- Joined
- Jun 27, 2008
- Messages
- 18
Mapname: Halo Orbit of Reach
Creators: DarkFabske & Arkless
Maptype: Strategy Space Map
Stage: Pre-Alpha
Project Started: 12.6.2009
Why i Started that map:
I Read the first Halo book "The Fall of Reach" and i decided to create a map where u can fight like this. Most time i create Scifi-Maps.
I am working on this now a long time, i created all the ship models and triggered most stuff. Thanks here to my friend and Helpful Co-mapper Arkless.
Features:
-Lag reduced Bullet System
-Shields that appear on damage and fade away when it was a short time undamaged. They Also lower the lightening when it Shield gets low.
-Many Different Missiles and Projectiles.(Homing,Lightening,and Straight Bullets)
-Each ship has unique Spells.
-Warp Spells, Covenant ships warp an other style than Human ships.
And the Most Important!!
-IDEAS-
This is my First Try on Hive pls help me if i did something wrong =)
thanks for your help, i REALLY need it =)
Here is a ingame Picture, you see that i created a bullet system to make it more different to normal WC3, you can also see the shields that only appear when a ship gets damaged.
Actual Working on:
Better Models, here to see my actual progress with the Frigate
[/U] Cool Stuff[/SIZE], reworked missiles and bullets, think they look now guit cooler =)
Stuff to come:
Capitals, each team can have a maximum of 1 capital ships controlled by one player. Battleship for UNSC and a Carrier for the Covenant.
Recource system, something with control points xD (probably mining planets)
Collision system, will stop your ships stacking in one place and slide them slow away from each other (Lag testing from Arkless in Progress).
Creators: DarkFabske & Arkless
Maptype: Strategy Space Map
Stage: Pre-Alpha
Project Started: 12.6.2009
Why i Started that map:
I Read the first Halo book "The Fall of Reach" and i decided to create a map where u can fight like this. Most time i create Scifi-Maps.
I am working on this now a long time, i created all the ship models and triggered most stuff. Thanks here to my friend and Helpful Co-mapper Arkless.
Features:
-Lag reduced Bullet System
-Shields that appear on damage and fade away when it was a short time undamaged. They Also lower the lightening when it Shield gets low.
-Many Different Missiles and Projectiles.(Homing,Lightening,and Straight Bullets)
-Each ship has unique Spells.
-Warp Spells, Covenant ships warp an other style than Human ships.
And the Most Important!!
-IDEAS-
This is my First Try on Hive pls help me if i did something wrong =)
thanks for your help, i REALLY need it =)
Here is a ingame Picture, you see that i created a bullet system to make it more different to normal WC3, you can also see the shields that only appear when a ship gets damaged.



Actual Working on:
Better Models, here to see my actual progress with the Frigate
[/U] Cool Stuff[/SIZE], reworked missiles and bullets, think they look now guit cooler =)

Stuff to come:
Capitals, each team can have a maximum of 1 capital ships controlled by one player. Battleship for UNSC and a Carrier for the Covenant.
Recource system, something with control points xD (probably mining planets)
Collision system, will stop your ships stacking in one place and slide them slow away from each other (Lag testing from Arkless in Progress).
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