- Joined
- Nov 3, 2006
- Messages
- 8,102
HA HA HA. They pwnt you 
There better be some demons in next child show, no xD
There better be some demons in next child show, no xD
Thier bees concept look like gaylords...
"Hot Job – Lead 3D Character Artist
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The ideal candidate has extensive experience modeling, texturing, and illustrating a diverse visual range of characters and creatures, as well as strong familiarity in related tools -- 3DS Max and Photoshop. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. Take a look at the job posting here."
http://www.blizzard.com/us/jobopp/artist-lead-3d-character-wow.html
Perhaps they will be able to utilize your talent![]()
Their cinematics... a whole 'nother story xD (no offense)
3ds Max 9 For Modeling, Zbrush For Sculpting, And I Think Photoshop For Texturing.
I absolutely HATE using ZBrush from the start and I have a bad impression for people who do so. It's because just about anyone can use ZBrush or Mudbox to make something look good. In other words, I find it way too easy (may sound a bit cocky, but that's how I feel about it). It takes much more skill to make things the old school way and it's also more rewarding for me. I'm not implying that I'm a big shot or something, but I hope one day I'll be good enough to make good looking things without sculpting.
I only like ZBrush for making extreme details that are nearly impossible to make with Max and for texture painting. So call me crazy, expired, old fart or anything, I know this ain't the best opinion, but that's how I feel about this. Sure, Zbrush is an amazing application and it sure speeds things up considerably, but I just don't like depending on it.
I'm so going to finish this! I don't want to die
I've tried like 3 or 4 times to make those cliffs so far and the results were shit, but getting better at every iteration. So the last time I ended up with this, which I'm quite pleased with:
So I see you've made good use of that one cliff/rock tutorial?
It's starting to look like some Indiana Jones thing xD
And why don't you make the cliffs normal mapped in the program you're going to do the renders in?
I'm so going to finish this! I don't want to die![]()
what tutorial?
edit: shit, I won't buy...I forgot I had no more money...damned beer...
Anyway, we wanted to do some internship so we can see how stuff moves in the industry so we'll have some experience with the company we want to make. I have this idea for a game engine that I hope it's going to be the next big thing (heh, don't we all), and my dad already started coding for it (he's been a programmer all his life, and still is for that matter) in his spare time and to be honest it looks pretty good so far...I'll definetly show some progress when we'll have something that I consider worth showing.
And this is serious shit, I mean if it will really work as I envisioned, I'll drop out of university and focus only on this and my band.