- Joined
- Apr 23, 2016
- Messages
- 37
@Rence Kristoff As the triggerer of a thing, unless he wants me to trigger more things... No, Maiev isn't in the beta version, however Jaina is.
Jaina | Abilities |
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That is a bug.Slicer op. Nerf it or something, i got 3 dropped at the first wave lol.
Not sure if he actually uploaded the new ver with the fixed multiboard. Also, the slicer is a level 8 item, that is why it is dropping. And yes, Jaina gets new abilities and an ult.Well i get aleast 1 slicer dropped everygame, (i got 9 dropped in another). so op.
Also question, jaina evolves at the new dungeon or when malf evovles? does she get a new skill as well? (except her ult)
also, leader board still bugged.
For Tyrande, what about... Elune's call. Basically, a non-channel starfall. I'm not even sure what class she is supposed to be though.WOOOO Wtii played my map on stream
Though, he played the version that accidentally drops The Slicer on regular mobs, but it's fine, because he wasn't very good, so it allowed him to progress.
Also i'm still working on the new version. Tyrande will be the next hero. I've completed her base form (it's playable on MMH, v28BETA), and I'm really proud of the 2 spells i've completed so far on her EVO, but I ran out of ideas for her other 3 spells.
YesshhhSo she's meant to be a more debuffing variation of Sylvanas slot instead of damage orientated? Nice.
I know, I'm improving my triggering and trying crazier stuff, which resulted in me trying an idea for a spell I had and just sticking it in Tyrande despite not really seeking to make it fit her kit. Maybe I'll change itHas a nice synergy, but I think W and E are a bit off
That is actually an AMAZING idea lol. Never thought of consuming the buff. It's a cool mechanic and forces decision making! Perhaps a slight stat or damage temp boost for every mark consumed! This idea of consuming unlocks so much new potential! I love it!!!!!!If D reduces armor in AoE and marks her enemies for her other spells, it could be fun to have other spells consume the mark to apply an additional effect, so she can chose to either, for example, Q them for more damage, or do another spell to further debuff them. Her passive could be a chance that a mark will not be consumed in spellcasting, and also allowing her to passively apply the mark via attacks as well (if it's of a long cooldown).
The downloads stats on the official download page in the maps section shows the highest amount of downloads being today! Plus the map has been hosted around 100 times just today! Hopefully some new peoplez will come with feedback tooGratz on WTII's play tho. Shame that it was a wrong version but it's fine
That should attract more players here.
WOOOO Wtii played my map on stream
Though, he played the version that accidentally drops The Slicer on regular mobs, but it's fine, because he wasn't very good, so it allowed him to progress.
Also i'm still working on the new version. Tyrande will be the next hero. I've completed her base form (it's playable on MMH, v28BETA), and I'm really proud of the 2 spells i've completed so far on her EVO, but I ran out of ideas for her other 3 spells.
She has around the same stats as Sylvanas, but a little less, because her spells are generally stronger!-why tyrande has such low starting agi stats and average attack speed? i had a game where illidan wasnt willing to give me any items coz he had faster attack speed.
Thanks for the info, I will fix ASAP-Hotkey W not working when choosing skills (a bit annoying)
Hahaha, sorry but you need to capitalize your "A" and "G" (AwesomeGuy) to get it.-i didnt get my contriubtor item! so rude!
It's not as OP as it seems, I just wrote it in a way that makes it seem more impactful. I could also say it does 20 dmg/second for 15 seconds.-i find 300 damage and 10% reduction movement speed a bit op for a spell that cost 10 mana and can be used every 5 seconds. [even tho its 300 damamge over 15 seconds, might not be op at second thought.]
Hahaha, I wrote that tip to get people more motivated to play, even though I know you guys beat it. I add that the map was beaten by you guys to that tip-I love the new tips. I declare war upon tip 9/30!
Ent boss has been unchanged for many versions now. Maybe it's because when you play with different heroes then the classic 5, you will experience some bosses differently.-Why do the Ent boss has increased movement speed? wasnt it his weakness?
I made it fixed damage, because the archers she summons are already so strong.-Maybe make damage aura percent based, like 10% bonus damage at first level, 15% at second, 20% at third. That will make tyrande a bit more dps, coz tbh sylvanas does lot more damamge (like 3x more)
Very strange, I will look into this. Thanks for the headsup!-Sentinels Gaze can be used on mechnic units but has no affect.
The per-evolved version of it can but the damage doesn't stack. It only resets the duration back to 15 seconds. The evolved version cannot hit a unit that already has the buff though.-A unit can be targeted mutiple times, which can be used to do lot of damage to a target at once. (not sure if that a bug)
I have, but makemehost.com has a max DL speed of 100kb/s which is really slow and adding a loading screen would make it even longer to download. Also I'm not very good at importing pictures.-Btw, ever thought about adding a cool picture on the loading screen?
Hahaha, tell me what you think about her evolve when you got some time-Increase her Attack range from 550 to 650, so she will have higher attack ranger than malf (600)
to sum up, i find tyrande very weak, sylvanas much better (like 3x much better xd)
NVM I TAKE IT ALL BACK I DIDNT SEE HER EVOLVE !
It does give gold, but the gold given is in the item abilities. I know the gold removed and given are not exact because of this, but honestly I don't think anyone will mind. It's mostly meant as a joke item.I noticed a bug with wtii's item. It won't give him gold. Just make his allies lose theirs!
It's good that you feel that way, I was really hoping to make them feel different and not just like a remastered SylvanasTyrande, as said previously. Seem to be harder to get to evo, but more worth than Sylv after evo. She also seems to be quite the mana sponge so her and Jaina seems like a better combo than her and Malf, however. Due to Jaina's lack of heal until level 3~ish she is picked less. Overall, I'd say Sylv is a better hero early. However, I have nothing against her.
Lol deathwing is an interesting idea, I especially like the idea of making the evolution come differently than other heroes, but it would be weird to just have a huge dragon fighting amongst regular heroes. I was considering making him a boss though. Like after killing all the WC3 bosses I planned on moving on to famous WoW bossesI also want to point out that we should 100% get Deathwing as a secret class hero. Start out as Neltharion whelp and really weak but then later on becoming bigger and bigger until finally you're adult. Once you die after that you can't be revived by Malf but once next dungeon is cleared (this should be around 3rd dungeon) you get revived as Deathwing. Or something like that, sounds fun. Right? (This can be seen as sarcasm. But, yes. I just want Neltharion in a map like this...)
You could always downscale it. But, yeah. Having a drastically different hero that is outside of the format would be fun!Lol deathwing is an interesting idea, I especially like the idea of making the evolution come differently than other heroes, but it would be weird to just have a huge dragon fighting amongst regular heroes. I was considering making him a boss though. Like after killing all the WC3 bosses I planned on moving on to famous WoW bosses
Yeah it's suppose to work like that. It's +5 hps per marked you unit, so you could get even +100 hps if you mark 20 unitsWell i could get +10 hp using the W ability on a boss because i targeted it twice and i had lvl W ability.
yeah that would be cool. I'll wait and see if I get any good ideas for fun rooms and boss fights first thoughBtw you should make deathwing a boss.
You can make a full dungeon about dragons if you want to.
Illidan is suppose to be stronger, since he evolves last he gets a little more stats than other heroes. Otherwise he wouldn't be able to do much all game.And tyrande has very low stats, i dont understand why illidan has faster attack speed. i had a game where illidan took all damage items and smith hammer because he was a better dps.
Damnit, you're right I just checked and figured out what is causing the problem. The new trigger that adds your heroes name to your player name (I.E AwesomeGuy (Tyrande)) causes the trigger that gives you your item to not recognize your nameI think i dont get my contributor item with tyrande.
Thanks for the bug reportsAnyways, onto bugs... I only had one major bug, except that the armor up ability from priest (R) has no hotkey. Or at least ain't workin'. And that the Elementals from antondias can go over to the wisp mini-game and die. That one is quite severe![]()
Hahah great solution!!!! thanksSolve-able with air pathing blockers around the Antonidas' area.
Cool, excited to see your criticism.I'll take a look at Tyrande in a second and post a replay.
Happy to hear itShe sure is a buttload of fun, and very different from Sylvanas, which is a plus.
Hmmm, I put the DPS component because I thought it would be unsatisfying to have a spell simply apply a nearly unoticeable debuff. Maybe I'll look into switching up it's effects a little thenD - the mark spell
Balance and Mechanics: Very fun and unique, and a very fresh approach as well. However, I believe you should completely remove the DPS component from the spell, as it's not really noticeable at all and also not needed. So it could instead just curse the main target and units near it for a duration, while reducing their armor.
I will change it for the next version!Visuals: Owl missile could benefit from a 0.00 projectile arc, currently it arches by about .15 and it looks a bit weird. The marked model SFX could be edited to be dark purple instead, and should also be attached to overhead of targeted units, not chest or head, making it a lot easier to be seen.
I was afraid letting it have unlimited range would somehow lead to some bugs. The bugs keep me up at night, but I will at least increase the range in the next versionBalance and Mechanics: Overall nice spell, with just one "flaw" for my taste - it should hit marked units at any range, not just close to the character - this also rounds up to her being a "Distant safe carry".
Hahaha, yeah unfortunately there aren't that many priestess of the moonish spell effectsVisuals: Aesthetically pleasing, thought the roughly same effects are used for the item which can proc similar spell upon attacking.
Yeah i'm not too proud of this spell but for so many weeks I couldn't think of a cool spell idea that would also somehow fit with the marking aspectBalance and Mechanics: Movement speed component isn't needed at all, considering that most of the time you don't get to move a lot in this map. If you still think it's needed, it could be of a flat amount like 25%; it shouldn't scale for, as said, map where you won't use it much.
Healing itself is a bit odd. She is meant to be played as a distant character, yet she has a self-healing spell and a spell that requires her to get close to cast stars. This spell could be reworked to either heal her entire party by the current amount which isn't too big, allowing her to take on a more supportive role than sylvanas, or be reworked to be more "carry-ish", as in something like this:
I thought about doing a spell like this, but I was afraid of add ability +X damage for every marked units for X seconds, because i'm sure it would have leaked and I don't know any other ways of doing it.Temporary increases your attack speed and grants a 12 seconds global damage bonus aura to ranged characters only. Power of aura depends on amount of marked enemies.
Yeah the SFX doesn't fit too well, but I'm trying to cut down on imports to keep the map size low, until Blizzard removes the internet speed cap from Battle.net. I will reconsider though. Also wouldn't adding that bow model overlap with the Tyrande's built in bow and make it look really weird?Visuals: The SFX she gets from her aura could be something similar while she's on this buff; there's a bunch of very nice bow models that could be attached to hers while this buff is on, and I strongly suggest to try this one out Runestone Longbow
The aura damage is very low, because the archer damage is pretty significant, especially since you can have many at a time. Having just 3 level 3 archers adds like 90 damage per second.Balance and Mechanics: Damage bonus seems low, considering that the aura seems to affect only base damage and bonus of a primary attribute, and does not affect +raw damage items, spells or auras. Archer summons look fun but they seem like they'll heavily lose on power lategame. What this aura could be, however, is that current amount for melee chars, and DOUBLE the bonus for any ranged characters. It will put an emphasis on her carrying role while still retaining usefulness for entire party.
Those are some really really great ideas lol. I wish I'd thought of that. Would require a crap ton of work though, but I'd really like to implement thisIf you don't want to rework archers, they could have some of these effects to make them effective for entire game, boss and creepwise:
1: Archers have a 35% chance to apply mark on targets they're attacking.
2: Archers now deal +3% of target's current HP as bonus damage.
3: Archers have a chance to spawn with additional abilities, such as multishot, critical strike, bash or feedback.
4: Each archer is assigned a random elemental arrow upon spawning out of five possible: frost arrows (slows), fire arrows (extra dmg), lightning arrows (chance to stun), light arrows (reduces armor), dark arrows (pure damage).
I didn't find any nice looking Tyrande-on-foot models and shandris might look a bit off. If you find any good ones link them if you canI'm not sure about her current model. Perhaps she could get the standard PotM model after evolving, and have a walking normal character like Shandris for her starting model. There's some nice Shandris skins you can use for that purpose, while still having the Sylvanas skin untouched (tho you'll have to manually add hero glow SFX on her, as Shandris model does not have it).
Yeah her base form icons don't really fit, i'll look into alternatives.Her icon theme isn't quite matching. I can do a recolor of my passive icon if needed to match other icons.
Hmm, I'll have to see first what it would be changed too.Well it's a spell with 10 mana cost and 5 seconds of cooldown - adding anything over it would require you to rebalance those stats.
If you wanted it to scale with the hero, it is possible to achieve this by making her passive aura increase armor reduction by 1 per level of it.
Thats how i coded it, except instead of all units in map i chose all units within X range. But ionno, you can never be sure with these thingsAbout unlimited range, it won't lead to bugs if you code it the right way, which is in short, set TempGroup = all units in map area with that buff on, pick every unit in group and do actions: damage them, create sfx, destroy sfx, and then use custom script to destroy the TempGroup to remove leaks.
I can do both of spells in my testmap just so you can see how they're done, and learn from that for future stuff.
Wow that looks nice actually, i'll have to try it. Though what map is that looks really coolAbout bow sfx, well, when I attached that specific weapon on my skin and shandris model, it looked real nice and without clipping.
See for yourself in the hidden tag.
Those look nice not sure which is best though.About skin, there's a bunch of awesome ones.
NightElfArcher_by67chrome.blp
Night Elf Ranger Hero
MoonhauntRangerByApherazV2.blp
Whisperwind.blp