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Flood Spore

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
I noticed a lot of people were requesting halo models, and i really couldn't see them making a halo map without this little fella. :)
I did this for a halo project of my own that i was working on for a while, and hopefully it will be continued, but if not, i will release all my other models for it later.
But untill then, DON'T bother me with request, or ask me if you can have any of them.

Feel free to make any skins or edits on this model, but make sure to give credit.

EDIT: For those of you who don't know what this is: The flood is a parasitic creature featured in the Halo games, that infests sentient bodies and use them as hosts.
Infected bodies suffer from great mutation and disformation.

UPDATE: Lowered particle count to about half.
LARGE UPDATE:
*Added Spell Death animation
*Increased *POP*-ness in regular and spell death animation
*Added a third walk animation in wich the unit jumps about twice as high as in the second walk anim
*Flesh pieces now fade away before dissapearing


Small update: Fixed name of Spell Death anim.

Another small update:
Here you go misha, alternate death name changed to "death spell".

EDIT: I noticed this model did not have a proper death sound, like the earlier version had. That is fixed now. Also rounded extents and coordinates of some stuff, might reduce size, i dunno.

Keywords:
Halo, flood, spore, space, insect, parasite, gravemind
Contents

Flood Spore (Model)

Reviews
Moderator
23:40, 27th Dec 2009 DonDustin: awesome model that will fit into many different themed maps. But I still think that an attack animation is missing. Aproved nonetheless
  1. 23:40, 27th Dec 2009
    DonDustin: awesome model that will fit into many different themed maps. But I still think that an attack animation is missing.

    Aproved nonetheless
     
  2. ikillforeyou

    ikillforeyou

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    OOOOOMG! urulez! =D!!!

    And holy crap, did you make all teh terrainz too?
     
  3. Fingolfin

    Fingolfin

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    Yes i did :)
    I have lots more in the map. But that's all secret. ;)
     
  4. Alfagar

    Alfagar

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    *Is dead*.... *Raises as Death_Minion_*.... Even Death raised of this awesomeness lulz
     
  5. ikillforeyou

    ikillforeyou

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    Damn, your map must has MASSSSSSIEV filesize. =P
     
  6. tyranid51112

    tyranid51112

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    Just asking if this model is gonna come out in a campaign, since i see it is a in game screenshot of what i think is a campaign : )

    a Warcraft-Halo style Campaign is what im waiting for :grin:
     
  7. Aesthetics

    Aesthetics

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    Totally awesome model, along with the master chief model and the whole enviroment in the picture itself. :)
     
  8. shamanyouranus

    shamanyouranus

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    Very good job on this model. Very nice animations, texture, and mesh.
    But I do have two suggestions:
    -Make the death look more like a *POP* cause that's how it looks in Halo.
    -Also, lowering the particle count would be very nice. It's definitely fine right now, but if someone had hundreds of these things coming at you at once, and you're killing many at a time, those particles could add up, and paired with explosions and higher poly models, that could make for some serious lag.
    -For the walk-2, I think it should jump higher, so it looks like it's leaping, instead of just hopping.
    But otherwise, very nice job on this.
     
  9. X-OMG-X

    X-OMG-X

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    Really nice job on this. Looks pretty awesome and the screenshot is so damn awesome too.
     
  10. AngryRedMidget

    AngryRedMidget

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    Very Good Model. I am one of those "people making halo maps", altough it isnt just halo, it will be very useful. More Halo Guys are always appreciated as well, we seem to have every thing else except that.
     
  11. Afterlife Avenger

    Afterlife Avenger

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    The flood have invaded the hive!!! Arm the halo
     
  12. Just_Spectating

    Just_Spectating

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    those halo models in the background (including the flood guys too) are very neat

    i thought it was the actual game at first and was just a reference pic or something.
     
  13. Fingolfin

    Fingolfin

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    @ikillforeyou: My map is about 2.7 in compressed map size, but it's about to get smaller!
    I started this project back in the days when Vertex Modifyer was my only means for modeling, and it did not include the option of removing unseen polygons. I will clean those models up in 3dmax later on, and merge some of them to make the shading work correctly. That floor model is just taking up way too much doodad space.

    Small filesize is kept due to that i've been very effective in making one single texture file including the textures for most of my models. Everything in the picture except for the units and that weapon box thing is using the same texture.

    @Shamanyouranus: Yes, 100x2 was very high particle count, that has been fixed now. But i disagree with you on the leap, maybe it should be slightly higher, but i wanted to make the effect of a boiling sea of creatures sweeping across the map. I will not bother fixing it, but thanks for your opinion.
    And lastly.. the death sequence ends in less than 300 milisec - how is that not *POP* enough? :O
     
  14. Misha

    Misha

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    ..would it need... an attack anim? o_O
     
  15. Fingolfin

    Fingolfin

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    Those things are kamikaze units! ò.Ó
    Huzzah!
     
  16. DonDustin

    DonDustin

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    some more aimations would be stil nice, because that way you force people to use it as a critter, but it deserve a much better use :)
     
  17. Fingolfin

    Fingolfin

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    Ok, well, i will.
    Perhaps i can fix some more walk variations while i'm at it then. Or perhaps that leap shaman wanted.
     
  18. Misha

    Misha

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    then the model could use a "death spell" animation :b and it'll be good to go with the goblin kaboom spell.
     
  19. Lore-Wolf

    Lore-Wolf

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    well they do like SPAT if you get hit so, yes i agree with misha.