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[Strategy / Risk] Halo Wars RTS

Discussion in 'Map Development' started by SuperbAvalon, Jan 21, 2014.

  1. SuperbAvalon

    SuperbAvalon

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    Map Link:

    http://www.hiveworkshop.com/forums/maps-564/halo-wars-ce-247226/?prev=status=p&u=

    Official Website:

    http://halowarscentral.weebly.com


    Superb Avalon Presents
    Created by: Black Hand Industries
    Lead Designer: Black Badger

    Map Info


    Halo Wars RTS

    http://www.youtube.com/watch?v=s4VSSDf7I-g

    Map: Frozen Valley

    Summary

    Frozen Valley is a large 2v2 map in Halo Wars. The map is situated on nuclear-winter Harvest, with mountain ranges splitting up the map. Plenty of expansion sites can be found on this map and a Forerunner Factory is found in the center of the map. It is possible that the Forerunner may have battled the Flood here as the Factory suggests it was placed for the purpose of war, or it could have been used to reinforce Forerunner combatants that were damaged while fighting the Flood elsewhere.

    -Strategies-

    Vehicles dominate this map up and down. Mobility is key. A group of locked Scorpions can essentially lock down a mountain pass, making it impassible. Expect to use your leader teleport/Pelican drop a lot to hit the enemy in the rear. As UNSC, try to place an Elephant in the middle Factory as quickly as possible to secure one of the most important locations on the map. It is also a good idea to control the CP's so you can strategically force an enemy's army to suffer economically. Scarabs are also very effective and good to use on this map as it has many large mountains and hills which only the scarab and air units can reach.

    If using a member of the Covenant, using a leader as a one man army can be very effective if used correctly on this map, keeping a large force to defend your central base you can send a full upgraded leader to damage the enemy forces as best as possible, then either "Leader Recalling" him or simply moving him to a safe location, this saves the need for Engineers or needing to be healed by a UNSC allies Emergency Heal. This tactic often works best as the Arbiter as being in rage mode means he is more difficult to hit and can therefore do more damage before being forced to retreat.




    Features


    This map plays like the original Xbox 360 Game Halo Wars, with a few
    changes. In other words, you
    play as a race which advances through
    tiers creating an army to eventually destroy the opposition.

    Players may pick from 4 Distinct Races:

    -The Mighty Brutes, a powerful race relying on
    pure strength and power to win the game. They gather
    resources at a slightly higher rate, but everything costs more ore,
    power and tech points. Their units are the strongest in the game and they
    trade precision and speed for raw HP/Armor/Damage. All their
    vehicles use heavy engineering and designs to accomplish this
    and their Leader is one of the most devastating Leaders between the races.

    -The Covenant, a mixture of races forming a
    very vast and technologically advanced species. Their units
    and structures cost more than the other races but less than the brutes.
    They focus on accuracy/mobility/damage and their vehicle and armor designs
    show for it. They have have a vast amount of units to counter anything
    thrown at them. They are the only race to have more than one Leader.

    -The Flood, a biological virus which converts
    hosts to spread it's infection. They excel at overwhelming the
    opposition and expanding at alarming rates. Their buildings and
    units are almost entirely biological and regenerate
    slowly over time. They have intricate units which focus on
    supporting each other and boosting the overall strength of the Flood.
    Their units and buildings are the cheapest and train/construct the fastest
    between the races.

    -The UNSC, the last vestiges of the Human race who have
    struggled to keep afloat against the overwhelming galactic threats.
    They are the most balanced race in the game with both cheap and expensive units. They
    do not have a particular focus but instead choose to improve all areas of combat.
    They have 3 types of turrets to defend against any threat: Air/Ground/Vehicle
    and are the only race to have special abilities that may be used at any time
    from the Control Center. These are a few but not all of them: MAC Strike: (A high
    powered round fired from orbit to cause massive damage.) Cryo Bomb:
    (A nitrogen V-2 bomb dropped on a target unit which then explodes
    dealing decent damage and freezing all units affected in place.)
    Emergency Heal: (Heals all of your units on the map for a short period of
    time.) ODST Drop Pods: (Calls down multiple ODST troops to combat the enemy.)


    The counter system is essentially this:

    -Infantry units are good vs. Air
    -Air units are good vs. Vehicles
    -Vehicle units are good vs. Infantry

    The map supports up to 4 players and two Observers.
    There are four CP's or 'Control Points' close to the center
    of the map which provide bonus resources every 25 seconds.
    At the very center is a Factory where players may purchase
    Sentinels. Also, supplies are scattered throughout the map which provide
    small income bonuses.






    Screenshots:

    Image Description:
    Loading Screen

    Loading Screen
    [​IMG]


    The Flood
    [​IMG]


    UNSC
    [​IMG]


    Brutes
    [​IMG]


    Covenant
    [​IMG]





    Special Thanks:
    • The Hive Workshop for models/skins/etc.
    • -Kobas- for the Map Description Template
    • Black Hand Industries, Team Liquid, Black Badger, Superb Avalon, Refraction, GhostThruster and Fingolfin for the awesome Halo Models.




    Race Development:
    • Flood: 99% Finished
    • Brutes: 98% Finished
    • Covenant: 93% Finished
    • UNSC: 86% Finished
    • Total Game Completion: 86%



    AI Development: 24% Finished [Set all Comps of each team to (Legendary) and set to (Brutes).
     
    Last edited: Apr 10, 2014
  2. Fingolfin

    Fingolfin

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    Your screenshots aren't working..

    Anyhow, good luck, here's another halo model i made recently which you might have use of. Very simple, yet it provides great atmosphere. Perhaps you could use it as a ward which increases armor, or just as a doodad.

    I am also working on a warthog and a covenant corvette. Stuff i'm working on but havent finished include a covenant "bugger", an UNSC marine, a covenant elite, a covenant grunt, and an UNSC hornet.

    EDIT: Also, if you're not so picklish, i have a pretty crappy covenant "ComNode", although its decay animation is bugged. Perhaps you can use it as a doodad or something, or replace it with an explosion with triggers once it dies.

    I also have a covenant supply case which is pretty much done, i just need to do some fixes to it.
     
  3. Heinvers

    Heinvers

    Arena Moderator

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    Interesting! Any screenshots please? That would make it more attractable.
     
  4. bethmachine

    bethmachine

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    Screenshot please and it sounds intresting so far. :)
     
  5. Go'el

    Go'el

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    There's Screenshots, but I think the album is private.
     
  6. Fingolfin

    Fingolfin

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    I use 3ds max 5 to make them, and sometimes 3ds max 2010 for unwrapping.

    Also, here are some shots of my bugger model for good measure.
     
  7. Fingolfin

    Fingolfin

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    Alright, i finished the animations for the supply case, just so that people can share it. The birth animation turned out pretty cool - it gets sort of dropped from orbit like a missile and slams into the ground. You will find it attached to this post.

    As far as feedback goes, your terrain is horrible and does not suit the models at all. I suggest you use the GrassBrightPale.blp tile which you can find here together with the GrassTallFlowers model (for grass) and WW2Dirt.blp tile which you can find here.

    For trees, i obviously suggest you use my Halo Tree models, or my new FinePine set. Finally, i also have a custom skysphere which i have also attached to this post. Use the trigger "environment - set sky model" to change to it. Finally, i have some custom sounds and music that you could use, but i will post that another time (tomorrow).
     

    Attached Files:

  8. Lolzaxis

    Lolzaxis

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    Hidden tags on screenies please.
     
  9. Fingolfin

    Fingolfin

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  10. Idaero Ace

    Idaero Ace

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    Good luck (just give thumbs up)
     
  11. Go'el

    Go'el

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    Well, in Halo Wars, the Brutes are simply the Covenant, but the Elites were replaced by Brutes.

    Image 1
    Image 2
     
  12. Fingolfin

    Fingolfin

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    Wait, wait... So you are saying you are content with the terrain you have right now?? I mean.. seriously?

    I'm gonna show you something. Here are some pictures of one of GhostThrusters' halo terrains:

    Images
    [​IMG]
    [​IMG]


    Pretty cool, huh?

    And here is the terrain i threw together in 15 minutes to showcase my drone model:

    Images
    [​IMG]
    [​IMG]
    [​IMG]


    Pretty nice! Now, here is a picture of your terrain:

    Image
    [​IMG]



    I linked EXACTLY the models you would need to use to make a decent terrain, but you are just too damn lazy to put any kind of effort into what you are doing. It is NOT a matter of skill, it is just a matter of replacing some file paths, and not using any ugly blizzard models.
     

    Attached Files:

  13. Footman16

    Footman16

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    Out of curiosity about your terrain Fingolfin can all the tilesets etc be found on the Hive. I know all the tree models etc can be but as for terrain skins?
     
  14. Heinvers

    Heinvers

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    Ur bad with those Blizz heads Fingolfin. Anyway your examples look good.
     
  15. Fingolfin

    Fingolfin

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    Yes! As it happens, i linked them all earlier in this thread, more specifically in this post. It includes all the tiles and doodads seen in the pictures, and some more even.
     
  16. Footman16

    Footman16

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    Oh right sorry, didn't notice thanks.

    @SuperbAvalon wouldn't it be better if you just used three races for qualities sake? Also will this just be the one map released or will you make a pack?
     
  17. GhostThruster

    GhostThruster

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    lemme lay it out for you
    -if you want to make a map for your clan to enjoy but arent willing to put any effort, then don't upload it to the hive because it will get shat on and rejected for being bad. if you want to share it free of criticism, there is epic war
    - if you want to make a quality map for anyone to enjoy then put effort into it. this means if ur not sure of something, head over to the tutorials or make a thread in one of the various modding subforums.

    now if ur goal is the former, then yes "all the races are essentially finished and all that needs to be worked out is mainly balancing and testing issues"... but dont expect a moderator to see it like such. if it is the latter, then this map is far from an approvable level of completion, as ive pointed out in various vms and comments
     
  18. Footman16

    Footman16

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    It's easy, you import the skin, for example, Fingolfin's pale grass texture.

    You double click it in the import menu so a box appears with it's name and a box that say "use custom path" click it.

    After that select the name which is "BrightGrassPale" or something and replace it with TerrainArt\LordaeronSummer\Lords_Grass.blp

    EDIT: After monkeying around a bit with the editor and suggested imports this was a start result.
     

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  19. Footman16

    Footman16

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    Restart the World Editor.
     
  20. SuperbAvalon

    SuperbAvalon

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    You're the man haha Do you mind listing the other extensions or whatever?

    Northrend/Icecrown Those are my main tiles. If I wanted to change a Dirt or Snow tile TerrainArt\LordaeronSummer\Lords_Grass.blp <----What would it be?