- Joined
- Sep 26, 2004
- Messages
- 1,543
Yeah, I thought I'd share with you some of my stuff. Finished along WIP. It's always nice to see fresh views and different opinions about your work. As I see there's a lot of people here that doesn't frequent wc3c, this is a good source for fresh eyes. So yeah, here they come.
The first 2 things are some abstract stuff that I entered the nVidia and CGtalk challenge "Amazing creations" with.
Next there's a jellyfish thing I made for no apparent reason.
After that there's a sword I made for Oblivion that I ain't going to finish. Just wanted to see if I can get a weapon working fine in the game.
Then there's this thing that looks an awful lot like a penis. Still working on that, it wasn't it's original purpose to be in that still. I'm working with it along with a buddy of mine (he's with the concept, I'm with modeling) and we're planing on making a short animation with it.
Now for the work in progress stuff
First thing was the first version of that phallic creature (his name is Dependel, by the way).
Next there's Dependel in it's current state.
After that there's some sort of cannon I was working on for a while. Will going to finish it, nonetheless.
Then there's this retarded fellow I made quickly to test making creatures for Oblivion. It's a real pain to get them in-game working properly. This is the mesh imported just as as tatic, so I can see how it looks in-game while I'm working on it.
Now for some low poly shit. They're pretty self-explanatory I guess. I limited myself to 128 polygons and 128x128px texture maps. Exceptions were made with the sword and the alien, where I used 512x512 textures 'cause the normals maps looked like shit at 128.
Yeah, that's about it for now, I guess. More to come as I'm working on stuff.
The first 2 things are some abstract stuff that I entered the nVidia and CGtalk challenge "Amazing creations" with.
Next there's a jellyfish thing I made for no apparent reason.
After that there's a sword I made for Oblivion that I ain't going to finish. Just wanted to see if I can get a weapon working fine in the game.
Then there's this thing that looks an awful lot like a penis. Still working on that, it wasn't it's original purpose to be in that still. I'm working with it along with a buddy of mine (he's with the concept, I'm with modeling) and we're planing on making a short animation with it.
Now for the work in progress stuff
First thing was the first version of that phallic creature (his name is Dependel, by the way).
Next there's Dependel in it's current state.
After that there's some sort of cannon I was working on for a while. Will going to finish it, nonetheless.
Then there's this retarded fellow I made quickly to test making creatures for Oblivion. It's a real pain to get them in-game working properly. This is the mesh imported just as as tatic, so I can see how it looks in-game while I'm working on it.
Now for some low poly shit. They're pretty self-explanatory I guess. I limited myself to 128 polygons and 128x128px texture maps. Exceptions were made with the sword and the alien, where I used 512x512 textures 'cause the normals maps looked like shit at 128.
Yeah, that's about it for now, I guess. More to come as I'm working on stuff.
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nvart_final_small.jpg67 KB · Views: 755
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nevart_small.jpg100.7 KB · Views: 761
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meduza_02.jpg15.6 KB · Views: 716
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sword_ingame_01.jpg76.2 KB · Views: 711
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sword_ingame_02.jpg62.4 KB · Views: 446
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Final.jpg48.5 KB · Views: 517
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railgun_roll.gif404.3 KB · Views: 408
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railgun_wip_8.jpg25.7 KB · Views: 330
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dependel_wip_9.jpg32.5 KB · Views: 362
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zuzubuzu_oblivion_YES_01.jpg166.3 KB · Views: 552
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zuzubuzu_oblivion_YES_02.jpg142.9 KB · Views: 457
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gaina cuib.jpg49.7 KB · Views: 329
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goldfish.jpg60.4 KB · Views: 350
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