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[Role Playing Game] A Dwarf's Tale

Discussion in 'Map Development' started by sonofjay, Jan 5, 2013.

  1. sonofjay

    sonofjay

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    Test Map available below

    A Dwarf's Tale
    a project of: SonofJay

    A Dwarf's Tale

    is a massive SANDBOX type of SRPG modification map for the game 'Warcraft 3'. A dwarf's tale introduce you to a character named Torel Longbeard 'Tor = Soul ' 'El = Warrior'.

    Experience non-linear quests which you can get from towns/cities or maybe you'll have the luck to find a adventurer like you along the way that will trigger for treasure hunting quests!

    You'll also have the chance to collect 150+ varieties of weapons and 50+ types of shields that you can equip to your character!


    Features

    Non-Linear Quests Equipment Attachments
    Neat Environment Lively Atmosphere
    Crafting/Brewing/Herb Gathering Realistic Day/Night Cycle


    -Non-Linear Quests

    A Dwarf's Tale don't have any main story atm. For now we're only planning of a total sandbox type of map where we can do quests, hunt and collect weapons. We're using a quest generator that help us make a almost 'unlimited quests'!

    -Equipment Attachments

    On normal Warcraft 3 maps, equipment/items are mostly just icon that adds your stats well not here since we offer you 150+ weapons and 50+ shields that you can equip to your Character making the collecting more enjoyable! FYI, all the attachment models are HIGH QUALITY!

    -Neat Environment

    Coming from the creator of OotF: Arena, expect a decent terrain for this project. My planned terrain isn't ground breaking or anything, its more a of a neat and fresh looking terrain that you can enjoy while collecting those equipment.


    -Lively Atmosphere

    Tired of playing SRPG maps that you're the only one walking and hunting? Well worry not since every town here have a lively atmosphere with other characters moving around. In the wild, do not be shock if you find other adventurer hunting just like you! If luck is in your side you can find someone wandering on the wild who actually sells rare weapons and sometimes he/she is the only one have it that you can buy for a price!


    -Crafting

    Well you might get excited to hear this and become eager to craft almost 200+ equipment, well unfortunately that will be a lot of work for us if we go that way. Instead there are only few items that you can craft which is almost all are not available to buy but can only be found or craft.


    -Realistic Day/Night Cycle


    We trashed the Warcraft 3's default D/N cycle and will feature a custom one that is bound to let you experience a realistic Day/Night cycle where the light fades slowly as it take closer to dusk and become pitch black when it hit nighttime and the light slowly comes back as the dawn approach. All the towns/cities have lanterns all around the city/town that automatically turn off at 7:00 am and automatically turn on at 7:00 pm. Some road tracks also have lantern to provide light.



    Screenshots:

    Equipment samples:

    [​IMG]

    Day/Night Cycle:(Morning, Afternoon, Night)

    [​IMG]

    About the test map:
    READ THIS

    The test map only contains the following atm:

    System:
    -Working AI
    -Quest Generator
    -Realistic Day/Night Cycle
    -Fishing System
    -Equipment System with Attachments
    -Enemy become more powerful as time pass by and they can also level up on killing you or the

    npcs


    Equipments:
    -16 weapons (8 Ordinary, 5 Advance, 1 Unique, 1 Legendary, 0 Godlike, 1 Secret)
    -8 Shields (6 Ordinary, 1 Advance, 1 Unique, 0 Legendary, 0 Godlike, 0 Secert)


    Full version release: TBA

    Stuffs to be expected to be added on the full version:

    -Lores, Main Characters and history
    -More equipments and new Equipment types. (Accessories, Footwear, Headgear, armors)
    -Crafting and Farming system
    -AI interaction commands
    -Larger World to explore
    -More quest variaties on the Quest Generator
    -AI adventurers and hunters will be upgraded to a more intelligent one
    -Field Bosses
    -Random events
    -7 arc side quest
    -Main Quest

    and many more contents!


    Credits:

    Models/Icon/Skin:
    Red
    unwirklich
    Ribenamania
    tes
    WotTH/camel's_hump/Chriz
    UTM
    crazyrussian
    communist_orc
    eubz
    massivemaster
    hortaxman
    RaoDaoZao
    HappyTauren
    xXm0rpH3usXx
    GHT
    Fingolfin
    Blizzard

    System/Spell/Code etc:
    Flood
    Callex
    onisaiyan80 8




    Author's Note:

    This demo will not be updated for adding contents and other stuffs and this is only a small

    scale of the final version. The final version is the only update that can be expected or unless

    there is something that really needs to be fix so people can enjoy the demo.

    Feedbacks are always welcome. Feel free to give suggestions but we're not really open for it

    since the project is walking on its path that we set for it.


     

    Attached Files:

    Last edited: Feb 2, 2013
  2. sonofjay

    sonofjay

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    So yeah, this map is actually made for my friends to play, but i guess sharing it to get proper feedback to help me develop it isn't a bad idea.

    But anyway, suggestions are not really welcome since the path of the project is already set and mark. But still feel free to suggest anything but it still be on us to decide if we want to add it. Well.. this was made for me and my friends to play in the first place.
     
  3. yogiman

    yogiman

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    very nice! my only suggestion so far: dont mass the potions, i personally dont like using health potion as soon as the cooldown is over! ist boring =( bless
     
  4. sonofjay

    sonofjay

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    Nah, that potion is just to help you guys test the map, well you guys can use whosyourdaddy, but that is boring. >.<
     
  5. Drunken_Jackal

    Drunken_Jackal

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    Yay new one :D Subscribing. I'd rather not test this one since I only test maps with a huge percent of playability.

    WoW models just doesnt fit with those default models. Im sure you can dig up your old models or maps folder for some awesome stuff. Its a wip, so meh.
     
  6. sonofjay

    sonofjay

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    Hmm as far as i'm concern, i'm only using 3 wow building models, 1 wow unit, the rest of the dwarfs that somehow look like a r rip from wow are actually the models made for WotTH, since its a shame to not see them in action so i decided to use them on this project instead of using dwarf models here(No offense but most of the dwarf here are only low quality to decent.)


    EDIT:

    The quest generator is bugged(I think its the difficult quests that are bugged), i'll re-upload a fix one later.
     
  7. Almia

    Almia

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    No not again sonofjay!!! not a cool map!! :D
    btw,what's a sandbox?
     
  8. sonofjay

    sonofjay

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    Lol hahaha,

    Sandbox=do anything you want inside the game (example: skyrim, minecraft), stuffs full of non-story related quests, or just keep doing stuffs that the game allow you to do.

    Actually a Sandbox type of rpg is a lot easier to do than story focused rpgs
     
  9. Almia

    Almia

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    so many optional quests or what have you am i right?
     
  10. sonofjay

    sonofjay

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    Yes we have a quest generator, all I need to do is to brainstorm some unique quest then inject it on the system
     
  11. CroMoX

    CroMoX

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    Quest Ideas

    If your looking for quest idea, make an escort quest since that will make a more interactive quest. Escort quests are good cause you could make the unit get injured and you have to wait for him to bandage himself.

    Another idea is a simple fetch quest (Yes I know they are boring but bear with me). What you could do is make it you have to collect two parts, one is some wood, another is Iron (You get this by mining or killing). Then once you collect them, you can give it to the NPC. But this could become more interesting, since you could make wood easy to get, but the searching for iron harder. If mining is an idea you might like it could be a unique little interactive idea for the user to get into, and not be bored by searching for it. This also leans away from the simple kill quest, which we all know and love.

    Note: I know this game is in alpha/beta, and that you may already have these ideas, but I'm just letting you know about what I know is going on.

    Ok I have some feedback on it. I had a little bit of a look at the map, and the terrain is decent like you said, I like green stuff, but that is just how you have terrained, so no issues involving terrain.

    Things that annoyed me was the characters in the town on the mini-map it would show big blue dots as if they were heroes, and I thought was not really needed since they are NPCs. Also another thing is attacking NPCs; I think you should add in a trigger to not allow you to attack them, since I could do that when I pressed A, then clicked the target.

    One more thing, it isn't really major, but I geuss the other's weren't really, but is the damage detection. I like having the damage visible, but I believe having it in decimal points is just not needed and can become annoying and possible spam later on with attack speed. I believe the AI should be visible to you as well, but that is your choice since you may want it to be that way.

    Hope you like the feedback. Keep up the good work.

    If I wasn't explaining something correctly PM me and I can update this post.
     
    Last edited: Jan 10, 2013
  12. sonofjay

    sonofjay

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    New test version is out, quest generator should work now but there is still prone to weird summoning. If quest can't be done just type '-abandon quest'.

    Anyway here is the small log:

    -Added 5 new weapons.
    -Adventurer/Hunter AI is now on the move! Thing will surely be more lively now.
     
  13. Almia

    Almia

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    Im going for the AI :D
     
  14. Sliph-M

    Sliph-M

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    I tested and really liked,
    I loved the way that the characters walk through the town!

    And I'm very happy to see my model being used as the main character! :grin:

    gj.
     
  15. sonofjay

    sonofjay

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    Haha, thank you and I'm glad you liked it, I didn't post any progress to actually give a surprise bump with huge updates but oh well. xD

    All I'm saying at the moment that the whole part of the terrain on the test map which is 96x96 is alreaedy done, I already extended the size to 192x96 and currently working on it.

    terrain progress is going great and almost all the system(that will be revealed soonish) is already and implemented.

    we're just having a slow progress on quest lores for the quest generator and other idea/lore stuffs because my friend which is supposed to work on it is currently busy on univ stuffs.
     
  16. neo_sluf

    neo_sluf

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    May i ask....how many hours do you computer each day...cause far as i know....you have OoTF....the Dwarf Tale's...helping some hivers....and your doing your school work..how you make a schedule from that works?....i know this is OFF TOPIC...but i just wanna know on how you schedule..
     
  17. sonofjay

    sonofjay

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    School? Ain't nobody got time for that.

    I don't have a specific schedule i just mod, go outside, watch movies, anime, hang out with friends, etc etc.
     
  18. neo_sluf

    neo_sluf

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    So you don't have a job?...or you already graduated? in college?
     
  19. sonofjay

    sonofjay

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    Well I only turned 17 last November so I'm pretty sure i'm not qualified for work yet, but I don't go to school either. :/ School is so boring for me.

    Anyway, just finished the city here are some screeny ;D Okay, let this thread go to hiatus again until i show more progress.
     

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  20. CroMoX

    CroMoX

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    Nice city looks awesome. It has a medieval atmosphere including with the different night/day. I like it but I dont at the same time.

    Keep up the neat terrain. It is what you excell at (my opinion)