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Forbidden Spell Pack 2.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
unholy-ex.jpg


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
teeth.jpg


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
taste-of-death.jpg


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
link-of-horor.jpg


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
nether-chains.jpg


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
drag.jpg


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
desolate.jpg


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
stealth.jpg


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
ghostly-strike.jpg


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
double-edge.jpg


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
flame-shield.jpg


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
heroic-strike.jpg



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
fire-fly.jpg


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
hammers-wrath.jpg


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
hammer-forge.jpg


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
fury-blade.jpg


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
fire-grip.jpg


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
nether-pulse.jpg


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
bite-of-death.jpg


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
shadow-raze.jpg


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
cross-fire.jpg


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
dragon-claw.jpg


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
Level 14
Joined
Jan 15, 2007
Messages
349
Well you got really good spell ideas. Also the script is so far ok. But you should learn how to make spells MUI or at least MPI. But nice is that you fixed nearly all location leaks. I just found one location leak. Look in the trigger "Nether Chains". You leak the location TempLoc10. Otherwise good job. 7/10.
 
Level 5
Joined
Jun 27, 2008
Messages
141
Love it, but can i use it in my up coming RPG? The spell you made looks great for my project :wink:
Tell me if i can!
+Rep!
 

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,195
Still there are possiable improvements, I strongly recommend switching to JASS thou. There is a reason people dislike GUI and that is because of the limitations.

However it is approved for having some MUI spells and showing half decent use of GUI.

I know images for spell packs are hard, but I strongly advise displaying a collection of the best spells at work as the image as it does state in our rules that spells should have ingame footage as images.
 
Level 3
Joined
Sep 18, 2008
Messages
25
I found something strange..

Hi.. I just found something strange in this morning.. I used the Spell 'Stealth' and backstabbed the raider... When i press the stealth immediately one more time, the rider have the pink spinning thing overhead of him PERMANENTLY... You may try :wink:
 
Level 9
Joined
Aug 17, 2008
Messages
164
NICE AND AWESOME. But still 4.5/5 because I saw a bug. When I Placed another Illidan HERO and made the two Illidan/Demon Hunter fight each other, the Blade Fury skill starts a bug that makes any of the two Illidan to be invulnerable forever. But, Good and Very useful.
 
Well, at least you CAN use it -but for 2 minutes-. Mine doesn't even turn on, and now that I was working on my first spells :/

Now on topic, I really like this spellpack, I had several of your spells in my project, and I'm very happy that it's GUI, since I'm still a newbie at this of WC3 triggering and JASS sometimes gives me headaches.

4.5/5, try to make an "arrow" autocastable spell, and it'll have one of almost every spell type ;)
 
numerion thanks for the comment!
Sure you can use them for your map. But about autocast mulishot..the "teeth" it would work but the problem is that the unit in front of the caster takes the damage from all "arrows" so i was thinking to make a dummies and order them to attack the units in (dunno 600 in front of the caster) like 3 units on level 1 and 6-7 om level 3. but the "arrows would deal the damage somewhere between 25-70. Dunno... Most of the spells i made have an idea, but after i start triggering the whole thing turns around, but I'll make something in autocast way =)
 
numerion thanks for the comment!
Sure you can use them for your map. But about autocast mulishot..the "teeth" it would work but the problem is that the unit in front of the caster takes the damage from all "arrows" so i was thinking to make a dummies and order them to attack the units in (dunno 600 in front of the caster) like 3 units on level 1 and 6-7 om level 3. but the "arrows would deal the damage somewhere between 25-70. Dunno... Most of the spells i made have an idea, but after i start triggering the whole thing turns around, but I'll make something in autocast way =)

Well why not make dummy units with deathfinger ability? :p

Oh and btw,... I forgot that I wanted to check that spellpack lol.
 
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