Well before I add "Warfare" section the map contents were empty
I need to show you what I came up with, in order to know how good it is.
RESOURCES
GOLD
Towns -> They have mana which represents inhabitants (/1500 minor cities, /2200 medium cities, /3000 major cities, /4000 capital-cities).
Taxes -> Each Month you recieve 1 gold for 1 inhabitant (so prices will be higher in Etaow to fit with the huge amount of gold you will have to spend).
Natural Growth -> Each Month new inhabitants born, increasing population.
Upgrades -> There will be upgrades to increases max population and natural growth.
War Casualties -> Represented by an item hold by the town. Each time a unit dies nearby the town it adds one charge to the item. When the town is captured by a player every charges are removed but a number of inhabitants corresponding to the number of charges are leaving.
Here it becomes harder... I need your help.
Popularity -> It's suppose to be a factor that says if the population is growing or decreasing, dont know what should it be based on.
Revolts -> It's suppose to be based on popularity of the town and the overall influence of your empire, don't know how to handle this.
RAW MATERIALS (instead of wood)
Here's come another problem, if I create resources structure to build it's illogical to build an "Iron Mine" or a "Lumber Mill" nearby your town, so I dont know how to do.
These buildings would create 1 item every x second, item that be automatically sold into RAW MATERIALS or used for trade.
Other questions that stuck me:
. What should the overall influence be based on ? (Gold Income, Raw Materials Income, Total military, Researches, number of total inhabitants...)
. Other ideas on how to implement the resource system ? I'm completly lost.
IM F*CKING STUCKED HELP ME XD