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[Role Playing Game] Heroes Tale

What do you think of the project map itself? (NO POLL TROLLING PLEASE)


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I'd given you a test map @_@

I'm not sure why it doesn't work...

Oh yeah.... I always forgot that you have given me a test map. Sorry for disturbing you. I'll just notify you if there is still something wrong. Thanks!:thumbs_up:

EDIT: Ok, putted the Set - Quest Completed before the quest updated and even after it. Tried both but still doesnt work? Maybe can you show me an updated map of it?
 
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Sorry if all of you viewers and fan out there cannot see updates because I am quite busy and cant make a big progress just little. And yet, I cant seem to discover on fixing the triggers on Main quest 2...

EDIT: A good news... I have been able to fix the problems on the triggers for Main quest 2 that unables it to finish but actually, its TwoVenomous who did the work, I just did try to fix but ended up ruining it more... While searching for a solution to the problems on Main quest 2's triggers, I have been able to finish too the Main quest 3!
 
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Announcement, I am now resuming on doing the project, had some problems awhile ago that gives me error and disables triggers and can't play all my maps but this is quite weird because it fix by itself. I can now continue this map. Good day!
 
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so, any progress ?

EDIT : oh, sorry.. didn't notice this on the game board



when I tried your map, it gave me a good feeling.
Good luck :)

Good thing that my map gave you a feeling! Right now, I have added some WoW and other musics in game especially the music for the 1st Boss.:grin: I just need to make Optional quests and an attribute system because the 1st Boss is quite hard If your a low-level so optional Quests and also extra attributes will help you! Cheers, +REP to you!

And also... Merry Christmas, TwoVenomous!:thumbs_up:
 
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To all fan and viewers there...
I got sick that my body hurts and I always feel dizzy (maybe because lack of sleep), I dont know why so maybe I could not continue this for now but this is not yet abandon... There will be a time that I will continue but not today. Tommorrow... I am not sure.
 
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To all fan and viewers there...
I got sick that my body hurts and I always feel dizzy (maybe because lack of sleep), I dont know why so maybe I could not continue this for now but this is not yet abandon... There will be a time that I will continue but not today. Tommorrow... I am not sure.

No don't force yourself if you can't do it by tomorrow there is always time for everything and We will wait patiently
 
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OK, sorry guys if there are no updates for 3-4 days because I am so addicted to the game League of Legends and also DotA so that's why I have waste my time doing those for 3-4 days but now I will try to make some updates here because I dont want to make this game look like dead.
 
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OK, sorry guys if there are no updates for 3-4 days because I am so addicted to the game League of Legends and also DotA so that's why I have waste my time doing those for 3-4 days but now I will try to make some updates here because I dont want to make this game look like dead.

lawl hahahahah that's okay you don't need to post everything
 
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This is an important announcement! I have just finished creating the storyline for the whole Forest of the Magical Goddess and that includes the 4 Main quests! Now, I will be doing the Optional quests, some Equipments available for craft on Blacksmith Kan, and some abilities for Angus that includes the Attribute system.
 
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Due to the ALPHA version 0.1's coming release, I am here to write each updates I make so viewers and fans can keep up and can expect what to see when the ALPHA version 0.1 is already released. So here are the updates:


-Added a Simple Attribute System!
-Already added 2 Optional Quests, more to come on the next time I write an update.
-Added a Boss for an Optional Quest



-Already did finished 3 Optional Quests, I am so concentrated here because this quests will be needed at fighting the 1st Main Boss!



-Already did finished 4 Optional Quests
-Increased the drop chance of Magical Stone from 40% to 60% and maked the drop chance of Sapphire to 35%. Now the Main Quest that has relation with the Magical Stone will give you more advantage because the drop chance has been increased!



-Finished all Creep Respawn Systems for Player 6, Neutral Hostiles and Bosses, and also for the Mining Stones.



-Finished everything and will just add some items for crafting on Blacksmith Kan and items for sold in Merchants.



-Making all the Items and Equipments being crafted at the Blacksmith and also being sold by the Merchants. Balancing item prizes too.. so imbalance to me right now.



-Near on finishing all the items for this ALPHA version. Still, many things to do, some bug cleaning, one more System to go and lots of testing to do.



-Little rework on the House terrain.
-Finishing the items for this coming ALPHA version.



-Finished making the items and only item recipes to go!
-Fixed some nasty typos in my game that actually appeared and dont know why.



-Fixed some more nasty typos.
-Finished Boss Script for 1st Main Boss. Only 1st Optional Boss left!



-Finished the dungeon "Forgotten Caverns"
-Finished the 1st Main Boss and 1st and 2nd Optional Boss. Includes skills, item drops, and Boss scripts.
-Added many items in the game.
-Minor terrain improvements. Thanks to En_Tropy!



-Released ALPHA 0.1 of Heroes Tale. Expect for an ALPHA 0.1a because of the many bugs reported.



-Released ALPHA 0.1a! Fixed many bugs and astill taking suggestions, reviews and feedbacks.
 
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Sorry for the double post but I would like to announce that I have created a thread about the stories of Heroes Tale at the Screenwriting, Storyboarding & Concept Creation! Please have a view and also I will update it as the game progresses.
 
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Nice...map...an RPG.....i really like playing this kind of map especially if it has an interesting story...just some few small tips....PLEASE ADD LIVES!!!....I HATE RPG THAT WHEN YOU DIE YOUR LOST!!!....ITS COMMON SENSE THAT YOU WILL DIE WHEN YOUR WEAK AND YOU CAN'T MAKE YOUR HERO MORE STRONGER IF YOU ALREADY LOST THE GAME!...the good example is DRAGON SLAYER....i almost finish the story...but i will support this project...

GOODLUCK!...
 
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Nice...map...an RPG.....i really like playing this kind of map especially if it has an interesting story...just some few small tips....PLEASE ADD LIVES!!!....I HATE RPG THAT WHEN YOU DIE YOUR LOST!!!....ITS COMMON SENSE THAT YOU WILL DIE WHEN YOUR WEAK AND YOU CAN'T MAKE YOUR HERO MORE STRONGER IF YOU ALREADY LOST THE GAME!...the good example is DRAGON SLAYER....i almost finish the story...but i will support this project...

GOODLUCK!...

Wow, thanks and you might want to visit too the Screenwriting, Storyboarding & Concept Creation where there contains the stories of Heroes Tale!:thumbs_up:

Oh and also the lives in this games depends on items like Ankhs. Well, you know this game is full of mystery... I think.... and you must be careful on not dieing so Ankhs-like item is really needed. But I might think about it that I might add more ways to revive other than Ankhs!:thumbs_up:
 
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Wow, thanks and you might want to visit too the Screenwriting, Storyboarding & Concept Creation where there contains the stories of Heroes Tale!:thumbs_up:

Oh and also the lives in this games depends on items like Ankhs. Well, you know this game is full of mystery... I think.... and you must be careful on not dieing so Ankhs-like item is really needed. But I might think about it that I might add more ways to revive other than Ankhs!:thumbs_up:

Lawl you think? But thats your game :grin:
 
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Any Ways I suggest you will create A simple System that Uses Lumber (Lumbers are like Lives) that if the lumbers turns 0 it will end the game
 
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Any Ways I suggest you will create A simple System that Uses Lumber (Lumbers are like Lives) that if the lumbers turns 0 it will end the game

Maybe I think that I will go with your idea, I was thinking about that too but I want too that if you have Ankhs-like item when you die, it doesnt decrease your lives so like Ankhs serves as an extra lives to avoid using too much Lives.

Thanks everyone for the comments!:thumbs_up:
 
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Maybe I think that I will go with your idea, I was thinking about that too but I want too that if you have Ankhs-like item when you die, it doesnt decrease your lives so like Ankhs serves as an extra lives to avoid using too much Lives.

Thanks everyone for the comments!:thumbs_up:

I really Suggest not to use ankhs it only makes the space for item smaller

You can make a quest that 1 live will add into your current one
 
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I really Suggest not to use ankhs it only makes the space for item smaller

You can make a quest that 1 live will add into your current one

Yeah, maybe not because I have just tested it right now and there is a conflict at the triggers... when you have an Ankh while with Lives... the Lives should not decrease but the Ankh will but the Lives decreases. So, I think Lives will do! Thanks Legendary, +REP!:thumbs_up:
 
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Its ok, I can always release that Map preview in any of the coming ALPHA versions! Take your time on your project!:grin:

Hehe thanks for considering im quite busy making item sets for Boss and Making Abilities for up comming Beta test? (what? are you serious beta test lawl it will take months to be able to do that)
 
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Sorry for the double post but I have finished all the Main and Optional Quests for this upcoming release of ALPHA v0.1(I think but if it does look not enough I will add more Optional quests) but I am needing of a help in making a Respawn System for creeps when they die. So here are the details:

"I am trying to make a Respawn System for creeps when they die. There are two types of enemies in my game, first is the Player 6 who are the demons and the others are the Neutral Hostiles or creeps. I want to make a system for them both like when a unit dies that belongs to Player 6, after some seconds, it will revive on the spot it died and same goes for Neutral Hostile but I am having a big problem. Here, I have included the 1st Boss in the game at Player 6 also but I want it not to revive when it die and I cant do that because base on the other Respawn System when you put at the trigger that a unit that belongs to Player 6 dies, it will revive it at spot it dies and that means ALL units that belongs to Player 6 will revive but what I want is to make a separate trigger for the 1st Boss about this boss will not revive when it dies. Can anyone help me make a separate trigger for this 1st Boss?"

For the one who helped me, +REP! :thumbs_up:
 
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That is easy Just modify thoes player numbers

  • respawn setup
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Actions)
        • Loop - Actions
          • Set Respawn_point[Respawn_count] = (Position of (Picked unit))
          • Unit - Set the custom value of (Picked unit) to Respawn_count
          • Set Respawn_count = (Respawn_count + 1)
  • respawn
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
    • Actions
      • Wait 25.00 seconds
      • Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at Respawn_point[(Custom value of (Dying unit))] facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
 
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That is easy Just modify thoes player numbers

  • respawn setup
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Actions)
        • Loop - Actions
          • Set Respawn_point[Respawn_count] = (Position of (Picked unit))
          • Unit - Set the custom value of (Picked unit) to Respawn_count
          • Set Respawn_count = (Respawn_count + 1)
  • respawn
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
    • Actions
      • Wait 25.00 seconds
      • Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at Respawn_point[(Custom value of (Dying unit))] facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))

Actually, that's not what my question meant to. I know already on how to make a respawn system for both Player 6 and Neutral Hostile but I dont how to make a separate System for a Boss that belongs to the same player, Player 6. But nice try, +REP!
 
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Actually, that's not what my question meant to. I know already on how to make a respawn system for both Player 6 and Neutral Hostile but I dont how to make a separate System for a Boss that belongs to the same player, Player 6. But nice try, +REP!

(sigh) do it like this i will change the boss to footman

  • respawn
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Footman
    • Actions
      • Wait 25.00 seconds
      • Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at Respawn_point[(Custom value of (Dying unit))] facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
Edit:Yoki!
 
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(sigh) do it like this i will change the boss to footman

  • respawn
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Footman
    • Actions
      • Wait 25.00 seconds
      • Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at Respawn_point[(Custom value of (Dying unit))] facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
Hmm... I will just wait at TwoVenomous' response or some master in triggers.... Sorry, Lol!:xxd:
 
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