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[Role Playing Game] Heroes Tale

What do you think of the project map itself? (NO POLL TROLLING PLEASE)


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Level 30
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Sorry for double post but this is what you and I am waiting for! The ALPHA v0.1 map's release. Finished all things and I just need to create some items and also a Shop System and some bug cleaning. Forgot too that I will be doing Lives System as requested by neo_sluf to make the game a little easy. Cheers to everybody!:smile:
 
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Sorry for the long wait but I have to stop the project for some days because I am so busy these days that I have a Science Investigatory Research Pre Defense tommorrow and other things to do. I am very dissapointed too but as soon as I got the free time, I will work on this one!
 
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Sorry for the long wait but I have to stop the project for some days because I am so busy these days that I have a Science Investigatory Research Pre Defense tommorrow and other things to do. I am very dissapointed too but as soon as I got the free time, I will work on this one!

You mean Science Investigatory Project (SIP)?
 
Level 30
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That's a good point, but even if it's not finished yet I can imagine you have a lot of ideas inside that head of yours. ;)
Tell us what you imagine the map will be, and what we can expect from the gameplay. It'l highly increase your potential interest-generation, I assure you. :p

Well, to be honest... yes! I have many ideas on my mind. I am the type of person who thinks future plans already even Im not yet finish with a thing. Maybe I'll try to improve the description on my first post, once again Thank you!:thumbs_up:
 
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After so long, I am still busy but I am trying to make progress even how little it is. So, what's the game's status for now?

"Game is doing fine and I've got to finish all the available items here in the first ALPHA version so I can do some of it into recipes and others sold by the merchants. After this, I will be making the skills for the first Main Boss and also the first Optional Boss. These are all but I might also add some color texts to some texts in-game to make it a little bit better."

So, this game is not yet dead. I did this so other can know that I am still making progress even in these busy days.
 
Level 28
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Is the progress on the main post accurate? It sounds like there is still lot of things to do to at least this project reach a stable version.

If this kind progress continues it will still take 6-8 months for this project to succeed base on your done progress from the start and your current progress atm.
211785-albums5481-picture65466.gif


I really hope you won't abandon this one like your other projects
211785-albums5481-picture65469.gif
 
Level 30
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Is the progress on the main post accurate? It sounds like there is still lot of things to do to at least this project reach a stable version.

If this kind progress continues it will still take 6-8 months for this project to succeed base on your done progress from the start and your current progress atm.
211785-albums5481-picture65466.gif


I really hope you won't abandon this one like your other projects
211785-albums5481-picture65469.gif

It will be far on being stable but maybe releasing some ALPHA maps a.k.a demo maps won't hurt. And also I hope too that this will be succesful as many know Im the type who abandons easily but I think I am really dedicated on this one except if I lost the file, well, its bye-bye....:eekani:
 
Level 31
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Sometimes it is not up to you and your effort put towards its safty. I faced such situations as electricity went out during saving progress of a map or a PC fell onto ground harming hard drive. You should turn to internet for best security in case you'd be forced to accidently lose data from computer.
 
Level 2
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hmm,you must really need a doodad with the window socket and window included,seems like you need to search the hive for that,or maybe use the ultimate terraining map for that.
 
Level 30
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hmm,you must really need a doodad with the window socket and window included,seems like you need to search the hive for that,or maybe use the ultimate terraining map for that.

Well, I have searched everywhere and there is no doodads that includes the window itself and the walls. Only walls.... for the UTM, can't do that, will have to restart if thats the case.... i think.
 
Level 2
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Well, I have searched everywhere and there is no doodads that includes the window itself and the walls. Only walls.... for the UTM, can't do that, will have to restart if thats the case.... i think.

hmmmm,in that case find a floating window already or maybe,uh,enlarge the window,and insert it,don't let the uh,yes,socket to be seen,like inserting it on the wall,uh,i really dunno how to insert a picture here,wait,uhhh,i dunno if you can see this.:vw_wtf:


file:///C:/Users/Pepito%20Hilarry/Desktop/asssssssssssssss.jpg
 
Level 30
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Just to announce that this project will be delayed because I have joined a group contest that I need to finish early. It will resume maybe on early or mid March.

EDIT: Game's back and will be continuing it later or maybe tommorrow. Just gonna wait for the Group Contest results.
 
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Level 30
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Decided to include the very first dungeon, Forgotten Caverns, in this very first demo map that will be released. So here are some screenshots.



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Im gladly taking improvements!:thumbs_up:

EDIT 1: Added the 2 first screenshots for the Forgotten Caverns.

EDIT 2: Added 1 new Terrain Screenshot of Forgotten Cavern's Lower floor.

EDIT 3: Added 2 new Terrain Screenshot, again for the Forgotten Cavern's Lower Floor.

EDIT 4: Added 2 new Screenshots on the changes applied on the grassy tiles at the Forgotten Caverns. Now, its changed into Rock tiles to give more cave feeling to it.

EDIT 5: Added 1 new Screenshot on the changes applied on the Crystals at the Forgotten Caverns.

EDIT 6: Added 1 new Screenshot for the changes applied on the terrain such as it is not flat anymore. Thanks to En_Tropy!

EDIT 7: Added 1 new Screenshot showing the area where the 2nd Optional Boss, the Broodmother dwells!

EDIT 8: Added 2 new screenshot showing the new and improvise cliffs without the use of Ugly Blizzard Cliffs. No grudges once again in Blizzard Cliffs just to remind.
 

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@Hell_Master you mean Stack System? A system that will combine two sapphires into one inventory slot? ROTA has that..

And for the merging of items, you can use the
-Event: Unit acquires item
- Condition: "And- Multiple Conditions" condition to check if item is one of the four items needed
"And- Multiple Conditions" to check if the unit has the other needed items
Actions: Remove items (Carried by Hero of Type)
Create item
-----------
Sorry have no time to go to the trigger editor but hope this will work =))

Edit: And add a good SFX
 
Level 30
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@Hell_Master you mean Stack System? A system that will combine two sapphires into one inventory slot? ROTA has that..

And for the merging of items, you can use the
-Event: Unit acquires item
- Condition: "And- Multiple Conditions" condition to check if item is one of the four items needed
"And- Multiple Conditions" to check if the unit has the other needed items
Actions: Remove items (Carried by Hero of Type)
Create item
-----------
Sorry have no time to go to the trigger editor but hope this will work =))

Edit: And add a good SFX


NO, what I meant is how do I combine 3 items that will turn to a stronger item... like in my question, Magical Sword, Sapphire, and Magic Stone x3. I need a trigger that when you combine the following items it will turn into a strong one like... an item recipe.
 
  • Recipe
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Item-type of (Item being manipulated)) Equal to Item
              • (Item-type of (Item being manipulated)) Equal to Item2
              • (Item-type of (Item being manipulated)) Equal to Item3
              • (Item-type of (Item being manipulated)) Equal to Item4
          • And - All (Conditions) are true
            • Conditions
              • ((Hero manipulating item) has an item of type Item) Equal to True
              • ((Hero manipulating item) has an item of type Item2) Equal to True
              • ((Hero manipulating item) has an item of type Item3) Equal to True
              • ((Hero manipulating item) has an item of type Item4) Equal to True
    • Actions
      • Item - Remove (Item carried by (Hero manipulating item) of type Item)
      • Item - Remove (Item carried by (Hero manipulating item) of type Item2)
      • Item - Remove (Item carried by (Hero manipulating item) of type Item3)
      • Item - Remove (Item carried by (Hero manipulating item) of type Item4)
      • Hero - Create NewItem and give it to (Hero manipulating item)
      • Set TempPoint = (Position of (Hero manipulating item))
      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
      • Special Effect - Destroy (Last Created Special Effect)
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Do Other Actions
 
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