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[Aeon of Strife] Heart of the Night

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Level 13
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Hey guys, I was able to solve all problems which hindered me to post the news.
So, I am going to post the news very soon.

What I would like to request at this point, are a few suggestions for shop icons.

namely icons for the actions

-Buy
-Sell

and also one icon for each categorie which are

-Offensive (Attack Damage / Spell Power / Crit. / Attack Speed / Accuracy)
-Defensive/Durability (Hit Points / Armor / Spell Resist / Evasion)
-Utility (Mana / Movement Speed / Traction)

Those icons don't have to be Warcraft Icons. Maybe even with an transparent background.
Any suggestions are welcome.
 
Level 10
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from ship back to land,

here are two very early wips from the area around the bottom left control point (tavern) I'm currently reworking, so it resembles the area around the church.

Also I'm testing a custom cliff model, so I don't have to place that may doodads once I make the cliffs around the island as well as some ingame models I've 'unlocked' with some simple retexture, mainly the spiky rocks and floating rock chunks (from the outland doodad set). What do you think? Do they fit or seem out of place. I've had tested them around the mine already but there they did not fit in well.

I tried my best to get some angles where the flating rocks are quite visible. Ingame its better as they are animated.
 

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Level 13
Joined
Mar 6, 2008
Messages
852
It's still August. So, here it comes:

News August 2014

1.General
2.Attributes and Stats
3.Items and Shop


1.General

I’m going to add Raldir to the description finally. Some of you may know him as
Firestarter from the funmap evenings. He is an on and off trigger partner of
Crigges but even if he isn’t as active as most of us, he is a valuable team
member. I also have to change the rest of the description to fit the new features.


2.Attributes and Stats

We decided to remove Strength, Agility and Intelligence as attributes completely.
The point of this is making it clearer for new players to understand which stat
is influencing what action. Meaning if one is getting an Evasion Bonus, the chance
to dodge an attack is increased. Before that, we had Evasion connected to Agility.
So if one is increasing Agility we had to calculate a value for Evasion, which made
the whole view on stats more complicated than it should be.

Remaining stats:
  • Attack Damage
    Increasing the physical damage of the main attack from the hero or abilities
    with physical damage output.
  • Spell Power
    Increases spell related damage output.
  • Health
    Is the overall amount of damage one can take until dying.
  • Health Regeneration
    Is the number of regenerated health per second.
  • Mana
    Is the resource for using spells.
  • Mana Regeneration
    Is the number of regenerated Mana per second.
  • Armor
    Reduces the received Attack Damage or physical damage in general.
  • Spell Resist
    Reduces the received magical damage from spells or magic influenced main
    attacks.
  • Accuracy
    Increases the chance to hit a target.
  • Evasion
    Increases the chance to dodge an attack.
  • Critical Hit Chance
    Increases the chance to amplify a hit attack.
  • Attack Speed
    Increases the attack speed.
  • Movement Speed
    Increases the movement speed.
  • Traction
    Reduces the distance of a received knockback.
3.Items and Shop

One can have 8 items, whereby all passive abilities are going to be useable. Active
abilities can only be used from 2 Items and have to be placed in special slots. In the
shop, items are organized like a tree, which is heavily influenced by the moba Dawngate.
Also items are upgradeable from - tier 1 (basic) to tier 4 (legendary) - up to three
times.



Additionally, I want to let you know that we are still searching for people who are willing to help us with the coding part.
 
Level 10
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Messages
270
And it goes on!

Worked a bit around the tavern and also started reworking the harbour. Made a new wall as I also want to finish the inland part between the left controlpoints and need to know where the harbour will start. Screen 3 and 4 show the first structure tests I've made so far (one in editor view and one in ingame perspective). What I aim for with the harbour is to give it a plundered/raided look with burning houses and killed people, as it was attack by pirates. Also I've managed to achieve a quite nice depth effect for the inside of the house with a blacked out 'WaterPlane' model.

I hope you like the progress and ideas so far!
 

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Level 10
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progress progressing...

not much to say this time, I let the pics speak for themselves
 

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Level 13
Joined
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Messages
852
Hey guys,
as promised I present you the first chapter of our story.
The overall story consists of six chapters which I plan to release weekly.
Please tell us your thoughts about it and of course if you find mistakes
don't hold yourself back to report them, none of us has a lot of
experience in story telling.



1. Whispers
The whispers came to him in a moment of misty thoughts led by his cheering
crew celebrating their victory after the raid of Telan-Del, the trade
capital of the eastern dominion. The fight was hard but the jewelries made
up for the injuries and other struggle taken. Silently, but still deep and
powerful a voice burned the words in his mind which determined the destiny
of the Wargrins' crew from this very moment:
'Come to me.'

Following the voice alone, it draws him deeper and deeper into the dark
catacombs of the city. Neglecting all the treasures and artifacts hidden
in the deeps, Baoht was following the voice blindly. Reaching a door
covered by glowing glyphs, he could not move any further hindered by a
strange force.

'Free me!'
Driven by the order, a surge of strength flowed through his guts as he
instinctively shattered the door with a single blow, only to find a small
forsaken chamber behind it. Inside Baoht found a pale crippled body
crouching to a wall and holding on to a deep-red shard.

'Take me!'
Obeying, Baoht grabbed the shard from the creature and ripped it out of the
dead and dried up hands that were grasping around it. At the moment Baoht
touched the shard it turned green and while the corpse began to crumble
away to dust Baoht was overwhelmed by a power that erupted from the shard.

'Restore me.'
Suddenly the presence which was leading him here disappears and Baoht finds
himself inside the chamber seemingly without orientation. Willingly to
leave this place he noticed a piece of leather which laid at same place
where the vanished corpse lied. Holding still the green shard in one hand
he picked up the piece of leather with the other one recognizing that there
were written words on it.

“Whoever finds me here and is unlucky enough to be led by the shard, I warn
you! Do not follow its’ orders. Do not search for the other half for you
will be led to Greenrock Isle just to be slain by my twin brother's
soldiers. He rules Greenrock Isle, still I am the true queen. My brother was
given the throne by fathers’ misguided thoughts. I got corrupted by the
shard's voice and did great harm to my people for which I am truly guilty.
I had to flee from Greenrock Isle as he ordered the soldiers, who were
bound with their blood to the one who is chosen by the shards, to find me.
I warn you again DO NOT put the Heart of the Night together, or Me…”
next chapter -->
 
Last edited:

bethmachine

Banned
Level 8
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419
I wasn't expecting a story for an AoS but that doesn't make it an impossibility. As far as its content goes I can't decide only from this excerpt of its quality.

Everything needs a story, you can't just pop up into a map with no clue what's going on.
Other than that great work and those terrains look good just fill them up with more objects, example: crates.
 
Level 13
Joined
Mar 6, 2008
Messages
852
I wasn't expecting a story for an AoS but that doesn't make it an impossibility. As far as its content goes I can't decide only from this excerpt of its quality.
The first chapter surely is a little bit different from the rest, because we wanted to create a mysterious feeling.
Everything needs a story, you can't just pop up into a map with no clue what's going on.
Exactly.


The overall story is set. I only have to transform the notes into actual text :D
It is hard to describe how the things work in our world so that it makes sense
and understandable at the same time.
Also, I am terrible in giving the charackters names. So I will simply alter the names
of people who are working on the project or commented in this thread somehow.
So, maybe you find yourself in this story.
 
Level 13
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Messages
852
And here is the second chapter.

2. Mission
Seven months later...

Jopish arrived at the docks of Greenrock Isle. A beautiful island in the
middle of the wild see characterized by it’s wealthy leadership executed by
the king Ael family. Its’ wealth firstly cames from the trade with the
precious green japanit stones which were used for jewelry and secondly
being the only stop for travelers who wants to cross the sea and fill their
stocks with food.
As Jopish left the merchant ship he travelled with, he threw a bundle of
coins to the captain and said: “Remember, this is the first half of our deal.
You get the other one if you return me savely. I need two days on this island.
Don’t leave without me! Or 'you know who' will get your head cut off.” Then
Jopish went off. The instructions were clear: Locate a mysterious, green
stone possesed by the King of an island in the middle of nowhere and steal
it if possible. “You are the only one I can trust to solve this task”, were
Baohts words. “Yes, the mightiest Warlord of the eastern sea trusts no one
else than me.”, mumbled Jopish for himself while he was strolling through the
docks. It was an honorable quest indeed, but with the side effect of putting
a heavy amount of pressure on him.
Lost in thoughts, Jopish startled as someone small grabbed his arm shouting:
“Greetings, sir. You seem like you had a rough trip. Would you like to enjoy
an ale at Heinvers Hain, the greatest tavern in the middle sea?” Clearly
irritated about the little person holding his arm Jopish answered: “Touch me
again and I will cut your hand off!” The words came out much harsher than he
intended. It was a little girl who he shocked and her face started to whiten.
Before she could start to cry, Jopish continued with a softer, much nicer voice:
”Apologies sweet child, I am indeed in the search for a place where I can
rest. Tell me, can I ask you something more discreet?“
Perplexed about the sudden turn of their conversation, the girl just could
get out a quite: “Sure, sir.”
Jopish continued. “I did not come on this island on a vacation. I am a tradesman
for jewelry, On behalf of my superior the great treasurer of Telan-del. He wants
me to search for an
exquisite stone he heard of. Its’ color green and blessed with an inner glow it
shall become the new heart piece of my masters’ collection.”
”W, we have many of green stones on this island, sir. The deep japanit mine in
the east is the trademark of this island. My father works in it. I don’t know
about any special green one.”, stuttered the girl. ‘This is going to be fun’,
Jopish sarcastically thought for himself. “I see then. Show me the way to this
Hain thing tavern so that you get your reward.”

As Jopish entered the tavern, it was like he could feel the looks on him.
He hated playing a prig. The shadows and mists of the night were his natural
environment. Going out, public seeable for anybody he felt exposed. But from
his experience he could say that a man who shows that he has nothing to hide
won’t draw as much attention as somebody cloaked mysteriously creeping
through the streets.
Arriving at the bar of the tavern the promotional girl spoke to the barkeeper:
“Hey Uzzel, I bring you a new customer. He is a noble man who arrived today
with a merchant ship.” She looked at Jopish and continued: ”This is Uzzel
Heinver. It is his tavern and he knows everyone and everything what is
happening on this island.” Uzzel flipped a coin to the girls’ hands and said:
“Well done Tina. You can take a break now. As for you sir, welcome to
Heinvers Hain, the greatest tavern in the middle sea! How can I be of help
to you.” “It was said that I could enjoy ale here. So, this round of ale is
on me.“, Jopish replied and as the time went on, the brew flowed, and the
mood at the bar turned to his favor, as it was him who the other guests had
to thank for a seeming never ending supply of ale.

After a few rounds and cheerful chatting, Jopish stood up from his stool and
said: “Uzzel, I call it a night. I take one of your guest rooms.” “What a
shame. But I tell Tina to show you a free room.”
As soon as Tina left Jopishs room, he put a piece of paper on a little desk
and took a quill out of his pocket. It was time for him to report back to
Baoht. The quill was a precious object made of dark wood decorated with a pale
white gem stone. This gem stone was a twin stone magically connected to its
counterpart which was always connected to another quill fixed on a device
which made it always ready to receive messages.
By pushing the polished edges in a specific order, both stones become active
an glow with a slight yellow light. In active state, if one moves one of the
stones, the sibling stone will move in the same direction wherever the
seconds stone is located. Connected with a quill, this tool makes a powerful
object for exchanging information.
Jopish started writing the message with the words: “Dear Mother,”
This was the first part of a secret code where only initiate can answer to.
A few minutes later the answer came. Jopish held the quill only as strong as
it wouldn't slip out of his hand. Another force started to move the quill.
It was someone who moved the twin stone. The quill started to write in the
second row: “I arrived save on Greenrock Isle.”
This was the secret code which should continue the letter. Now Jopish knew
that the connection was save and he could contiue with the actual information.

“I was able to get plenty of information for the mission. One of the most
interesting ones was the information from a guard of the capital city.
There is a mysterious glowing coming out of the main building where the king
lives during the nights of his duty. Also I was told that the capital city
is well guarded and nobody comes in or out without an official permission.
The only non-city inhabitants staying in the city for longer than a day are
the prisoners who are locked away in the underground complex of it.”
After a few seconds of waiting the answer came with new instructions:
“Then you know what you have to do. Get into the prison! You’ll find a way.”
With a resolute attitude Jopish rises from his chair went back to Uzzel at
the bar and asked him:

“Uzzel, I have an important question for you.”
“Oh, you are already back? Ask me anything, you want.”, Uzzel replied.
“Is anybody with a high reputation here in your tavern tonight?”
“Pardon?”, Uzzel did not know what think of that question as Jopish explained:
“Someone that could you get hanging if he or she is endangered by you.”
“I see. Hm yes, there in the corner. The one with the fancy white and red cloak.
It is priest Frottek. Once a week he comes here to eat our sinful sweet tarts.
The priests of Iasas witnesses have quite a high rank. ”
“Alright then.” Jopish left the bar and went straight to the priests corner.
As he arrived he said: “I am very sorry for what I have to do now, highness.”
<-- previous chapter | next chapter -->
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,945
Everything needs a story, you can't just pop up into a map with no clue what's going on.
I respect your belief but I am not going to share it. Needless to say that when you're in a ring the last thing you'd want to know about your opponent is the story rather than the weaknesses.
Also, I am terrible in giving the charackters names. So I will simply alter the names of people who are working on the project or commented in this thread somehow.
So, maybe you find yourself in this story.
That is honourable. Would that include a little of their way of acting in the characters as well? :grin:

The second chapter is better imo. I would've started with that, directly.
 
Level 13
Joined
Mar 6, 2008
Messages
852
Ladies and gentlemen, today Heart of the Night is already 2 years in active development since I posted my first concept in the idea factory. :ogre_hurrhurr:
Here you got the third chapter of our story.

3. Secrets
Awakened by a pulsating headache, sticky hands and hair smelling like cake
he looked around in room he was in and thought: “Great another ruined
nobleman dress.”
This prison cell wasn’t that bad. He had seen worse but he assumed they
couldn’t throw a noble man in a dirty cell, which could lead to later disputes
with other countries, just because of a minor bar fight. Through a small
window he could see outside. It was still night. His faint couldn’t take longer
than one or two hours. Nevertheless, it was his time of the day. “Guard!
Guard, I need to talk to somebody.”, Jopish cried out. A drowsy guard came:
“It is the middle of the night, sir. What is on you mind that can not wait until
your prosecution tomorrow?” Jopish did not reply instead he used one his
many abilities as a pathfinder. Because the guard was standing right in front
of him he did not even had to concentrate. In a blink of an eye his
consciousness left his body like a ghost, shifting through the grid running
straight to the scarred guard. As the ghostly shape touches the guard. The
positions of Jopish and the guard were switched. Stunned from this act, it
was easy for Jopish to hit the guard with a small sleep poison arrow, which he
always took with him hidden away somewhere in his clothes.

The time was short but he wouldn’t need much time for his mission. Now, he
could follow the rumors about a glooming lights in the main building in which
the king lived. Nearly invisible and silently he was rushing through doorways
and halls until he finally found a mighty hall. In the center, a massive glowing
gemstone hold in place by dark stone rings. To Jopishs disappointment the
glowing and the stone itself were red.
But as he got closer to the stone he spotted a small crack on the stone. Baoht
showed Jopish his part of the it, which was as big as a hand. So, Jopish
assumed to find an equal half, but he remembered the form of Baohts half
exactly like the crack on this massive stone.
Disappointed and frustrated about him not being able to bring Boaht the stone,
Jopish turned away and in the moment he wanted to leave the building through
a small window, he heard chatting from another room. After sneaking to the
origin of the voices he could observe two persons talking. One of them had to
be king Crigrael which Jopish remembered from drawings around the lower
districts of Greenrock Isle. The second person was too cloaked for Jopish to
identify.

“Derasz, if I wanted to have a trivial chat about the past, I wouldn’t order my
highest ranked haruspex in the middle of the night to come visit me.”, said the
king. Jopish could see him holding his head with one hand looking like he was
in pain and tired. “It all comes back again. I wish to but I can’t undo the past.
My people, my family… I can’t take this inner paine. Please take it away for
that I can think clearly again.” It nearly sounded like begging and so the one
man the king called Derasz answered: “I obey your will my king. But keep in
mind that you will never overcome this pain if you are ordering me to remove
this part of you every few months.” The king looked to ground and said with a
relieved voice: “Do it!”
Jopish witnessed the priest touching the forehead of the king, pulling a half
transparent white dusty string out of the mind of the king and filling it into
a little ampoule. “It is done. If you want to remember, inhale the dust of your
mind
and you will do so.” The priest turned aside and by leaving the room he
added: “I will keep it secretly in the library so that you can access it whenever
you want to.”

Jopish who did not know what he should do with this information continued
with what he could do best and followed Derasz as he were his second shadow.
After Derasz entered a room which Jopish assumed to be the library, the
pathfinder followed him into the room and stayed there until Derasz left for
good. As he was sure that he was alone Jopish took out a glimmer stone which
he nicked during the raid of Telan-del. With this tool he was able to see in the
dark and what he saw surprised him. The library did not had any books, it
looked more like a cellar where one can store wine. Wine in tiny bottles.
Inhale it, said the haruspex to the king and Jopish went to the exact position
where the haruspex stood a few minutes before.
But there was nothing. Empty shelves full of dust and spiderwebs. Luckily the
glimmer stone had a second ability besides shining. Magically influenced
objects began to glim if they were hold really close to glimmer stone. ‘An
invisible spell’ thought Jopish and he was right. He found a variety of hidden
ampoules, which he assumed to be the memories of the king and Jopish
thought: ‘Lets see what the kings weaknesses are.’
<-- previous chapter | next chapter -->
 
Last edited:
Level 28
Joined
Nov 12, 2007
Messages
2,340
Oh, very cool!

One can see you're clearly enjoying the process of storywriting, and I like this feeling when reading something. Anyways I didn't expect that the lore behind the map would come off as a novel-like narrative, I thought that it would be more like the regular overview (about the characters and events) we're used to see in games.

Not complaining though, I like how it is going :D
 
Level 13
Joined
Mar 6, 2008
Messages
852
Oh, very cool!

One can see you're clearly enjoying the process of storywriting, and I like this feeling when reading something. Anyways I didn't expect that the lore behind the map would come off as a novel-like narrative, I thought that it would be more like the regular overview (about the characters and events) we're used to see in games.

Not complaining though, I like how it is going :D
It developed really fast from a short background explanation to a novel-ish thing. I may want it to become a full cinematic in the distant future but we already talked about making a short trailer video of the map. Crigges is working on a way of recording and rendering Warcraft 3 material quite differently from the way people are doing it now. But this is future talk for version 2.0 or so :D

Now, I want to finish the story first, because I have this whole script in my head and don't want to forget it again.

Oh... I see what you did there...
So, you found yourself? :p
 
Level 13
Joined
Mar 6, 2008
Messages
852
Here comes the fourth chapter. I'll add a table of content to each chapters once all of them are done so it will be easier to navigate through them.
I have a set plan on how the story should continue but I don't really know how this is perceived until now.
It the story exciting? Should I do something different? And at least, if you found mistakes don't bother to report them :)

4. Forgotten Legacy
I remember sitting in front of the fireplace in the bedroom listening to my
father's soft voice telling us tales about our ancestors and our legacy as
descendants of the great Ael. He told us about the heartbeat of existence
and the overdue curse which brought Iasa about us. Iasa and Me'nag were both
sides of the heartbeat. Iasa the creationist and Me'nag the destructor. All
that was created by Iasa was bound to be destroyed by Me'nag again and again.
Whereby the destruction of Me'nag did not bring the death of something as
we know. If one kills a living being, the leftovers rot and give nutrient
for plants and therefore new life. The destruction of Me'nag brought only
the void, the extermination of everything that is. There was a time where
Iasa created the humans and she saw the caring of love a mother for her
children. This corrupted Iasas path. She did not want this love to be
destroyed. As the time for the great night came, Iasa tricked Me'nag into
an artifact by sacrificing herself. The heartbeat of existence was stopped
and the artifact was given to the first man of the Ael bloodline, whose
destiny and the destiny of his descendants were and still is to be bound
with the force of the artifact.

Before me, my father king Ral’ael was the chosen one and ruled over Ael’tum,
the central kingdom in the very middle of the sea. Being bound to the
artifact which later got the name Heart of the Night also has its benefits.
As extension of my fathers will, he was able to slay a masses of soldiers
with a single gesture. I never experienced the Heart of the Night in action
of war. In contrast to my twin sister Vivi, who was a true follower of my
fathers path. A soldier of the army and a student of the art of war. My
specialties were the worldly virtues as the studies of nature, magic and
how to make them economically successful. Vivi fastly became the whole
pride of my father and gained popularity from our people due to her
contributes to successful battles. She should become Vivi’ael the next
heritage and user of the Heart of the Night, but history changed the
expected path.

After our study graduation with Vivi becoming the new general of the army
and me the head of the economy. I was lucky not being the chosen one for
the artifact. Without this burden I was open to world investing in science,
magic and trades. My researchers even found a mine with a unknown resource
we sold all over the world as jewelry. In memory of the great Iasa I called
it Iasanite, a gift from the creationist. After years of increasing wealth,
there came a time no one could foresee. It was the time of the so called
aeon of strife. A war between continents and with us in the middle between
the fronts. Only my fathers use of the the artifact was able to save our
island from the destruction of being crushed by two fronts. But he could
not be anywhere in time because the transport of this mighty and heavy
stone cost a lot of men power. My engineers designed a monstrous vehicle
as transporter for the artifact. It was made of dark steel and an engine
powered by burning magical essences. They called it Nightbringer. Although
I never saw someone being able to add a scratch to the Heart of the Night
at that time, it was well protected in the Nightbringer. Without my economy,
the additional mercenaries I had to pay we would have lost the war. Even my
father and my sister were not able to win this situation on their own. Then
it happened. My father was speared by an enemy weapon. The healers were
able to remove the object from his body but the wound was too deep and he
would die soon. The preparations of Vivis coronation ceremony were
already started as Vivi and me were ordered to my father's bed, as he the
king was speaking his last wishes and orders. Everyone was shocked as my
father made me the official descendant of Ael to bind with the Heart of
the Night. He died before he could explain his decision.

My sister was mad and embittered about this situation and I could understand
her. All the years of preparation and pressure my father put on her and in
that moment everything was ripped away from her. I could see how my beloved
sister distanced from me. Her inner hate was growing and I couldn't do
anything to bring her back at my side.
The Aeon of Strife ended and there came a time of peace. Meant to be an act
of celebration, the last night came where I should see Vivi.
I invited her to for dinner. I gave her a present. A diamond chain made out
of the gemstones of the iasanite mine. She wore it. I saw this as good start
for a reunion. As we were walking around the Heart of the Night, she
suddenly exploded with anger screaming at me, that I betrayed her by
stealing the power of the artifact from her. She punched against the
artifact and made something no one ever achieved. She broke a piece out of
it. Overwhelmed by what she had just done, she took the piece and ran away.
I never saw her again.

Days after this happening my people started to change in their appearance.
Their flesh under their skins began to wrinkle, the skins became grey-ish
and agony spread. We were trapped in this condition and my scientists
predicted that it would last until the artifact was whole again. It hurt
like I was stabbing a knife through my heart but I had to raise a bounty on
my sisters head all just to get the small piece of the Heart of the Night
back. It was never returned and I had to do another heartbreaking decision.
Because I could not reduce the pain my people were going through, I had to
give them the illusion of being healthy by ordering my illusionists to hide
disfigured bodies. But it wasn't enough, they still remembered. Then I had
made my greatest sin by ordering my haruspices to manipulate the minds and
memories of my people so that they would forget that they were still
suffering, that I lost my sister and what the Heart of the Night was. I
replaced the Ael legacy with the Everliving. A highborn nation, healthy,
wealthy and gifted with a long and happy life.
<-- previous chapter | next chapter -->
 
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deepstrasz

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Although the story resembles some things from Chinese mythophilosophy, Might and Magic Heroes VI, the way the story is told somewhat backwards is what gives artistic touch to it. Now you do the story how you want, not how we want no matter what the community writes against it.

Are you using a translating software or a spelling corrector program? Some forms of words are just badly placed. This has strongly begun in this chapter.

About the linking to previous chapters. You could do it for every new chapter. It's hard enough as it is to remember or have to reread older fragments of the story to get the full view of it.

Also, schon Arbeit.
 
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Thank you for the feedback.

Although the story resembles some things from Chinese mythophilosophy, Might and Magic Heroes VI, the way the story is told somewhat backwards is what gives artistic touch to it. Now you do the story how you want, not how we want no matter what the community writes against it.
I never played Might and Magic. Nearly all of my influence came from the books written by Brandon Sanderson.

Are you using a translating software or a spelling corrector program? Some forms of words are just badly placed. This has strongly begun in this chapter.
Yes, I may rushed this chapter too hard, because I started writing it from my notes yesterday evening and finished it the moment I puplished it. So, no proofreading was given^^
Maybe you could give me some hints of the most embarrassing mistakes.

About the linking to previous chapters. You could do it for every new chapter. It's hard enough as it is to remember or have to reread older fragments of the story to get the full view of it.

Also, schon Arbeit.
Okay, that makes sense.
 

deepstrasz

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Not to offend or anything. I'm not an English native writer either.

listening to my fathers soft voice
father's
All was created by Iasa was bound to
All that was created by Iasa was bound to OR All created by Iasa was bound to
the destruction of Me'nag did not brought
did not bring
she saw the caring of love a mother to her children.
not really sure about this one...
became the whole proud of my father
the whole pride?
save our island from the destruction of being crushed by two fronts.
I don't think "of being crushed by two fronts" works after destruction. Maybe situation or peril (as an example).
the transport of this mighty and heavy stone costed a lot
cost (yeah for the past form of the verb)
he soon would be die.
soon would be to die
father made me the official descendant of Ael who bounds with the Heart of
official descendant of Ael to bind with
I never saw she again.
Funny how you've put "she" instead of her.
people started to changed in their appearance
=/= in; change with no d at its end.
It hurted
hurt (past form)
I had to raise bounty on
a bounty

Mostly sums it up.
 
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Sorry, I wasn't really home last week-end.
Nice, you put some effort in it. I impoved the points you mentioned.
At some of them I had to laugh :D
I won't rush the fith chapter like this.

Edit: I also added links to the previous and next chapters for the navigation.
 
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Hi, well things went different than expected, so sadly i wasn't able to push the terrain as far as I intendet to, still it's update time again.

This time I'm posting some screens of the ongoing arena rework. What still is needed to do is the overhaul of the ranks and entraces, as there are big sight line issues at the moment. Also there is still some decoration missing.

As we also had a rather long chat about what we want to do with the arena gameplay wise, here you have also some gameplay inforamtion:
In the screens you can see some of the neutral creep spots in the arena, as well as the central part where teams can challenge strong boss creeps. Should the boss be slain the killing team wil be rewarded depending on the boss and current match situation.
 

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bethmachine

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screenshots look great, I like the structure of the terrain and I wanted to say that the grass in the screens are to bright maybe dim it down, maybe this is just me though D:
 
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What grass do you mean exaclty? The tile grass (texture) or the grass doodads?
 
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Well, the pedestals for the statues obviously block pathing but are not intended to block sight.
Also the arena is devided in a outer ring and a chentral part, as you can see in the screens,
they are connected with 4 ramps, so here you have another 'obstacle'.

My goal was to give the arena a clear and open form, so we have space for the boss fights,
as we want them to be more than just tank'n'spank, every boss should have
some kind of unique gameplay/way to fight him.

What do you mean with 'brushes that dim shight', LoL like brushes, or just some sight blocking doodads?
As for your information (if you want you can just check some older post, or just go to my HotN Album):
every arena entrace is next to one of the control points but is divided from if by a impassable (sightblocking)
wall with a LoL-Brush in its middle part. This means none can easily scout whats happening in the arena without some effort,
not to mention that the entrace ways into the arena are also quite long and we plan not to add ward items to the map.
 
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thanks!

As for the custom/HD tiles, we had this discussion in the team already, we first of all want to keep the terrain asset as it is because we are not sure how much space we need for the actual gameplay things. To mention is that nothing of the current imports is optimized (squished/lowered texture quality) so there is still potential space (I will do this once the tarrain is done and i have deleted every import not needed).
Also I have to admit that I'd like it to stay as it is as IMO the problem with hd tiles / doodads in playable maps is, that most unit models just don't fit the quality (not that they are bad, but they just don't fit IMO).
 
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