- Joined
- Jan 8, 2008
- Messages
- 454
Hey,
For a map I'm making [medieval era] there is going to be a diplomatic system where the aim of the game isn't just to kill kill kill. I'm made some diplomatic options tell me your opions on them or any others I should add, these are based on the paradox games as the map will be very much like those.
Declare War - Declares war on the nation.
Mobilize nation - Mobilizes the nation.
Sue for Peace - Creates a white peace.
Peace Treaty - Offers a treaty promising no war.
Cancel Peace Treaty - Cancels the peace treaty.
Guarantee - Guarantee's the nation and will help the nation if it is under attack.
Cancel Guarantee - Cancels the guarantee.
Trade Agreement - Creates a trade agreement which will send a convoy to each other's capitals for gold.
Cancel Trade - Cancels the trade agreement.
Create Alliance - Creates a formal alliance to aid each other in a war.
Break Alliance - Breaks the alliance.
Offer Satellite - Offer the chance for the nation to join yours and create an empire, the other nation will pay tribute.
Demand Vassalization - Demand that the nation surrenders to yours and pay you heavy ammends. [War only]
Demand Annexation - When controlling the capital you will gain control of their entire nation however, all troops will remain theirs and rebels will spawn for 10 minutes.
I will later implement a dynasty system where other nations can marry and gain a small chance to inherit that nation after the rulers death.
For a map I'm making [medieval era] there is going to be a diplomatic system where the aim of the game isn't just to kill kill kill. I'm made some diplomatic options tell me your opions on them or any others I should add, these are based on the paradox games as the map will be very much like those.
Declare War - Declares war on the nation.
Mobilize nation - Mobilizes the nation.
Sue for Peace - Creates a white peace.
Peace Treaty - Offers a treaty promising no war.
Cancel Peace Treaty - Cancels the peace treaty.
Guarantee - Guarantee's the nation and will help the nation if it is under attack.
Cancel Guarantee - Cancels the guarantee.
Trade Agreement - Creates a trade agreement which will send a convoy to each other's capitals for gold.
Cancel Trade - Cancels the trade agreement.
Create Alliance - Creates a formal alliance to aid each other in a war.
Break Alliance - Breaks the alliance.
Offer Satellite - Offer the chance for the nation to join yours and create an empire, the other nation will pay tribute.
Demand Vassalization - Demand that the nation surrenders to yours and pay you heavy ammends. [War only]
Demand Annexation - When controlling the capital you will gain control of their entire nation however, all troops will remain theirs and rebels will spawn for 10 minutes.
I will later implement a dynasty system where other nations can marry and gain a small chance to inherit that nation after the rulers death.