It didn't take me long to notice that this game really isn't newby-friendly.
It's the first time I play this map (obviously, just checked out your request to get it reviewed) and I knew I had a miner (loading screen accidentally said that, because it shows the changelog - not the basic information).
I rather quickly found my miner, put him into the mine and picked my builder. I browsed through the different towers (which, at first sight, are not sorted in any logical order, although the first collumn contains 2/3 pierce-towers and the second collumn contains 2/3 chemical-towers).
By the time I chose a tower, creeps were already happily passing by. I just didn't have enough time. So I had to restart the game.
This time, I was better prepared: directly put the miner into the mine, built the pierce turret with its upgrade and then I had some leftover gold, didn't know what to do with that. Just built a plasma-tower.
Things went well, but at level 3 or so, I started getting really annoyed. There
had to be a way to gather lumber, but I couldn't see it at first. Luckily, I found it (second row of the headquarters, absolutely no idea why you placed it there).
And now I realize what I had to do with that leftover money at the start, so I restarted the game (second time, even though I wasn't losing or anything - the difficulty was easy).
Okay, this time went really well, actually.
Put the miner into the mine, bought the lumber harvester, built the (level 2) pierce tower, and waited a while.
Bought the freezing field and got the plasma tower while stocking on harvesters, you know: I think it's rather the default strategy.
It is at about this time that I may have noticed one of the most little known shortcomings of Warcraft, a rather import one actually. 11% critical strike? 7% bash? Forget about that: such things
do not exist (to put it simply: critical strike and bash
round down to 5%).
Other things that I noticed:
- 3000-3001 damage? Such a pity! You should learn how the damage formula works, it's really easy too!
- I don't really like human-styled building in TD's, I don't know whether you thought about it or just lacked the motivation to make them summon instead of build->repair, but I dislike it.
- Bosses drop an insane amount of gold.
- Typically circle TD: if you fall behind, you keep falling deeper, unless your team-mates are generous enough to give you gold. An option to split loot would be nice.
- It could be because I played alone/easy, but the more the game advanced, the easier it became.
- The damage/speed upgrades, I found them useless. I only built a small amount of towers and upgrade those, by the time I was able to purchase them, half my towers were already placed. And I didn't even know how much damage my towers would gain.
- Good point: it's as if you cannot run out of towers. Or only at very late stages.
- The Alchemists's poison improved linearly. It's mostly about the slow, I get that, but seriously: 1000 total poison damage (over 5 seconds), while the tower itself deals out 32.000 + 19.200 damage every 0.15 seconds (that's 340k DPS with a 200 DPS poison damage, even without the "k", the regular damage would be more).
It's approved, but you can really improve this map a bit more.
Change the critical strike/bash (because really, it's silly to see it has a 13% chance when in reality it has a 15% chance), do... other stuff that I have said (like the damage, really! I absolutely detest damage like 3000-3001, it's so... unclean).
Unfortunately, someone is whining for me to play a team-game (that is not Warcraft) with him, so I'm not able to test harder difficulties...