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unlimited tileset?

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There's a third way to get around tileset limit. Normal WC3 editor has it's own limit, JNGPE lets you use up to...I think 100 tiles? Not sure.

But, you could also modify your Terrain.slk in War3patch.mpq and remove the texture space that each tileset takes. (I think that would work, anyway. Not tested this.)

The actual amount of tiles used doesn't really seem to effect much in-game, as JNGPE can demonstrate. So theoretically, doing this, you should be able to use literally every single tile in one map.
 
Level 14
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Jul 27, 2007
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There's a third way to get around tileset limit. Normal WC3 editor has it's own limit, JNGPE lets you use up to...I think 100 tiles? Not sure.

But, you could also modify your Terrain.slk in War3patch.mpq and remove the texture space that each tileset takes. (I think that would work, anyway. Not tested this.)

The actual amount of tiles used doesn't really seem to effect much in-game, as JNGPE can demonstrate. So theoretically, doing this, you should be able to use literally every single tile in one map.

Even if it works, you'd need a custom executable for this method.
 
Level 12
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Even if it works, you'd need a custom executable for this method.

I wouldn't think so, just modify the Terrain.slk, replace the one in War3patch.mpq, and it should work. I see no reason for it not to. Although I haven't tested it myself, but I have done something similar using UnitAckSounds.slk, where I have created entirely new unit soundsets.

Except with this, I'm pretty sure the WC3 editor is the only thing that references the texture sizes for tiles, and they are not actually used in-game. So if you just set everything to 0 in the SLK (GRANTED: This is assuming that those fields to set to 0 are even in Terrain.slk, like I said I have not tested this!) all your maps will be totally fine with anybodies WarCraft III.
 
Level 23
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there is no way to use more than 16 tiles in one map, because the map file can only hold 16 tilesets at most. Tilesets are saved in the map file(.w3m/.w3x), and unless you create new binary that will run the game, you will not force the default wc3 to read more than 16 tilesets. If you try to input manually more than 16, the map will most likely become corrupted(wc3 will not be able to load things properly anymore)
 
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