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- Oct 28, 2011
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Test Map available below
A Dwarf's Tale
a project of: SonofJay
Features
Screenshots:
Equipment samples:
Day/Night CycleMorning, Afternoon, Night)
About the test map:
The test map only contains the following atm:
System:
-Working AI
-Quest Generator
-Realistic Day/Night Cycle
-Fishing System
-Equipment System with Attachments
-Enemy become more powerful as time pass by and they can also level up on killing you or the
npcs
Equipments:
-16 weapons (8 Ordinary, 5 Advance, 1 Unique, 1 Legendary, 0 Godlike, 1 Secret)
-8 Shields (6 Ordinary, 1 Advance, 1 Unique, 0 Legendary, 0 Godlike, 0 Secert)
Full version release: TBA
Stuffs to be expected to be added on the full version:
-Lores, Main Characters and history
-More equipments and new Equipment types. (Accessories, Footwear, Headgear, armors)
-Crafting and Farming system
-AI interaction commands
-Larger World to explore
-More quest variaties on the Quest Generator
-AI adventurers and hunters will be upgraded to a more intelligent one
-Field Bosses
-Random events
-7 arc side quest
-Main Quest
and many more contents!
Credits:
Models/Icon/Skin:
Red
unwirklich
Ribenamania
tes
WotTH/camel's_hump/Chriz
UTM
crazyrussian
communist_orc
eubz
massivemaster
hortaxman
RaoDaoZao
HappyTauren
xXm0rpH3usXx
GHT
Fingolfin
Blizzard
System/Spell/Code etc:
Flood
Callex
onisaiyan80 8
Author's Note:
This demo will not be updated for adding contents and other stuffs and this is only a small
scale of the final version. The final version is the only update that can be expected or unless
there is something that really needs to be fix so people can enjoy the demo.
Feedbacks are always welcome. Feel free to give suggestions but we're not really open for it
since the project is walking on its path that we set for it.
A Dwarf's Tale
a project of: SonofJay
A Dwarf's Tale is a massive SANDBOX type of SRPG modification map for the game 'Warcraft 3'. A dwarf's tale introduce you to a character named Torel Longbeard 'Tor = Soul ' 'El = Warrior'. Experience non-linear quests which you can get from towns/cities or maybe you'll have the luck to find a adventurer like you along the way that will trigger for treasure hunting quests! You'll also have the chance to collect 150+ varieties of weapons and 50+ types of shields that you can equip to your character! |
Features
Non-Linear Quests | Equipment Attachments |
Neat Environment | Lively Atmosphere |
Crafting/Brewing/Herb Gathering | Realistic Day/Night Cycle |
-Non-Linear Quests A Dwarf's Tale don't have any main story atm. For now we're only planning of a total sandbox type of map where we can do quests, hunt and collect weapons. We're using a quest generator that help us make a almost 'unlimited quests'! -Equipment Attachments On normal Warcraft 3 maps, equipment/items are mostly just icon that adds your stats well not here since we offer you 150+ weapons and 50+ shields that you can equip to your Character making the collecting more enjoyable! FYI, all the attachment models are HIGH QUALITY! -Neat Environment Coming from the creator of OotF: Arena, expect a decent terrain for this project. My planned terrain isn't ground breaking or anything, its more a of a neat and fresh looking terrain that you can enjoy while collecting those equipment. -Lively Atmosphere Tired of playing SRPG maps that you're the only one walking and hunting? Well worry not since every town here have a lively atmosphere with other characters moving around. In the wild, do not be shock if you find other adventurer hunting just like you! If luck is in your side you can find someone wandering on the wild who actually sells rare weapons and sometimes he/she is the only one have it that you can buy for a price! -Crafting Well you might get excited to hear this and become eager to craft almost 200+ equipment, well unfortunately that will be a lot of work for us if we go that way. Instead there are only few items that you can craft which is almost all are not available to buy but can only be found or craft. -Realistic Day/Night Cycle We trashed the Warcraft 3's default D/N cycle and will feature a custom one that is bound to let you experience a realistic Day/Night cycle where the light fades slowly as it take closer to dusk and become pitch black when it hit nighttime and the light slowly comes back as the dawn approach. All the towns/cities have lanterns all around the city/town that automatically turn off at 7:00 am and automatically turn on at 7:00 pm. Some road tracks also have lantern to provide light. |
Screenshots:
Equipment samples:
Day/Night CycleMorning, Afternoon, Night)
About the test map:
The test map only contains the following atm:
System:
-Working AI
-Quest Generator
-Realistic Day/Night Cycle
-Fishing System
-Equipment System with Attachments
-Enemy become more powerful as time pass by and they can also level up on killing you or the
npcs
Equipments:
-16 weapons (8 Ordinary, 5 Advance, 1 Unique, 1 Legendary, 0 Godlike, 1 Secret)
-8 Shields (6 Ordinary, 1 Advance, 1 Unique, 0 Legendary, 0 Godlike, 0 Secert)
Full version release: TBA
Stuffs to be expected to be added on the full version:
-Lores, Main Characters and history
-More equipments and new Equipment types. (Accessories, Footwear, Headgear, armors)
-Crafting and Farming system
-AI interaction commands
-Larger World to explore
-More quest variaties on the Quest Generator
-AI adventurers and hunters will be upgraded to a more intelligent one
-Field Bosses
-Random events
-7 arc side quest
-Main Quest
and many more contents!
Credits:
Models/Icon/Skin:
Red
unwirklich
Ribenamania
tes
WotTH/camel's_hump/Chriz
UTM
crazyrussian
communist_orc
eubz
massivemaster
hortaxman
RaoDaoZao
HappyTauren
xXm0rpH3usXx
GHT
Fingolfin
Blizzard
System/Spell/Code etc:
Flood
Callex
onisaiyan80 8
Author's Note:
This demo will not be updated for adding contents and other stuffs and this is only a small
scale of the final version. The final version is the only update that can be expected or unless
there is something that really needs to be fix so people can enjoy the demo.
Feedbacks are always welcome. Feel free to give suggestions but we're not really open for it
since the project is walking on its path that we set for it.
Attachments
Last edited: