%) less damage upon attack and takes x% (60% - 15%) more damage from attacks. The copy does not have access to Mystic Maelstorm, but can cast a more limited version of Wherewolf? (basically, Blink). Lasts 10 seconds, if the copy is able to run its complete 10 seconds without dying, instead of simply dissipating, it splits into x (2-5) smaller copies which deal x% (95% - 70%) less damage upon attack and take x% (90% - 60%) more damage from attacks (Lesser copies do not have access to Blink). If this is cast while under the effects of Wherewolf?'s invisibility, the invisibility is not broken, though the mana regeneration is.

4 - Fast Learner - Passive
Wherewolf gets better at casting his spells (triggering) over time at a fairly fast rate. Reduces the mana cost of active spells by 3% for each point of intelligence he currently has, reduces cooldown for spells by 25% and permanently provides a 50% mana bonus.
 
Level 11
Joined
Jan 17, 2009
Messages
790
Count me in!

Name: MultiGod
Title: Dimensional Stalker
Icon: Death Revenant
Quote: "No one can hear you scream here....."
Attack: Melee
Main Attribute: Strength
STR: 28
AGI: 24
INT: 26
Model: Death Revenant

Skills:
-Shift
The Dimensional Stalker shifts into a bolt, moving forward to a target point, then shifts back, damaging units touched by the bolt.
-Rift
The Dimensional Stalker opens a rift, sucking units hostile to the Dimensional Stalker. Units sucked get damaged and cannot be used for a period of time.
-Dimensional Shield [PASSIVE]
Each attack the Dimensional Stalker has a chance to make the Dimensional Stalker invulnerable for a period of time.
-Untouchable
When this ability is activated, the Dimensional Stalker will lose mana over time. But, if he's attacked, he will automatically blink to the attacker's back, damaging it and stunning it, while the Dimensional Stalker himself will not take any damage.
 
Level 7
Joined
Sep 7, 2006
Messages
97
Why the *WAFFLES* are Blood Elf models so popular? No offence just curious... Having a Blood Elf Warrior, a Blood Elf Archer, a Blood Elf Rogue, a Blood Elf Hammer Mage Dude, and a Blood Elf Spearmen?! Seriously people can't you come up with some cool and unique models?

I'm gonna submit a hero idea later, but to tired to do it at the time! :p.

Btw, funny map idea Darkhorse08! :D
 
Level 4
Joined
Apr 5, 2008
Messages
70
Well... thats not as bad as you think. After all I think it's going to be Bloodelfs vs. Undeads or at least bads, but mostly undeads.
 
Level 19
Joined
Feb 25, 2009
Messages
2,004
why the *waffles* are blood elf models so popular? No offence just curious... Having a blood elf warrior, a blood elf archer, a blood elf rogue, a blood elf hammer mage dude, and a blood elf spearmen?! Seriously people can't you come up with some cool and unique models?

I'm gonna submit a hero idea later, but to tired to do it at the time! :p.

Btw, funny map idea darkhorse08! :d

r u madz?
 
Level 14
Joined
Apr 21, 2007
Messages
1,465
Name: Kafana
Title: Nether Atronach
Icon: Skeleton Fire Mage
Quote: "Before this is over you will beg for death"
Attack: Ranged
Main Attribute: Intelligence
Model: Skeleton Fire Mage


Skills:
Nether globe(channel) - Summons a globe that shoots nether energy at random enemy units within an area of 700 units, each beam dealing damage equal to the caster's damage(base + bonus).
Level 1 - The globe has an attack speed equal to 160% of the caster's attack speed.
Level 2 - The globe has an attack speed equal to 200% of the caster's attack speed.
Level 3 - The globe has an attack speed equal to 240% of the caster's attack speed.

Nether Dragon Strike - Calls a nether dragon(who doesn't necessarily have to show) who fires three fire/nether balls(sort of like an airstrike from worms) at a targeted area, dealing X damage(possibly stunning for a short period) and setting the ground on fire dealing Y damage over Z seconds. With levels scales the damage done by the primary attack, the secondary fire as well as the duration of the fire.

Flames of Adramelech(passive) - Surrounds Kafana with the flames of Adramelech. The flames deal X% damage to all melee attacks(basically thorns aura) as well as give Kafana a slight mana and hitpoint regeneration increase.

Neither Shade(Ulitmate) - Kafana creates 3 copies of himself, each of which deal 100% Kafana's damage, but take 400% more damage.

Feel free to modify the spells in any way in case they are over or underpowered.
 
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Level 8
Joined
Dec 7, 2008
Messages
363
Name: Jacksprat
Title: Depressingly Accurate
Icon: Shade/Acolyte
Quote: "Scrap it and do it again"
Attack: Ranged
Attribute: Intelligence
Model: Something dark, Shade possibly, something else if you can find it

Skills:

Pessimism
Toggle on to begin draining health from nearby units and mana from the hero.
Toggle off to stop draining.

Judge
Reviews a hero. If the hero is above 50% health, the ability will heal. If it is below 50% health, it will deal damage.

Unforgiving
Whenever the hero kills a unit, its corpse will detonate, dealing damage to nearby units.

Dawn of Creation
Puts together an idea of a brand new plan, dealing sets of damage to random units nearby. The same unit can be hit more than once.


If you don't like the skills, throw something together about the harshness, dryness, cynicism and idea creation.
 
Name: Stathisdjs/Statharas of the Hive Brood
Title: the Hydralisk
Icon: Hydralisk Icon >.>
Quote: "When I rip flesh, you rip music out of Limewire."(Add "By Stathisdjs" if you pick Statharas instead of my username)
Attack: Range
Attribute: Agility
Model: In-game Hydralisk, or This or this one here
(Optional) Skills: Spine Throw (ranged attack that stuns for a little damage for 3 seconds)
Burrow (Burrows me untill i decide to unburrow)
Enhanced Spines (increases my agility and attack for each level, along with the power to dodge missiles and attacks)
Infection (Infects the target, dealing damage and infecting him. The effect is permanent, and will be removed only when the target dies. If the target dies, a spawn Zergling ( This one i think...i think...>.>)that is prety quick at attacks and has Enhanced Spines ability. And it's a unit, not a hero.)
In case for an attribute ability, add him the "Ability Evolvment" ability, that simply adds stats to him.
 
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Level 16
Joined
May 1, 2008
Messages
1,605
Seas =)

First of all I want say - that this is a very good idea with the hive arena =)

Name: Dr. Boom
Title: Bomb and Fire Master
Icon: http://www.hiveworkshop.com/forums/.../?prev=of=downloads&search=Dragon&d=list&r=20
Quote: Tick Tack .... BOOM!
Attack: Melee
Attribute: Strength
Model: http://www.hiveworkshop.com/forums/...ownloads&u=General%20Frank&r=20&d=list&page=2

Skills:

=== Living Bomb ===
Picks every unit in 375/400/425/450 AOE (From the caster Position). Each picked unit gets burned and lose for 5 seconds every second some Hitpoints. After the duration the fire explode and deals some extra damage in a small AOE radius ( something with 65/80/95/110 )

=== Burning Heart === ( Passive )
Increase the damage of the hero by 10/14/18/22%. In addition if he attacks, he has a change of 3/5/7/9% to create a firestorm. If the hero is close to this storm ( 450 AOE ) his attack speed is increased by 15/20/25/30%. The storm for 4 seconds - only one storm at the same time

=== Unholy Speed of Fire === ( Aura )
The aura has an AOE of 500/550/600/650. Target's allowed: Self and friendly units. If a unit is under the effect of this aura and is attacked, there is a change of 13% to increase the movementspeed of the attacked unit by 50% for 2 seconds. Passively the aura increase the movementspeed by 10/12/14/16%.

=== Hellfire Bombs === ( Ultimate )
Channel-spell for 2 seconds. Create a Firebomb ( use a cool Firemodel here ^^ ). The bomb grown up in this 2 seconds. (From scaling 1.0 to 2.5) infront of the hero. After this 2 seconds the hurl the bomb ( just normal line ) up to a range of 600/800/1000/1200. If the bomb catches some enemy ( 250 range would be enough ) create a special effect at the target and deals damage 100/200/300/400 * 1xStrength and slows the target down by 35% for 2/3/4/5 seconds.

( I hope this spells aren't to imba for the arena =S )
 
Level 10
Joined
Nov 3, 2009
Messages
687
Name: Spoontoobig
Title: Dr. Booms Killer
Icon:http://www.hiveworkshop.com/forums/icons-541/btngoblincommando-58801/?prev=search%3Dgoblin%26d%3Dlist%26r%3D20<-- Changed
Quote: Tick Tack Dr.Boom has BOOM
Attack: Meele
Attribute: Strenght
Model: http://www.hiveworkshop.com/forums/models-530/goblin-pyromaniac-135771/?prev=search%3Dgoblin%26d%3Dlist%26r%3D20 <-- Changed

Spells:
1.Boom Boom!

Throws one bomb to enemy and deals 100/200/300/400 Damage.

2.Tick Tack!

Throws one High Explosive bomb to enemy and burns his for 15/20/25/30 Damage every second for 15 seconds.

3.Tick Tack Boom Boom!

Throws one Flash Bang bomb to enemy and stuns him for 5 seconds and after that It can't attack and cast spells for 2\3\4\5 seconds.

4.Game Over!(ULTI MULTI SUPER DULTI ULTIMATE)

Throws All Bombs in same time to enemy, deals 100/200/300/400 Damage stuns target for 1/2/3/4 seconds and after stun it cant cast spells for 1/2/3/4 seconds. And if ultimate used others spells can't be casted for 5 seconds. :> Hope now its isn't IMBA :>


Thank you :)
 
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Level 5
Joined
Oct 5, 2008
Messages
140
If there's still room for another character, count me in.

Name: foo_sharp
Title: The Illusionist
Icon: http://www.hiveworkshop.com/forums/icons-541/btnnerubicon-156369/
Quote: Is despair an excellence or a defect?
Attack: Range
Attribute: Intelligence
Model: http://www.hiveworkshop.com/forums/models-530/nether-mage-155065/


Skills

1.) Mind Burst (Instant)
Temporarily disrupts the thoughts of an enemy unit, making it uncontrollable for x seconds.
Level 1: Effect lasts 2 seconds.
Level 2: Effect lasts 3 seconds.
Level 3: Effect lasts 4 seconds.

2.) Instable Presence (Passive)
Grants a x % chance to evade enemy attacks by instantly teleporting to a random location within ~x meters. Upon leaving the plane of existence, the rift in reality inflicts minor damage to units to close to it.
Level 1: 5% chance, 1m range, x damage (diameter of AoE 1m)
Level 2: 5% chance, 2m range, y damage (diameter AoE 1m)
Level 3: 5% chance, 3m range, z damage (diameter AoE 1,5m)

3.) Twitched Reality (Instant)
For x seconds, the Illusionist uses his power to disrupt reality around him, making attacks (possibly exclude spells, might be too overpowered) on him heal him for x % of the original damage.
Level 1: 3 seconds, 15%
Level 2: 4 seconds, 25%
Level 3: 5 seconds, 35%

4.) Shadow Rift (Ultimate, Instant)
The Illusionist unleashes his full power, creating two rifts (no idea what effect you could use, I'll start looking for one if this entry is accepted) moving towards two nearby targets (If no targets are in range, the rifts move in two random locations, granting the possibility of a lucky strike). Upon impact (first target in line) they erupt, deal x damage to the target and blind it for x secs (maybe some flash on the screen).
 
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Level 18
Joined
Mar 21, 2008
Messages
6,417
This is a brilliant idea! i want to be in it :I

Name: Garshilan
Title: -----* just wondering.. U said that u would use current avatar and title.. so if you will... Use profile pic <.<
Icon: -----*
Quote: You are going to have some hot feelings soon..
Attack: Range
Attribute: Intelligence
Model: Black Dragon model <.<
Abilites: just add some fire abilities or something.. Fitting to a Black Dragon ^^
 
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Abilites: just add some fire abilities or something.. Fitting to a Black Dragon ^^

Hmmm, let me take a crack at that

Scorch: Breaths flames into the target area, dealing damage to units caught in the projectiles motion and setting the area ablaze for a short duration (kinda like flame strike, just with a projectile).

Inhale: Garshilan inhales deeply, pulling all units in the path up to the caster. Deals damage to summoned units.

Wing Blast: Flaps wings in a single fast motion, blowing back units and sending chunks of rocks with the air (rocks hurt units upon touching them).

Devour: Devours a single unit, dealing damage over time and removing it from the playing field. Can only contain a unit for x seconds, after which the unit is puked out. Garshilan recovers health faster while a unit is devoured, but suffers from decreased move speed.
 
Unit, Hero - I'm not sure if its necessary to put a limit here. Seeing that this is an arena, which I assume will work like the Hero Arena games, making it so you can only use it on creeps will make it utterly useless in a fight unless the other heroes have summons (which Inhale helps to counter)

but suffers from decreased move speed.

If your worried about the caster being able to just return to base, just make the decreased move speed pretty drastic. Since the hero has no abilities that help with mobility, this could remove that possibility unless the other hero just ran right up to the caster right next to the casters base. Perhaps prevent the caster from entering the base/outpost while a units devoured.


lich king arthas

Have you SEEN that model? I wouldn't be surprised if 4 more people try to use it as their hero. Maybe just change the color around lol (nah, that would suck - make them fight to the death for the model)


Edit:
Btw, Dark Horse could you post up some screenshots of the terrain? I'm curious to see what the map will look like
 
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I was only thinking about the affect it would have on the game for multi models for differant things, I agree a fight to the death it is, but what of?

Go to one of those creepy hacker sites, use them to find their addresses, send them swords/maces/etc. in the mail, then invite them on a "Free Trip", lock them in a room and tell them that only the last man standing will be let out :p

(I hope I don't have to mention that this is all jk lol)


Edit:
To all the Arthas Lich model wanters, check out this model with twice the awesomeness

http://www.hiveworkshop.com/forums/models-530/lich-king-154837/
 
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3.Tick Tack Boom Boom!

Throws one Flash Bang bomb to enemy and stuns him for 5 seconds and after that It can't attack and cast spells for 2\3\4\5 seconds.

4.Game Over!

Throws All Bombs in same time to enemy, deals 100/200/300/400 Damage stuns target for 1/2/3/4 seconds and after stun it cant cast spells for 1/2/3/4 seconds.


Thank you :)

I think this two spells is too Imba , for example with combo skill 3 and ultimates it will 9 seconds stun if level max :grin:
 
Oh, Dead-Man-Walking - I'd suggest you not use the Dragon model from MC!, looks great in the picture but import it into a map and it's animations are f@#$ed up (nah, not a problem from downloading, its animations are just terrible - seems like the maker forgot to fix them or something, but all its animations are 10x slower then they need to be, ugly when sped up, and the walk animation burns your eyes)
 
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