- Joined
- Jan 11, 2009
- Messages
- 3,414
[Halo: Conquest]
Features:
*The player takes control of a starship, hires troops, and explores new worlds in order to find artifacts whith the ability to enhance your ships preformance. Each world holds forerunner derelicts and constructs, featuring ancient enemies to battle in order to claim their powerful treasures.
*Planets have a strategical value for your faction. Place troops and deploy outposts in order to prevent hostile players from capturing more artifacts!
* Purchase new ships, or board your enemies to claim theirs!
Each ship carries a FTL-drive, main fusion engine, bridge, firing control bays, etc. that can be destroyed while boarding in order to disable the ship, or robbing it of vital functions.
*Unique squad system!
You purhcase units in forms of squad commanders, in a way similar to that of DoW. Your squad commander has different buttons in his inventory screen, featuring the options to add squad members (untill the squad member cap is reached), and upgrade your units to wield different weapons (for example, the covenant grunts can be upgraded to wield fuel rods, needlers, and grenades.).
You cannot select the separate squad members, instead, your squad leader is linked to a hero icon to the left of your screen, and the orders he recieves are executed collectively by the entire squad.
Background:
Since i uploaded my flood spore model, i've been hearing lots of requests on revealing more images from my halo project that i worked so hard on last year. It's been very long since i looked at any of the models, and i have decided that the project is now to be considered dead.
If i ever get the luxury of an own coder, or decent concepts on ship interior layouts, i might pick up on it, but oterwise, i'd say it's best to wait until SC2 gets out to handle all the advanced physics.
Anyway, here are the images:
Preview of the flood skins. The flood will be a playable race in the game.
Another preview of some Covenant ship interior.
The hangar areas for vessel storage insisde a CCS battlecruiser.
An updated shot of a covenant storage room.
Features:
*The player takes control of a starship, hires troops, and explores new worlds in order to find artifacts whith the ability to enhance your ships preformance. Each world holds forerunner derelicts and constructs, featuring ancient enemies to battle in order to claim their powerful treasures.
*Planets have a strategical value for your faction. Place troops and deploy outposts in order to prevent hostile players from capturing more artifacts!
* Purchase new ships, or board your enemies to claim theirs!
Each ship carries a FTL-drive, main fusion engine, bridge, firing control bays, etc. that can be destroyed while boarding in order to disable the ship, or robbing it of vital functions.
*Unique squad system!
You purhcase units in forms of squad commanders, in a way similar to that of DoW. Your squad commander has different buttons in his inventory screen, featuring the options to add squad members (untill the squad member cap is reached), and upgrade your units to wield different weapons (for example, the covenant grunts can be upgraded to wield fuel rods, needlers, and grenades.).
You cannot select the separate squad members, instead, your squad leader is linked to a hero icon to the left of your screen, and the orders he recieves are executed collectively by the entire squad.
Background:
Since i uploaded my flood spore model, i've been hearing lots of requests on revealing more images from my halo project that i worked so hard on last year. It's been very long since i looked at any of the models, and i have decided that the project is now to be considered dead.
If i ever get the luxury of an own coder, or decent concepts on ship interior layouts, i might pick up on it, but oterwise, i'd say it's best to wait until SC2 gets out to handle all the advanced physics.
Anyway, here are the images:
Atmospheric view of the interior of a forerunner structure.
Minor cargo area of a covenant CCS-battlecruiser.
Preview of the flood skins. The flood will be a playable race in the game.
A corridor inside a Covenant Assault Carrier.
Example of how the lighting changes inside the same corridor when the ship has taken severe damage; this picture also gives a hint on how the actual game camera will look. The UNSC equivalent of this system uses spinning red lights and affects info screens.
Interior of a UNSC frigate.
A Covenant CCS-Class being borded by the flood. This also shows how a flood infestation affects the ship visually, and how damage causes fire, sparks and even damages to parts of the ship.
Another preview of some Covenant ship interior.
The hangar areas for vessel storage insisde a CCS battlecruiser.
An updated shot of a covenant storage room.
Early WIP of a Halcyon class hangar bay.
The MAC control room aboard a FFG-class frigate.
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