- Joined
- Apr 19, 2008
- Messages
- 2,421
In an alternate Warcraft universe, giant relics left by the Titans that had once orbited the world have fallen upon Azeroth and changed the world forever.
New races have arisen, twisted and changed by the magic of these old relics, and many have sought to claim the true power of the relics for themselves.
Playable Races
Playstyle
The Zear are a semi-nomadic Orcish race. They are notable in that almost all of their "buildings" are mobile wagons that perform their upgrades and carry around their resources. They can build an army of tough Orcish fighters or tech up to build mighty Sky Cannons to purge their enemies from the world.
Lore
Originally, the Zear was a small Orc sub-clan that had followed Gul'dan on his quest for power as he went to raise the Tomb of Sargeras from the depths. However, because they had crashed on an unknown island prior to Gul'dan's entering the Tomb, they were left severed from their former master when he met his undoing.
The power of the Titan relics that fell to planet twisted the Zear, causing them to become the orange-skinned spike-growing Orcs that make up the Zear Fallen.
Playstyle
The Enlightened Tide can be played by building a tough force of upgraded small units such as their basic Coastrunner mur'sophs and Snap Dragons, or can be used to build a mighty army of the greatest water-beasts imaginable. Their Pyramid of the Serpent and Shrine of Ancestry open up the ability to train such units as the Ancient Hydra, the Mur'soph Myrmidon, and the Sea Giant Royal Guard.
Lore
The magic of a Titan relic that fell near the Stranglethorn Vale region created the intelligent Mur'sophs out of Mur'guls that were affected by its power. With their new-found intellect, they created the Enlightened Tide civilization by unifying and controlling the beasts and creatures from the depths of Azeroth's oceans.
Playstyle
The Voidspawn are a race with fairly simple economy mechanics that allows the player to focus on building and micro-ing their military. They mine gold and harvest lumber with energy beams from their town center, the Shrine of the Aether. In addition, they build buildings by warping them in with the Shrine of the Aether. However, to make up for the advantage they gain from this, their food (after the first 45) is obtained by sacrificing their units at a Vortex of Sacrifice.
Lore
The Voidspawn were attracted to Azeroth around the time of the Titan relics' falling. Although none are as of yet certain exactly what drew their attention, some say that it was the power within the relics. The Voidspawn have warped in their essence-draining army of shadow beings, seeking to corrupt and devour the lands of Azeroth.
Playstyle
The Lost Tribe are a tribal group of shamanistic Draenei. They can train such units as the Disciples of Fire, who can Ascend to the Flames to become draconic fire spirits. The Tribe's Master's Lodge building also trains Assassins that can be upgraded to be invisible and Battlemasters that can enter a state of empowered Rage, making them nearly unmatched in combat.
The Crystal Spire is also quite a notable Lost Tribe building; it is a spell-casting semi-defensive building at the height of their tech-tree that can heal nearby allied units, summon Volcanoes in enemy cities, shoot lightning across vast distances, and more.
Lore
The Lost Tribe found their way to Azeroth in search of a homeland. As portions of the land are torn apart by the meteoric Titan relics and the growing conflicts for power, this becomes and increasingly challenging task. But the Tribe is strong, and will stand fast against the other races on their conquest for power.
Playstyle
The Freezing Legion is a race filled with specialist units. Even their basic bottom-tier Frostwolves can be upgraded to travel at a stealthy Windspeed and to Leap through the air upon their enemies.
Such units as the Freezing Revenant, which has attacks that encase enemies in ice, and the Dungorian Translocator that specializes in relocating the Legions' army, also add to the player's options for play.
Lore
When one of the Titan relics landed upon the imprisoned Ner'zul in the frozen north and filled Northrend with a large, destructive energy storm, the creatures of Northrend were forced to find a new homeland. As they expand outward on this search, they bring with them their Frost Spirits to summon snow to cover their newly claimed lands.
Playstyle
The Final Alliance is a race that offers many different unit options. They have more buildings than any of the other races, and each group of units has its own set of weapon and armor upgrades. A player can begin the game with either Archers, Swordsmen and Militia, or Scouts depending upon whether they choose the Archery Guild, Barracks, or Stables as their first building.
As a Final Alliance player advances, they may feel that their units are in some cases slightly weaker than those of the other races, but their powerful economic advantages can be used to give them a hefty upper hand. Their Mining Camps are cheap to construct, and can upgrade their gold supply so that they mine at accelerate rates.
Lore
As chaos spread across the torn lands of Azeroth, a new Alliance formed to stand fast and survive in the world. Calling themselves the Final Alliance, these defenders gathered what was left of the Humans, Elves, Dwarves, and Gnomes, and built a civilization all of their own.
Technicalities
How do I play Heaven's Fall???
Playing Heaven's Fall is designed to be as easy as possible. The mod can be downloaded in a simple .exe program file, installed, and run. It will attempt to locate your Warcraft III installation (if it cannot, try putting it in your Warcraft III folder), and will start the game in modded mode (This combines Justin Olbrantz (Quantam)'s MPQ Draft system with dumpling's MultiRace Template -- many thanks to them both!).
So, to play, just download and run the mod EXE program at this link:
http://www.hiveworkshop.com/forums/...e-gameplay-mod-221137/index7.html#post2397186
If you wish to play the mod in windowed mode on your computer, you no longer need to download a separate version. Open the Heaven's Fall Launcher, and in "Options" select "Play in windowed mode."
Installer Program
Download link: here
The main page of the Heaven's Fall installer should look like the picture below.
The main page of the Heaven's Fall installer should look like the picture below.
When installing an update to Heaven's Fall, you should see an updater that looks like the picture below:
If the update occurs instantaneously or does not work, it is possible that a bug occurred. In such a case, contact Retera here on the forums for help.
The simplest fix is often to Run as Administrator for some versions of Windows.
Current Version
Heaven's Fall has been a running home-brew project over the past several years, which I (Retera) have at this point facilitated almost entirely by myself, with back story and gameplay concept support from Worldtree91. Other credits are available in the "Credits" menu while playing the mod, and can also be found in the Readme, which comes with the installation provided by the new installer.
What All Does the Mod Include?
Heaven's Fall modifies every melee map that you play to have the above listed six new races, and we plan to add two more races eventually for a total of eight.
You can play Heaven's Fall with friends on LAN, or play versus computer AIs in a single player game. However, be warned: the AIs are not the smartest in the world, and while they understand the tech-tree well enough to make units you may find that different races have differing levels of difficulty to fight because the AIs are unequal in how they "think" and "play".
Currently, Heaven's Fall does not have a custom campaign but one may be created at a later date.
Support and Updating
Thanks to inspiration and support from the hive, work on this mod continues.
That said, I've worked hard to create the techtrees and 3D art for the game, but some of the races have varying degrees of customization. For example, the Final Alliance was originally created in only three days, while the Voidspawn took somewhere in the neighborhood of three years to fully put together to where they are now. The Voidspawn have many more custom scripts, abilities, and systems, and the Final Alliance are mostly unit data modifications using normal Warcraft III models.
That is to say that if you find any tooltips, hotkeys, portraits, or other aspects of the game to lack polish, feel free to list what you have observed and make suggestions about how to fix them.
In addition, stat balance issues absolutely exist in the mod, and you may feel free to provide your thoughts, comments, or opinions regarding changes that you feel would make the mod better. Depending on the time of year and issues in the rest of life, updates may be slow -- but they'll come!
Download the new Internet-based Heaven's Fall Installer and Launcher:
http://www.hiveworkshop.com/forums/...e-gameplay-mod-221137/index7.html#post2397186
Download old (outdated) Heaven's Fall (Fullscreen version):
https://dl.dropbox.com/u/92572084/HeavensFall.exe
Download old (outdated) Heaven's Fall (Windowed version):
https://dl.dropbox.com/u/92572084/HeavensFallWindowed.exe
https://dl.dropbox.com/u/92572084/HeavensFall.exe
Download old (outdated) Heaven's Fall (Windowed version):
https://dl.dropbox.com/u/92572084/HeavensFallWindowed.exe
Last edited: