But are 16 tiles present on the map in the same game or not ?How did they make it in SotDRP if it is only possible to use the 16 tiles then?
But are 16 tiles present on the map in the same game or not ?
In fact, there can't be more than 16 tiles in SotDRP (except if they used custom tiles containing the normal ones -see posts above about variations- and reassigned them to the same indexes as the normal tiles, which is a long work)Yes, there is a command to change the tile right below your spawner.
Link The first command on this list. There are 141 different tiles in that map. Which i'm guessing is all the tiles there are in WC3.
So, feel free to ask the author(s)/deprotect the map to know how it's done ^^'SotDRP is a Sandbox RPG, where you can make ANYTHING (Except change unit names). You can alter and spawn units/doodads/terrain everything. Give units abilities. Play animations, add effect to units as well as visual equipment.
They sure don't replace the terrain, but they might have used textures with multiple standard textures in one.
We explained it to you. There can't be more than 16 tiles in a warcraft 3 map, including this one (and there aren't more than 16 tiles in this one).Download and use "terrain<1-141>" command to change it under your spawner.