For Reforged model editing:
- A model finalizer with an option to update used textures when they are modified, for a smoother workflow between skinning and modeling
- Allow .MDX files to make use of seams
Currently, importing meshes with seams to .mdx duplicates the vertices.
- Wrap vertices differently to multiple textures from their geoset's material
- Option for particles to face the direction they're flying
- Support for quad faces
- Option to change particle emitter facing without resorting to animating helpers
- Model viewer where ribbons work
- Model viewer that can simulate motion to preview particle and ribbon trails
- Model viewer that can support game lighting
- Introduce force fields
- Allow more than three particle segments
- Allow animated ribbon emission rate and life span
- Y-Billboard ribbons
- Model viewer that can change bone/object hierarchy and duplicate
- Allow saving animated translations and rotations for cameras
- Allow naming of geosets, their anims, and materials
- Allow saving animated textures
- Allow functional saving between mdl/mdx (Magos' only works halfway)