- Joined
- Mar 26, 2004
- Messages
- 569
I'm not sure yet. I haven't come up with a main storyline. And i have LOTS of ideas for sidequests.A very good and promising campaign indeed. How many chapters do you plan on making?
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I'm not sure yet. I haven't come up with a main storyline. And i have LOTS of ideas for sidequests.A very good and promising campaign indeed. How many chapters do you plan on making?
It's because of the loot's grade. The game will contain items like in any other RPG.one more thing is, why those equipment that drops from enemies are same, like example: i already got the ring and i equip it, then again another enemy drop the same ring again.
It's a seeeeecret. :>Way to go on that skin, SkriK. So, when will this guy be introduced to us?
Thank you. ^^Keep up the goodwork, played the alpha back when it was released and was really impresed. It's truly unique...
I can't even guess when this will be finished. (Not even the demo). I won't be releasing a public beta this time, it will be tested in a closed group and then the final demo will be released.so when do you think the chapter will be released can you give us an update![]()
Control SwitchEDIT: I could give you a little info about the "Control-Switching" system that i've implented. It was earlier mentioned but just briefly.
It works as a party system that you would encounter in a classic RPG game, though in this case you can only control one character at a time. You will need to access a "Save Point" to be able to switch between characters. They all have separate equipment (can't believe i managed to trigger that). They also have unique abilities that you sometimes need to progress in some areas.
Gaining experience with each character won't be necessary. I've decided to balance each character's level depending on which has the highest.
Ex:
Gintara - Lvl 8
Secret - Lvl 3
Secret#2 - Lvl 4
If there is more than a 2 level distance, their level will increase to a more balanced level. So that you aren't forced to level/grind exp for each character.

I saw "Last edited by SkriK; 07-26-2009 at 05:41 PM." on the first post!
I'm still alive. And so is the project. But things are going slow (i'm blaming inspiration).I saw "Last edited by SkriK; 07-26-2009 at 05:41 PM." on the first post!
TargetingAs of version 0.1a, it could be a pain in the ass to get the hero to face the right angle when you attacked.
With a new targeting system, i've made so that you can choose one unit as a focused target and with that the hero will face that target's position when attacking resulting in easier hits.
This feature is completely optional, you activate it by pressing ESC any time when combat is possible.
Thought of it, but then nah.You could always go with the standard "hunt for whoever did this to me" cliche.
How about a fight for freedom sort of thing? Think PotC 3, with the East Indies Corp. being the baddies, and Jack, Elizabeth, and the pretty boy fighting against them.
Does Somebody know what GUI means G=U=I=?

Nothing much, but it's on hold now since i can't open it with patch 1.24. :<Any updates lately? ^^
Nothing much, but it's on hold now since i can't open it with patch 1.24. :<
Is it possible to only make the editor 1.23?Downgrade yourself to 1.23 and then remove all the bad stuff that messes it up
Is it possible to only make the editor 1.23?
