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- Jul 24, 2009
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Well, I bin inactive from Wc3 modding for awhile. I think this'll be the last map I ever attempt.
Halo. My final goodbye from Wc3. Halo, based on the most awesome sci-fi universe...Halo, will be a strategy map for Warcraft 3. The map will contain elements from LOTR: Battle for Middle Earth, WH40k Dawn of War, and Halo Wars. It will feature custom models and UI and two very unique races.
To achieve victory, you must build an army and eliminate all enemy units, whilst maintaining your own forces.
To build armies, you must capture Command Points. To capture a Command Point, you must order specific units to capture it. If the units are killed before capture of the point, the point will stop being captured and will become capturable to anyone.
Once you have a Command Point, a base will be built on it. Bases will be spawned with 4 building plots, and 1 Headquarters building. On the building plots, you can construct structures (if you've ever played Battle for Middle Earth or Halo Wars, you'll know the system).
Structures give access to units, technology, and resources. The resources are 'Resources', 'Power', and 'Command'. Resource is generated by buildings, Power is gained uniquely for each race, and Command is the same as an Army Cap.
You will start with a base. If you lose all your bases, then you lose the game.
Here is the map layout:
To build armies, you must capture Command Points. To capture a Command Point, you must order specific units to capture it. If the units are killed before capture of the point, the point will stop being captured and will become capturable to anyone.
Once you have a Command Point, a base will be built on it. Bases will be spawned with 4 building plots, and 1 Headquarters building. On the building plots, you can construct structures (if you've ever played Battle for Middle Earth or Halo Wars, you'll know the system).
Structures give access to units, technology, and resources. The resources are 'Resources', 'Power', and 'Command'. Resource is generated by buildings, Power is gained uniquely for each race, and Command is the same as an Army Cap.
You will start with a base. If you lose all your bases, then you lose the game.
Here is the map layout:
Green = grassland.
Light green = higher grassland/cliff.
Grey = rocks.
Dark green triangles = clump of trees.
Brown = dirt road/path.
Blue = water.
Red dots = Command Points. Ones with black lines on them are starting locations.
The factions you can control are the UNSC and the Covenant.
The UNSC are a simple race to play with. Their strengths are their versatility and their unit's quality. Their weakness is their straight-forwardness. They have less strategies than the Covenant. UNSC armies tech up by building Armouries, which increases Power levels by 1. Your level of power determines what you can build/research. They have a special SPARTAN unit, which costs no Command (food) and can be chosen a specialty (Assault, Scout, or Recon) in the beginning of the map. Their specialty will also unlock a special infantry unit and a special ability. The SPARTAN will also gain levels like ladder heroes (max level 3). They will gain skill points which can be spent on increasing their stats (Combat, Intellect, Stamina) or upgrading the effectiveness of their special ability.
The Covenant are more advanced. Their strengths are their unit's quantity and variety. Their weakness is their lack of balance, which the UNSC have. The Covenant are open to all sorts of tactics. The Covenant use and gather Power differently. First, they use it as a secondary resource (like lumber in Wc3) rather than a tech level, and second, they generate it by ordering Elites (see below) to pray at Temples. The Covenant do not have a SPARTAN, but they do have EliteS. Yep, unlike UNSC SPARTANs, the Covenant can train multiple Elites. However, Elites do not level up like heroes, and are more like powerful infantry leaders. The player must first chose a specialty (Aggression, Precision, or Infiltration), similar to the SPARTAN's specialties; this will affect the type of Elite the player can train and also a powerful special ability available in Command Citadels.
The UNSC are a simple race to play with. Their strengths are their versatility and their unit's quality. Their weakness is their straight-forwardness. They have less strategies than the Covenant. UNSC armies tech up by building Armouries, which increases Power levels by 1. Your level of power determines what you can build/research. They have a special SPARTAN unit, which costs no Command (food) and can be chosen a specialty (Assault, Scout, or Recon) in the beginning of the map. Their specialty will also unlock a special infantry unit and a special ability. The SPARTAN will also gain levels like ladder heroes (max level 3). They will gain skill points which can be spent on increasing their stats (Combat, Intellect, Stamina) or upgrading the effectiveness of their special ability.
The Covenant are more advanced. Their strengths are their unit's quantity and variety. Their weakness is their lack of balance, which the UNSC have. The Covenant are open to all sorts of tactics. The Covenant use and gather Power differently. First, they use it as a secondary resource (like lumber in Wc3) rather than a tech level, and second, they generate it by ordering Elites (see below) to pray at Temples. The Covenant do not have a SPARTAN, but they do have EliteS. Yep, unlike UNSC SPARTANs, the Covenant can train multiple Elites. However, Elites do not level up like heroes, and are more like powerful infantry leaders. The player must first chose a specialty (Aggression, Precision, or Infiltration), similar to the SPARTAN's specialties; this will affect the type of Elite the player can train and also a powerful special ability available in Command Citadels.
Terrain - 100%
Models - 2%
Object Data - 1%
Triggers - 0%
UI/Art - 1%
Models - 2%
Object Data - 1%
Triggers - 0%
UI/Art - 1%
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