- Joined
- Jan 22, 2010
- Messages
- 2,583
......
I honestly have no idea if i'm ever going to finish goblin's Tale..
Starcraft2 just completly destroyed warcraft3 on every aspect, only sad part of it is that it's not a fantasy related game...
I really don't know.. I'm not motivated to work on Goblin's Tale anymore (with the world editor)
He just said he DOESN'T want you to make a Goblin's Tale in SC2.![]()
I vote for the 2nd, beach-like theme.
Don't forget we're talking about murlocs as well..
I suppose murlocs appear at the beach rather than that jungle-ish theme.
First Screenshot of the new terrain! still a wip but that should make you wait a little bit for the rest :3
and indeed I've catch up with the 3 hours lost.. ><
Well first!
= I want to recreate the terrain because the last terrain was way to big for a hero defence which affected a lot the tactic, you had to run miles to get 1 item and to get to a point to an other.. that's why I'm making it 3 times smaller..
MSN conversation said:[16:40] Debode: And let me quote Linaze:
"If I gave goblins free hands, it would end up just like GT, a gameplay disaster."
[16:54] Debode: I was fully honest with you so I appreciate that you are honest with me but still, I'm saying that if you focus on getting pretty icons done instead of using godamn Blizzard icons, at least as placeholders, then you wont get too far.
[16:55] Mr.Goblin: The thing is, I'm FUCKING alone working on goblin's Tale and it's the only thing I can do good at least.... D:
[16:55] Debode: And if you don't learn how to trigger, at least learn to use the Object Editor, seriously the item locations and descriptions are messed up.
[16:55] Mr.Goblin: I know didn't finished most of the items D:
[16:55] Debode: Then search for a PROFESSIONAL coder, like, one who can make more than spell that one-hit-KOs the unit.
[16:55] Debode: For example: Anachron, Linaze, TriggerHappy, Ap0calypse, Hanky.
[16:56] Mr.Goblin: You are right, but again I don't feel like requesting a coder to help me out... cause working on someone else project is not fun.
What exactly do "object editor partner" means?
like what's his/her job?
or is the person supposed to create something that you've already thought of?
I could do items.
Do they need to have custom abilities?
make the Items.. (place description, make prices, set effects, make effects so it has the right description when the player gets the buff) basicly everything including the object editor and the game balancing.
what will have to be done with the object editor is
=Items
-item spells
-item balancing.
=Murloc's wave
-murlocs spells
-murloc units
-murloc balancing
=Heros
-Hero spells
-Hero balancing.
and that's quite alot of job for 1 person.. that's why I need a partner.. since I'm already making the terrain/textures/icons/lore/concepting the project.
Spells are not made in the Object Editor, at least not good spells. And seriously, if you want, I'll just tell you exactly how to do it, if you seriously don't know how to change an icon's position in the command panel and\or don't know how to make a Health Potion heal 1500 hit points rather than 250.