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BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

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    I could do one where his eye is closed and he beats his drum slower, like in the game. :)
    It could be his 'Defend' animation :D
     
  2. Kyrbi0

    Kyrbi0

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    Yeah, that's a pretty good idea/way to do it.
     
  3. BossGengar

    BossGengar

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    @Kyrbi0
    I need some help on how I should go with fixing the texture. (Or whether or not I should)

    Should I get someone else to do it since I have no idea what I'm doing when I'm wrapping it. Or somehow get a custom texture that's not as messy.
     
  4. Kyrbi0

    Kyrbi0

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    It's hard to say; I agree with HappyTauren that it's kind of intentional, but some parts look worse than others... Honestly I'm not all that good at wrapping myself. :<
     
  5. BossGengar

    BossGengar

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    I'll wait and see if the texture is the problem that will get it into the substandard section.

    Until then, I'm just gonna tweak it a little, but not do any major changes just yet.
     
  6. Alethos

    Alethos

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    I feel like wrapping with in-game textures is all about luck some times. It's messy, frustrating, and time consuming but I think it's fun too when you land on something that fits. If you ever decide to do skullkid (I'd use a slightly modified model of him in a future project maybe) I'd love to help out with the wrap if you wanted, I've gotten lucky before...
     
  7. BossGengar

    BossGengar

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    I've started to make the mesh for the Skull Kid model!

    I've got the legs down
    Capture.PNG
     
  8. BossGengar

    BossGengar

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    I've gotta lot of models in the works, lets hope I can finish them all.
    I'll probably work on the ones that I feel like working on, but I assure you that they will all be completed (at some point).
     
  9. BossGengar

    BossGengar

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  10. Kyrbi0

    Kyrbi0

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    Huh, neat!

    I don't know about the Poe itself (aren't there Ghost creeps that are like retextured Banshees?), but you should 100% use the hidden Lantern icon for the... lantern. Lol
     
  11. BossGengar

    BossGengar

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    Where is that located? The Lantern icon?
     
  12. Kyrbi0

    Kyrbi0

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    I'm actually unsure... BTNLantern.blp doesn't work?
     
  13. Alethos

    Alethos

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    I just checked- it's in the war3 > replaceable textures > command buttons > BTNLamp.blp

    It might be a little bit of a stretch heh but I guess anything is better than doodads0.blp v.v

    Also that reference image suddenly made me aware of just how old OoT is... Tbh I would pick your favorite fan/concept art of poe and go from there- as it is - you could use just about any texture and make it 'true to form' (I'm betting Hive would reject many of Nintendo's models for their bland and stretched textures if they were made a few years after). I personally don't think that exactly replicating the n64 game assets in such an exact fashion should be the end goal (especially when you can improve or at your own flair to it), but in the end you do you.

    Edit: I didn't realize you updated your main post. Disregard everything I said here, looks good.
     
    Last edited: Feb 1, 2018
  14. BossGengar

    BossGengar

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    You sure everything looks good? I made this a while back when I was just experimenting and I'm not sure if it meets the standards to be approved.
     
  15. BossGengar

    BossGengar

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    I have the stand animation for the most part done.
    2.gif
     
  16. Cuore

    Cuore

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    it's very similar to the concept picture! nice!
    I've come to appreciate models without legs quite a bit :D
     
  17. BossGengar

    BossGengar

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    I want the Poe to die similar to how a banshee dies, but to do that I have to use ribbon emitters, and I have no idea how to do that. Does anyone know how to use Ribbon emitters in Magos?
     
  18. Kyrbi0

    Kyrbi0

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    Can you just copy-pasta from the Banshee (or the Shade or anything else)?
     
  19. BossGengar

    BossGengar

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    I really have no idea, are ribbons actual plains or do they originate from just the emitter?
     
  20. BossGengar

    BossGengar

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