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DOWNLOAD V0.94 ALPHA*
Currently looking for playtesters / contributors! Please comment below or DM me
Halo: Firefight is a real-time strategy overhaul of Warcraft 3 and a love letter to the military sci-fi universe of Halo, particularly Bungie's original trilogy. Set in the twilight years of the Human-Covenant war, you command a deployment of either UNSC (United Nations Space Command) or Covenant forces. Your mission - eliminate the presence of hostile forces by any means necessary. At your disposal are infantry and mechanical ground units, aircraft, and naval support capabilities.
This RTS experience aims to feature distinct and interesting factions, a myriad of mechanics that deepen player strategy, and a highly polished art style reminiscent of classic Halo.
"All you greenhorns who wanted to see Covenant up close… this is gonna be your lucky day."
This RTS experience aims to feature distinct and interesting factions, a myriad of mechanics that deepen player strategy, and a highly polished art style reminiscent of classic Halo.
"All you greenhorns who wanted to see Covenant up close… this is gonna be your lucky day."
Halo: Firefight features a suite of novel and inspired mechanics, designed firstly for fun and secondly for strategic depth. These include:
As with a typical RTS, you must achieve victory by destroying enemy structures. To do this, you'll need to generate resources in order to produce units.
The resources in Halo: Firefight are:
You do not have workers in Halo: Firefight. To generate resources, you must build specific structures from your global menu [F1] or build Transmitters/Beacons atop of captured Vantage Points.
As with a typical RTS, you must achieve victory by destroying enemy structures. To do this, you'll need to generate resources in order to produce units.
The resources in Halo: Firefight are:
Command Primary resource representing the flow of strategic intel between deployed forces and naval command. Spent on unit production, global abilities and research. | |
Power Secondary resource representing the availability of energy sources for your deployed forces. Spent on producing more advanced troops and upgrades. | |
Supply Population cap representing the availability of materials and sustenance for your deployed forces. |
You do not have workers in Halo: Firefight. To generate resources, you must build specific structures from your global menu [F1] or build Transmitters/Beacons atop of captured Vantage Points.
Faction | Completion | Description | Unique Mechanics |
UNSC | ~70% | Background: the United Nations Space Command represents humanity's combined military might. Since 2525, they have fought a losing war against the Covenant. Hundreds of interstellar colonies have been wiped out; billions of lives lost… but this has not dented the UNSC's resilience. The Marine corps is the UNSC's backbone, supported by a wide arsenal of vehicles and aircraft. However, UNSC Fleet Command may also deploy Orbital Drop Shock Troopers and the legendary SPARTAN-II supersoldiers to turn the tide of an engagement. Gameplay: UNSC forces are versatile, rugged and resilient. Individual units are typically tougher than enemy counterparts. However, they are best suited in precise engagements and guerrilla warfare rather than battles of attrition. |
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Covenant | 50% | Background: the Covenant are a coalition of different alien species, united under a common religion which worships the long-extinct Forerunners. Led by despots who have declared humanity an affront to their beliefs, the Covenant are determined to carry out the extinction of the human race. Covenant infantry include the cowardly (but numerous) Grunts, vicious Jackals and fearsome Elites. Although their heterogeneity and rigid hierarchy may at times be a weakness, they more than make up for this with vastly superior numbers and technology. Gameplay: Covenant forces are varied, with units highly specialized in their roles. They thrive at directly employing mixed infantry and artillery against enemy defenses, although individual units tend to be not as capable. |
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This map is currently in the Alpha phase, as defined below. This means that visual and audio assets will NOT be final, and the map is prone to having bugs, exploits or imbalanced game design. Hence, it is really important for me to playtest this map - and any volunteers who could help me would go a long way into getting this map polished and finalized.
Pre-Alpha phase - COMPLETE
~SoonTM
Pre-Alpha phase - COMPLETE
Have placeholders assets for all UNSC and Covenant elementsProvide a playable semi-finished UNSC factionProvide a playable but barebones Covenant factionHave unpolished / unoptimized custom UI
- Have unpolished custom assets for all UNSC and Covenant elements
- Provide a playable semi-finished UNSC faction
- Provide a playable semi-finished Covenant faction
- Finalize major back-end systems
- Have semi-polished custom UI, music and sound effects
- Improved terrain - proper destructables, better lighting, doodads, shadows, blended tiles
- Finalized credits for the map
~SoonTM
Gameplay:
- The game crashes in rare occasions when your global menu is selected and/or structures are built. Unknown cause
- UNSC: a few icons and all building models (except for the Forward Base) are placeholders
- Covenant: most models are placeholders
Please see below a list of major contributors:
- @Fingolfin - providing a slew of Halo assets directly to me, alongside the ones he's publicly uploaded to the Hive
- @WILL THE ALMIGHTY - a majority of the special effects were either created by him, or created by me with great inspiration from his work
- @SgtWinter - for kindly being the first to playtest and provide valuable feedback
- @redbaron4850 - for additional support, playtesting and providing valuable feedback
- @Ujimasa Hojo - the Covenant buildings are reskinned versions of his Draenei buildings
- Bungie / Microsoft - for creating the brilliant Halo universe and all its proprietary work. I've taken music and sound effects directly from the Bungie games, with the intent of not cheapening the original artists' works, but helping me pay homage to their universe.
There are countless more fantastic contributors - however, as a matter of prioritization, I'll be finalizing the list of Credits only after reaching an Alpha build of the map. Many assets are currently also only placeholders, e.g. I plan to create custom models for all buildings.
This map is Open Source, but the resources within it are created by a vast array of talented artists. I'm keeping this map unprotected for fellow modders to peruse, learn and borrow resources. However, should you take a resource - please ask me who the authors are, such that you may credit them appropriately.
- @Fingolfin - providing a slew of Halo assets directly to me, alongside the ones he's publicly uploaded to the Hive
- @WILL THE ALMIGHTY - a majority of the special effects were either created by him, or created by me with great inspiration from his work
- @SgtWinter - for kindly being the first to playtest and provide valuable feedback
- @redbaron4850 - for additional support, playtesting and providing valuable feedback
- @Ujimasa Hojo - the Covenant buildings are reskinned versions of his Draenei buildings
- Bungie / Microsoft - for creating the brilliant Halo universe and all its proprietary work. I've taken music and sound effects directly from the Bungie games, with the intent of not cheapening the original artists' works, but helping me pay homage to their universe.
There are countless more fantastic contributors - however, as a matter of prioritization, I'll be finalizing the list of Credits only after reaching an Alpha build of the map. Many assets are currently also only placeholders, e.g. I plan to create custom models for all buildings.
This map is Open Source, but the resources within it are created by a vast array of talented artists. I'm keeping this map unprotected for fellow modders to peruse, learn and borrow resources. However, should you take a resource - please ask me who the authors are, such that you may credit them appropriately.
Latest version:
v0.94 - released 31-May-2024
Content updates:
Download prior versions here
v0.93b - released 29-Feb-2024
Quality-of-Life updates:
v0.93a - released 27-Feb-2024
Content updates:
v0.92 - released 31-Jan-2024
Content updates:
v0.91 - released 10-Jan-2024
v0.90.1 - released 29-Dec-2023
v0.90 - released 21-Dec-2023
v0.94 - released 31-May-2024
Content updates:
- NOW IN ALPHA DEVELOPMENT STAGE
- Added a new weapon for the Covenant - the Plasma Launcher, an anti-air and anti-tank weapon
- Removed the Anti-Aircraft damage of Beam Rifles; Plasma Launchers now assume the role of anti-air weaponry
- Refined the Insertion Pod's tooltips
- Replaced Radar Scan with the Surveillance ability on UNSC Control Towers, which reveals a target location for up to 60 seconds
- Added Infrared Sensors upgrade to UNSC Control Towers, which causes Surveillance to detect invisible units
- Added Signal Jammer ability to Covenant Listening Posts, essentially a toggle-able True Sight
- Added Aerial Interference upgrade to Covenant Listening Posts, which causes Signal Jammer to weaken nearby enemy aircraft
- Added Amplify ability to Covenant Power Amplifiers, which boosts either a fellow Amplifier's generation rate or another building's Energy Shield strength
- Replaced Covenant global ability of deploying Recharge Stations with Watchtowers, levitating sniper nests that help Covenant troops fortify a forward position
- Added the Palisade as the Covenant's buildable cover and the Shade Turret as their defensive structure
- Increased the attack range and projectile speed of Fuel Rod Cannon units
- Increased the damage the Fuel Rod's Radioactive Contamination does, but adjusted it so it only affects organic units
- Increased Hunters' attack damage from 200 to 250
- Fixed a bug with the Infiltrate ability that caused units to be permanently invisible
- Fixed a bug where pre-placed Holoshrines would not decrease Sanctity when killed
- Fixed a bug where UNSC buildings would stop Self-repairing after starting an upgrade
- Changed the armor type of Covenant Listening Posts, Power Amplifiers and Repositories to Fortified (previously, was mistakenly Heavy)
- Fixed a bug where Energy Shields would recharge on a de-shielded unit that was constantly attacked
- Fixed a bug where Scarabs would gain Energy Shields upon being built
- Fixed a visual bug with the VFX for equipping infantry with weapons
- Fixed a bug where Grunts cannot attack aircraft when they are equipped with Fuel Rod Cannons for the first time
Download prior versions here
v0.93b - released 29-Feb-2024
Quality-of-Life updates:
- Refined the way in which Inbound Drop Pods indicate the selected weapon
- Added 20 Power cost to Elites
- Adjusted the cost of Insertion Pods to be in line with the unit(s) selected to spawn
- Increased attack range of Hunters from 800 to 900, and projectile speed from 700 to 1000
- Reduced the cost of Hunters from 255/70 to 255/50
- Reduced the build time of UNSC Turret Platforms from 25 seconds to 10
- Reduced the upgrade time of UNSC Turrets from 25 seconds to 15
- Increased the attack range of UNSC Turrets from 700 to 1000
- Increased the attack damage of UNSC Turrets
- Increased the build time of UNSC Vehicle Depots from 40 seconds to 50
- Tweaked the costs of the Covenant's Gravity Bay and Sanctorium
- Increased the effectiveness of UNSC Hornets' Guided Munitions against structures
- Fixed an issue where the Income Rate multiboard would display incorrect values
- Fixed an issue where Insertion Pod and Drop Pod selections were incorrectly priced
- Added Heavy Weapons classification correctly to Covenant infantry units
v0.93a - released 27-Feb-2024
Content updates:
- Renamed Covenant "Supply Case" to "Repository".
- Added Cloaking Field Generator model and visual effects
- Added Recharge Station ability and visual effect
- Added Cleansing Beam ability and visual effect
- Added Insertion Pod ability and visual effect
- Added Antimatter Charge ability and visual effect
- Added icons for Covenant weapons, units, abilities and buildings
- Polished tooltips for Covenant techtree
- Improved how Transmitters and Beacons are constructed atop Vantage Points
- Added in-game information in the Quests (F9) menu (renamed to Info)
- Removed the Pausing of nearby structures when a Base building is destroyed
- Increased the cost of Holoshrines
- Decreased the cost and construction time of Control Towers and Listening Posts
- Added a large vision radius (1200) range to captured Vantage Points
- Added Detection (True Sight) to Listening Posts
- Increased the HP of Ghosts from 700 to 800
- Limited building of Scarabs to 1 per player
- Fixed a desync error with the Hide Income Rate ability
- Fixed an issue where Deactivating and Reactivating Power Stations costs resources
- Cleaned up Object Editor data for Covenant buildings
v0.92 - released 31-Jan-2024
Content updates:
- Completed first iteration of Covenant Engineer asset and unit data
- Completed first iteration of Covenant Scarab asset and unit data
- Added placeholder models for Covenant buildings (by Ujimasa Hojo)
- Added slight swaying to moving Ghosts and Spectres
- Changed Plasma Pistol Overcharge from an active single-target ability to a firing mode toggle
- Added a Multiboard to indicate Command and Power generated every 10 seconds
- Added Show/Hide Income Rate [X] ability to players' build menus. This enables the player to toggle display of the aforementioned Multiboard
- All production buildings have a 1-tile walkable but non-buildable radius
- Ghost and Spectre damage reduced by 5
- Wraith cost increased by 40 Command
- UNSC Turret buildings' build time reduced by 5
- Grunt and Drone build times reduced by 2 seconds
- Increased the HP of all buildings
- Add 5 Supply to UNSC Forward Bases and Covenant Spires
- Fixed a bug which caused AI-controlled SPARTAN-II's to occasionally cause lag (due to Switch Weapon being based off Berserk)
v0.91 - released 10-Jan-2024
- Added placeholder model for Covenant Beacons (by Fingolfin)
- Polished Plasma Pistol model
- Created Plasma Rifle model and object data
- Polished Elite model, weapon variants and Energy Shield effects
- Created Spectre asset and unit data; serves as anti-air support and transport
- Created Wraith asset and unit data
- Fixed bugs pertaining to Covenant buildings' energy shields, where initial Spires had less shields than they had
- Upgraded Damage Engine to 5.A.0 (by Bribe)
- Fixed bug where Heavy Ordnance attacks did not correctly ignore Cover bonus
- Adjusted the blood colours of Covenant ground units
v0.90.1 - released 29-Dec-2023
- Fixed a bug where building an Elephant would crash the game
- Correctly swapped the Left Off / Set Down icons for the Pelican (thanks Matyko)
- Added working Plasma Pistol and Needler Drone variants
- Finalised unit role for Drones - aerial harassment / debuff
v0.90 - released 21-Dec-2023
- Pre-Alpha public release and development thread
Download latest version here*
NOTE: * This map was made in the Reforged World Editor. It is highly recommended to play it on patch 1.36 or above, with no guarantee that it works on prior patches.
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