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Exodar and Lightforged Draenei v.4

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Exodar and Lightforged Draenei v4
Created by wa666r

202905-albums6611-picture94367.png
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MAP INFO:

Another Alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the erudite race of the Exodar Draenei and the Lightforged Draenei.


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The Exodar Draenei are a resilient and mystical race known for their profound connection to the Light and advanced technology. Harnessing the power of Arkonite Crystals, they spread empowering auras across the battlefield, significantly boosting the strength and resilience of their troops. The Gift of the Naaru, a divine blessing, enhances their healing capabilities, allowing them to recover swiftly from injuries. Their formidable forces include a variety of mechanical units, which provide both offensive power and sturdy defenses. With an abundance of healing abilities and technological prowess, the Exodar Draenei stand as a formidable and enduring faction in any conflict.


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The Lightforged Draenei are a devout and tenacious race, blessed by the Light with an array of radiant abilities. Their warriors are most formidable when in peak condition, harnessing the Light to its fullest potential at high health. Renowned for their exceptional durability, they excel in enduring prolonged battles. The Lightforged Draenei have a significant emphasis on restoration and healing, ensuring their troops can swiftly recover from wounds and maintain their strength on the battlefield. With their unwavering faith and robust defenses, the Lightforged Draenei are a beacon of hope and resilience. Their powerful light-based abilities not only bolster their own ranks but can also turn the tide of battle, illuminating the path to victory.




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ADDITIONAL INFORMATION:

TO PLAY AS THE DRAENEI, CHOOSE HUMAN AT 90% HANDICAP WHEN CHOOSING YOUR RACE.

TO PLAY AS THE LIGHTFORGED DRAENEI, CHOOSE ORC AT 90% HANDICAP WHEN CHOOSING YOUR RACE.



OTHER FACTIONS:




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Screenshots/Info:

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Change Log:




Added:
- NEW MAP (Divide and Conquer)
- NEW VOICES (Orc sounds)
- Changed Peacekeepers model
- Added Attachment to the Sphere of Naaru (looks a bit better)
- New Upgrade for the Main Building
- Crystals have Spell Immunity and True Sight now
- Salamaders have piercing damage and attack air.
- Small Changes



- NEW Altar of Wonders model and icon
- NEW Crystal model
- NEW Refinery model
- NEW Breeding Den model/icon
- NEW Angelic Asylum model/icon
- NEW Ata'mal Shard Model
- New unit: Moth
- Peacekeeper model changed
- Champion completely revamped
- Vindicator completely revamped
- Anchorite completely revamped
- Vicar completely revamped
- Clairvoyant completely revamped
- Seer completely revamped
- Sphere of Naaru revamped
- Augur completely revamped
- FOUR NEW ABILITIES; Augur
- Zealot completely revamped
- FOUR NEW ABILITIES; Zealot
- Prophet completely revamped
- FOUR NEW ABILITIES; Prophet
- Exarch completely revamped
- FOUR NEW ABILITIES; Exarch
- DOZENS of new icons
- A WHOLE NEW "SHOCK" SYSTEM
- A NEW ABILITY FOR CRYSTALS
- So, so, so, so much more!


- Complete overhaul of regular Draenei
- A new Lightforged faction added



- Revamped Both factions entirely.



Credits:


Ujimasa Hojo
Sellenisko
Hawkwing
dickxunder
67chrome
FrIkY
GooS
assasin_lord
SinisterX
Totoro
Salmon
AnemicRoyalty
ReplikanT
Spellbound
Norinrad
Carrington2k
JetFangInferno
donut3.5
Lord_T
General Frank
KYTON
Thrikodius
ratamahatta
Power
00110000
Shyrony
Alpain
NightSkyAurora
Darkfang
Praytic
PeeKay
Shyster
Alethos
Diego Delgado
bu3ny



Previews
Contents

Exodar and Lightforged Draenei V.3 (Map)

Exodar and Lightforged Draenei v.4 (Map)

Reviews
11:53, 22nd Jul 2013 Orcnet: Legal_Ease's review:
Level 27
Joined
Feb 19, 2011
Messages
740
When I played v2, I thought it is the best custom race map I had have played. Now I can say, I liked v2 more than v2.2.
New structures look less unique and their building animations are too bright and rather hurt eyes.
Also I clapped eyes on a new healing spell. It is like 4 hp for 4 caster's mp, so not too useful in a battle.

Well that is unfortunate that you do not enjoy the buildings and their animations. I found it far more fitting to have a race be in unison with it's building just like the vanilla structures.

The healing spell restores health AND mana, so it's not a complete copy of the Priests' Heal spell. The Restore is meant to be used along with other casters and such.
 
Level 2
Joined
May 16, 2013
Messages
31
Well that is unfortunate that you do not enjoy the buildings and their animations. I found it far more fitting to have a race be in unison with it's building just like the vanilla structures.

The healing spell restores health AND mana, so it's not a complete copy of the Priests' Heal spell. The Restore is meant to be used along with other casters and such.
Anyway it is hard to heal even a peasant.
(upd)
I got the Idea restore is not a usual healing spell, but have not got it meaning yet. Does Harmony provide usual healing?
Also I tried to write something yesterday, although do not see it now in my reply… This:
• I count Gemcrafter looks weird, previous one was funny and cute.
• Did not get Gemcrafter's spell usage.</li>
• Elekk rider is available in a very late stage, until which there is a lack of a good melee warrior.
• In my view Elekk rider's Storm in ability should be initial or cost cheaper. Do you count Clad upgrade from v2 overpowered?
• Anchoryte's healing spell restores too little hp. (Ah, told already)
 
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Level 1
Joined
Apr 8, 2015
Messages
1
The Honest Truth!

Hey man love the map but I must say something.

Im sorry to say but to be honest this map is amazing in every way possible but the buildings, are just recolored and retextured verisons of already Warcraft 3 orginal buildings, Im not wanting to hate, This game has so much potinental and when I am bored of all the custom games in Warcraft 3 I play it. Now I love the features you put in when you load up the Custom Game and you have a Draenei Symbols at the top and corners, But The buildings man! I love this, I truly do With so much potienal, You need to fix the buildings!
 
Level 5
Joined
Mar 3, 2015
Messages
200
I love your theme it fits very well with the Draenei. Adding the lore of the Draenei to the map is cool. The icons are done very well. You did a great job on the custom hero's and there ability's are well balanced and well made. The buildings are very nice designed and looks good. The map is not so unique. My score overhaul for this map is 4/5 you did a great job. +rep
 
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Level 48
Joined
Jul 29, 2008
Messages
9,839
I think three melee units is a good amount; considering that they are all different and provide separate support.
(I don't know if you've changed it with such a big update recently, but either way)

Well, I'm not saying it's impossible to happen or make work... But be careful that each of the four standard factions (except for one), have only 2 melee ground combat units (so ignoring workers and aerial melee units). The only exception to that are the Orcs, who have the Grunt, Tauren, and Raider. However, no one trains Tauren & Raiders are technically Siege units (I.e. Not meant to be used in combat).

I don't know for certain if there is a reason for that (I have my suspicions), but it's fair to say you should try to avoid it.
 
Level 18
Joined
Apr 5, 2011
Messages
354
As promised, I found some time to playtest! Only one game as Lightforged Dr.
Here are my notes (sporadic, sorry; please ask for clarification if you can't understand what I mean). These are in no particular order (these are just thoughts, do not take them necessarily suggestions)
  • Goldmine not 'haunted' at race selection? The way I did it in my map (DOC) was to create an Acolyte w timed life of 0.1 secs and 100% transparency, order build Haunted GM, set its constructed progress to 100 (once building starts), give to it the 'sphinx'-based ability that turns the Gmine into the needed type (daemonic in my case).
  • Good job with the coloured tooltips (I'm slacking in this department, tho I plant to commit the many hours to it)
  • Tree corruption by dem light-wisps on purpose? That them scorching it? Looks a bit weird
  • I perosnally hater QWERTY but whatever. I'd prefer it be at least revoked for buildings (I neeeed that A for Altar).
  • Cool that you have descriptions at F9 (questlog)
  • Map too large for my taste, any plans for making axillary maps?
  • I'd say that there are too many abilities :D That's me flipping your point levied at my races. Tho they are mostly passive/autocast, so its fine. Just a tad contrived to have that many, IMO. It's cool how they all revolve around healing.
  • Good job with those icons. I chose to use more vanilla ones, but your's is aesthetically better (I lament the extra work-hours and mapsize, but the call is yours). Some icons could benefit from being softer/less saturated, but that's minor (I could share some tips of what I found to be ez ways to make cool icons if ure interested.)
  • Sunshields - T1 unit seem overpowered on paper. But I played fairly crappily and got justly destroyed by an easy AI - which is good. So Sunshileds/race definitely isn't crazily unbalanced.
  • Centurions have carry slots despite no backpack? Same with 'codo-riders' (forgot the name).
  • Tooltips say 'capable against' - I'm not sure that's entirely correct grammatically but I may be wrong.
  • Divine Beacon - a free passive in addition to autocast? (ambiguous tooltip)
  • Golden Reservoir has the soundset of Farm? That intentional?
Here's my replay, in case you're interested (I obv suck, as mentioned above).


Goodjob overall. I know how much effort goes into custom races, yours is indeed of high quality.
Any campaigns coming out soon? :D
 
Level 3
Joined
May 23, 2015
Messages
19
I can't play it :(
 

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Last edited:
Level 27
Joined
Feb 19, 2011
Messages
740
As promised, I found some time to playtest! Only one game as Lightforged Dr.
Here are my notes (sporadic, sorry; please ask for clarification if you can't understand what I mean). These are in no particular order (these are just thoughts, do not take them necessarily suggestions)
  • Goldmine not 'haunted' at race selection? The way I did it in my map (DOC) was to create an Acolyte w timed life of 0.1 secs and 100% transparency, order build Haunted GM, set its constructed progress to 100 (once building starts), give to it the 'sphinx'-based ability that turns the Gmine into the needed type (daemonic in my case).
  • Good job with the coloured tooltips (I'm slacking in this department, tho I plant to commit the many hours to it)
  • Tree corruption by dem light-wisps on purpose? That them scorching it? Looks a bit weird
  • I perosnally hater QWERTY but whatever. I'd prefer it be at least revoked for buildings (I neeeed that A for Altar).
  • Cool that you have descriptions at F9 (questlog)
  • Map too large for my taste, any plans for making axillary maps?
  • I'd say that there are too many abilities :D That's me flipping your point levied at my races. Tho they are mostly passive/autocast, so its fine. Just a tad contrived to have that many, IMO. It's cool how they all revolve around healing.
  • Good job with those icons. I chose to use more vanilla ones, but your's is aesthetically better (I lament the extra work-hours and mapsize, but the call is yours). Some icons could benefit from being softer/less saturated, but that's minor (I could share some tips of what I found to be ez ways to make cool icons if ure interested.)
  • Sunshields - T1 unit seem overpowered on paper. But I played fairly crappily and got justly destroyed by an easy AI - which is good. So Sunshileds/race definitely isn't crazily unbalanced.
  • Centurions have carry slots despite no backpack? Same with 'codo-riders' (forgot the name).
  • Tooltips say 'capable against' - I'm not sure that's entirely correct grammatically but I may be wrong.
  • Divine Beacon - a free passive in addition to autocast? (ambiguous tooltip)
  • Golden Reservoir has the soundset of Farm? That intentional?
Here's my replay, in case you're interested (I obv suck, as mentioned above).


Goodjob overall. I know how much effort goes into custom races, yours is indeed of high quality.
Any campaigns coming out soon? :D

- That goldmine acolyte tactic i might have to try. Stupid blizzard stuff being stupid. Replacing the goldmine with a blessed goldmine at start causes the entire goldmine to die if destroyed.
- I love my colored tooltips :) wish blizzard had the same.
- the tree corruption is another one of those blizzard quirks i cant fix. since the builder is in the undead category it is the only way to create a "haunted' gold mine, but it also forces all tree harvest to cause the blight effect.
- I personally ADORE the QWERT system, makes me wish blizzard had it own customize tooltip system
- Its possible to create a new map. The reason it's large is so that players can experience T3.
- I guess the ability thing is a personal preference. I hated how blizzard had such limited amount of abilities.
- I go overboard with icons, I hardly enjoy reusing the vanilla icons, in fact, I kinda detest it
- If anything comes off as "Overpowered" its just Funbalanced :)
- Centurions space was overlooked. Oops.
- I'd say its grammatically correct.
- What do you mean Divine Beacon is a passive?
- The farm soundset was also ovrelooked. double oops.


I always wanted to create a mini-campaign (say like three missions or so) per faction that I have. However, I hate working on the cinematics and triggers involving quests and such. Also not a huge fan of creating maps/terrain.
 
Level 48
Joined
Jul 29, 2008
Messages
9,839
...
- I love my colored tooltips :) wish blizzard had the same.
...
- I personally ADORE the QWERT system, makes me wish blizzard had it own customize tooltip system
...
- I guess the ability thing is a personal preference. I hated how blizzard had such limited amount of abilities.
- I go overboard with icons, I hardly enjoy reusing the vanilla icons, in fact, I kinda detest it
..
This explains so much... :O
 
Level 5
Joined
Nov 21, 2014
Messages
151
Hey, I wanted to make a Draenai race too, but the only models I could find were "Broken" buildings, while I am really looking for the crystal ones you're using in this pack too. I was just wondering, did you create the models (the structures) yourself? If not, where did you get them from? Because they look absolutely stunning!

Great pack nontheless :)
 
Level 27
Joined
Feb 19, 2011
Messages
740
Hey, I wanted to make a Draenai race too, but the only models I could find were "Broken" buildings, while I am really looking for the crystal ones you're using in this pack too. I was just wondering, did you create the models (the structures) yourself? If not, where did you get them from? Because they look absolutely stunning!

Great pack nontheless :)
Which ones in particular were you looking at?
Some models I've obtained from other race makers.
 
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