Review
Great game, lots of fun trying to figure out what to do. But also some slow parts. Never got bored of the terrain, and had close to no bugs while playing.
Terrain- Fantastic. Interesting. Exiting!
>The terrain was great. never got bored of any of it. Seemed to be enough detail everywhere to keep the average human interested. Could use some more shrub or something like that, but all in all, great!
>My worst fear is a flat ground with no hills or lumps. My second fear is insanely bumpy ground. You made the ground perfect in my oppinion. There weren't any sudden falls or hills, everything was gradual. No ground was the same, making the overall experience feel more realistic.
>Tileset was well chosen. Fit the goblin setting fantastically! Maybe a tad bit more variety in it, for example, the hallways could have a type of dirt through the middle to show that they have been walked on by a lot of goblins, but this isn't needed, just a recommendation ^^
>Walls fit the setting perfectly. They were the right colour, and all jagged and rough around the prisons. But once you go through the gate, the walls become straight and neatly cut. Little touches like that make a game come to life. It seems like its really a goblins cave when you play. Dont change anything about that!
>The tables and chairs stood out to me, because they had food and drink and other stuff on top of them. Chairs positioned in different directions around the table. Again, made the scene come to life!
>And holy shit(excuse the language)!!! The lighting... O the lighting... I have nothing else to say but perfect! Corners were dark. Hallways were bright. Torches seemed to really light the place up. Even in those corners that i thought were too dark, there was an unlit fireplace sitting in the darkness. Great detail!
>>Dont change much about that terrain. It seemed to fit perfectly with the rest of the goblins. Great detail everywhere you went! Kept my interest! Lighting was definitively a forte in the map.
Gameplay- Fun, enjoyable game, but had some hard spots. Some improvements could be made.
>Fun game play in general, nice tutorial type thing at the beginning. Colored text made it bearable and nice to read

Easy to start playing and get into the story a bit.
>At the beginning, i was fooled multiple times with that bucket. I kept thinking i might need to fill it with something. Good addition to the mystery!
>when talking to the other prisoner, i realized that my name was the one talking and not "Mr. Prisoner". Another great touch!
>I found the bone after searching for a long time. But found it

When i went to hit the sewer and break it, i used the "attack" button because i thought that i should hit the thing till it breaks. Plus, the tutorial information thing told me how to attack so i thought i would be using it to break the pipeline. This ticket me off. I didn't understand why i couldn't hit it and attack it. Finally after 5 mins of trying, i interacted with it to see if there was a new hint, but instead it finally broke!!! Please, change the tutorial to show you how to attack After you escape your cell when your about to battle the goblin!
>When entering the tunnel thing, the screen faded to black, and back in, rather than simply teleporting me instantly. Loved that addition. It was a smooth transition, and showed that the game was made with some care

Good job!
>>Gameplay was overall great. Fun, addictive, but sometimes hard (which isn't necessarily a bad thing). I couldn't get past finding a gem to give to the goblin, or breaking the oddly colored rock, because i had no clue how to break it and enter the secret room. >:|
Triggers- Triggers seemed to all work fine. No massive bugs except for when i target the buckets outside of my cell with the interact thing, nothing happens, but the target thing turns green indicating that i could target it?
Conclusion- Great game, keep working on it. Had amazing terrain, great gameplay, bug free triggers. I would definitively approve the map!
Couple of extra points-
>great cinematic feel to all of it.
>storyline kept my interest and was believable.
>not too confusing, or hard.
>Fighting was a bit slow. It was simply pressing a button a couple of times, but that wasn't a huge drawback.
Ratings-
Personal rating: (my thought and rating about it)
5/5
Professional rating:
4/5
Superz
Anything i missed? Let me know!