@Johnekaiser
Development is going slow, we'll see about how soon stuff gets done.
@Avarthar
Although I really do love the enthusiasm, to break the limit you want to look up the Jass NewGen Pack (JNGP). It is a fan-made specialized modded editor for WC3 that has an option to remove the limit, if I remember right.
I guess I could do something silly like put JNGP into the HF editor button, so it runs JNGP and Heaven's Fall's editor combined... haha.
I'd really like to see it on the built editor, because on "Windows 10" jass is being treated as a virus. (Because it modifies the editor, Hacks it...)
But if it was already built in the editor, it wouldn't be deleted...
What I mean, is that jass has some files that gets deleted every time I extract it from the newgenv5.rar. (The pipe.dll file and w3something file...)
For the combining, yea it would be great. Jass wouldn't need to hack the editor anymore since it would be part of the editor itself.
Anyway, the whole features of Jass aren't really needed. But atleast removing or changing the doodads limit (units and others if possible too.) would be great.
(It would make me create my map on your mod for sure.

/ I'm already starting one on it, but the doodads limit is limiting me to a small map... I can't put as much tree's as I'd like to.)
Also, if you want to see what I mean, check my "life of a Settler" project.
It's a bit outdated due to a crash, but the new tree template screenshot should still be there.
I'd probably take it and remake it for the heavenfall mod.
Your mod makes my map making much easier. Since there are already custom models in your mod, I wouldn't need to upload any.
Thanks tho for that fast reply
