As promised, I found some time to playtest! Only one game as Lightforged Dr.
Here are my notes (sporadic, sorry; please ask for clarification if you can't understand what I mean). These are in no particular order (these are just thoughts, do not take them necessarily suggestions)
- Goldmine not 'haunted' at race selection? The way I did it in my map (DOC) was to create an Acolyte w timed life of 0.1 secs and 100% transparency, order build Haunted GM, set its constructed progress to 100 (once building starts), give to it the 'sphinx'-based ability that turns the Gmine into the needed type (daemonic in my case).
- Good job with the coloured tooltips (I'm slacking in this department, tho I plant to commit the many hours to it)
- Tree corruption by dem light-wisps on purpose? That them scorching it? Looks a bit weird
- I perosnally hater QWERTY but whatever. I'd prefer it be at least revoked for buildings (I neeeed that A for Altar).
- Cool that you have descriptions at F9 (questlog)
- Map too large for my taste, any plans for making axillary maps?
- I'd say that there are too many abilities
That's me flipping your point levied at my races. Tho they are mostly passive/autocast, so its fine. Just a tad contrived to have that many, IMO. It's cool how they all revolve around healing.
- Good job with those icons. I chose to use more vanilla ones, but your's is aesthetically better (I lament the extra work-hours and mapsize, but the call is yours). Some icons could benefit from being softer/less saturated, but that's minor (I could share some tips of what I found to be ez ways to make cool icons if ure interested.)
- Sunshields - T1 unit seem overpowered on paper. But I played fairly crappily and got justly destroyed by an easy AI - which is good. So Sunshileds/race definitely isn't crazily unbalanced.
- Centurions have carry slots despite no backpack? Same with 'codo-riders' (forgot the name).
- Tooltips say 'capable against' - I'm not sure that's entirely correct grammatically but I may be wrong.
- Divine Beacon - a free passive in addition to autocast? (ambiguous tooltip)
- Golden Reservoir has the soundset of Farm? That intentional?
Here's my replay, in case you're interested (I obv suck, as mentioned above).
Goodjob overall. I know how much effort goes into custom races, yours is indeed of high quality.
Any campaigns coming out soon?
- That goldmine acolyte tactic i might have to try. Stupid blizzard stuff being stupid. Replacing the goldmine with a blessed goldmine at start causes the entire goldmine to die if destroyed.
- I love my colored tooltips

wish blizzard had the same.
- the tree corruption is another one of those blizzard quirks i cant fix. since the builder is in the undead category it is the only way to create a "haunted' gold mine, but it also forces all tree harvest to cause the blight effect.
- I personally ADORE the QWERT system, makes me wish blizzard had it own customize tooltip system
- Its possible to create a new map. The reason it's large is so that players can experience T3.
- I guess the ability thing is a personal preference. I hated how blizzard had such limited amount of abilities.
- I go overboard with icons, I hardly enjoy reusing the vanilla icons, in fact, I kinda detest it
- If anything comes off as "Overpowered" its just Funbalanced

- Centurions space was overlooked. Oops.
- I'd say its grammatically correct.
- What do you mean Divine Beacon is a passive?
- The farm soundset was also ovrelooked. double oops.
I always wanted to create a mini-campaign (say like three missions or so) per faction that I have. However, I hate working on the cinematics and triggers involving quests and such. Also not a huge fan of creating maps/terrain.