- Joined
- Aug 15, 2006
- Messages
- 41
Rise of Empires: Europe
By: HisDivineShadow
Version Check: 0.6 Alpha
Final Edit: I am giving up on this, the server splits re-appeared as of test version .04 alpha, and I have been unable to track down the new cause. I am done pulling out my hair over this. It was a great concept, and turned out very well in the few games were less than three people dropped and we were able to actually play. But there is no point in continuing the map development if it is impossible to play due to server splits. Thank you, who have been keeping up with my releases and posting your comments.
Concept: At the core of the map is the building of empires. To create the greatest empire in the game. Whether this is achieved through conquest and warfare, or through diplomacy and alliance. This map will follow the course of history; the very founding of the empires to the not so distant future. Game-play will be focused on military aspects, the city management will be simple and to the point, allowing even beginners to enjoy the game. There will be a bounty of options for players; from surrendering (becoming a vassal) to a superior power, to declaring independence from those powers. The map will feature the whole of Europe, and areas of Africa and the Middle East.
Planned Features:
-Cities will generate income for players, they can be upgraded at each epoch to give greater amounts of resources.
-Each city will have one or more upgradeable foundations.
-These foundations can be upgraded with such things as city expansions, to generate more money, research centers, to generate tech points, or fortresses, to provide defense.
-If these are killed, they are respawned, owned by the killing player.
-Tech advancement through the epochs will include a range of options from army advancements to civic technology.
-The player will choose from a variety of leaders (hero units) at the beginning of the game, these leaders will include presidents, dictators, oligarchs, monarchs, tribunals, and warlords, just to name a few.
-At any time during the game the player may perform a revolution to change their leader with no penalty.
Any comments are appreciated!
Cheers,
HisDivineShadow
By: HisDivineShadow
Version Check: 0.6 Alpha
Final Edit: I am giving up on this, the server splits re-appeared as of test version .04 alpha, and I have been unable to track down the new cause. I am done pulling out my hair over this. It was a great concept, and turned out very well in the few games were less than three people dropped and we were able to actually play. But there is no point in continuing the map development if it is impossible to play due to server splits. Thank you, who have been keeping up with my releases and posting your comments.
Concept: At the core of the map is the building of empires. To create the greatest empire in the game. Whether this is achieved through conquest and warfare, or through diplomacy and alliance. This map will follow the course of history; the very founding of the empires to the not so distant future. Game-play will be focused on military aspects, the city management will be simple and to the point, allowing even beginners to enjoy the game. There will be a bounty of options for players; from surrendering (becoming a vassal) to a superior power, to declaring independence from those powers. The map will feature the whole of Europe, and areas of Africa and the Middle East.
Planned Features:
-Cities will generate income for players, they can be upgraded at each epoch to give greater amounts of resources.
-Each city will have one or more upgradeable foundations.
-These foundations can be upgraded with such things as city expansions, to generate more money, research centers, to generate tech points, or fortresses, to provide defense.
-If these are killed, they are respawned, owned by the killing player.
-Tech advancement through the epochs will include a range of options from army advancements to civic technology.
-The player will choose from a variety of leaders (hero units) at the beginning of the game, these leaders will include presidents, dictators, oligarchs, monarchs, tribunals, and warlords, just to name a few.
-At any time during the game the player may perform a revolution to change their leader with no penalty.
Any comments are appreciated!
Cheers,
HisDivineShadow
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