V.0.1.0
-Uploaded in the pastebin for pre-alpha testing (Only trusted friends have it)
-Fixed the 10 fps lag (with Gismo359)
v.0.1.1
-Fixed minor bugs and mispelled descriptions.
v.0.1.2
-Fixed the version multiboard
****BETA PHASE
v.1.0.0
-Updated the icons
-Fixed some of descriptions
-Re-balanced the artillery units
-Re-balanced buildings
-Now leaving the alpha stage, we're now in BETA.
v.1.0.1
-Removed the parasite ability from the wolfrider (patch)
v.1.1.0
-New and updated quests (or notelist/tipslist).
-Re-balanced gathering system (now gathering resources a maximum of 8 gold and 10 lumber).
-Titan's Colloseo base pathing fix (widened)
-Faster projectile speed for air-rider
-Life and Armor balance for Barbarian's Buildings.
-Description fixes.
-Added "Sharper Arrows" ability to Ballista (which deals double damage to organic units)
-Fixed the effects leaks that causes lag ang bug.
-Fixed the critical strike ability of ballista and glaive throwers (15% critical chance to 20% for glaive thrower and 40% chance to ballista)
-Fixed the Demolisher's Double Damage to enemy buildings
-Fixed the stun duration of Slam from 8 to 5 and Bash from 3 to 1
-Fixed the Demolisher's bug that crashes the game when destroying a building. (The cause of the crash is the units has 2 active attacks, attack 1 and attack 2 which basically have the same targets which is ground, air and structures)
-Changed the demolish ability to 100% critical chance of dealing double damage (now using the critical chance id instead of demolish id)
-Removed the Town Hall and Peasants "Call to Arms" ability which is believed the cause of the crash.
-Changed energy charge cooldown from 1.0 to 0.8
-New Bot Names
-Team Color has been implemented (Black for main player, Brown and Dark Green for Computers)
-Fixed the team color of units (Now it's blending with the color of the atmosphere after i unflagged the "unshaded" team color material of each unit)
-Hopefully no more crashes, it just happens when you have a cracked version (i have both original and cracked(or modded. which i always use when making maps, especially when using newgen) version in my pc and i tried playing it in the original and it works pretty well without crashing).
v.1.1.1
-Added hotkeys for the abilities
-Fixed grammar errors on Quest Menu
-Fixed the Unstable Concoction/Kamikaze ability of the air-rider (Strider), you cannot auto-cast in anymore.
-Shortened the name (If the map still dont show on your gamelist then you have to move it to the root folder (in the maps folder, not in any other folder inside the maps folder)
-Fixed the description of some abilities
v.1.2.0
-Removed impossible handicaps
-Removed bad languages in the description of the units, abilities, upgrades and buffs
-Removed half of the ocean, now looks smaller.
-New Force Names
-Realistic Minimap
-New Map Cover
-Replaced some of the bot-names
-AI will now use upgrades when you choose Normal and Expert mode
-Map is now for everyone, no more illegal, insulting and annoying words. (Thread Update)
-Fixed the "Strider" unit's description as it says it can attack both land and air units but it cannot really attack air units.
-Wider base on the Colloseum base and removed some of the arch barriers.
v.1.2.1
-Fixed the Farm's description (patch)
-Removed the unnecessary variables [in the map] (patch)
-Grammar fixes on Difficulty Message (patch)
-New peasant model and texture, also the portrait contributed by Deolrin
-Fixed the bug where the Normal and Expert AI dont attack (patch)
v.1.3.0
-Minor Terrain changes/improvement
-You can now cheat by typing "dev" in the chat, then a cheat table will appear in your screen ("Developers Mode")
-Changed the tag "Tauren" into "Epic" unit
-Player 4 (Computer 3) is now enabled and rolling
-Optimized the map (Removed unused resources from the map) - From 19mb to 17mb
-New Loading screen from the art gallery of unreleased "The Great Troll" war project (2007)
-Blackhand units have been removed (There is nothing else to add, we already got tons of variations of ground units)
v.1.3.1
-Each Goldmines now have 300000 golds (patch)
-Middle Goldmine set to 300000 instead of 500000 (patch)
-Unshaded the teamcolor material of Air Mechanic (patch)
-Reward Sound fix (patch)
-Removed conditions on AI building structures (bug fix)
v.1.3.2
-Game Balance, weakened the epic and artillery units, also made them a bit expensive than earlier versions (patch)
-More Random Bot Names (from 25 to 50 [each computer], so there are now 150 random bot names in the game)
V.1.4.0
-Plus 5 Damage to scout
-Added custom fading system for smoother creation of mines and town halls at the beginning of the game, works also when training units
-Heal and Repair are now automatically casted after building the healer, peasants and airmech
-Fixed the Idle Workers Icon on the left side of the screen
-New custom background music from Newgrounds.com
-New click and building placement sounds from Soundbible.com
-Shortened the button title "Map Information (F9)" to "Map Info(F9)" which you can see on the top left part of the screen
-New rally point model and icon
-Added new ability for the Shaman, the "Dark Fumes" ability which is exchanged from Wolfrider's "Sand Wave" ability.
-Reduced "Flaming Arrows" ability damage from 15 to 5 for game balance.
-Detailed descriptions (Abilities, Units, Buildings, Quests etc.) , improved the grammars aswell.
-Changes on unit prices and training time (8 seconds for Grunt, Archer and Cavalry | 10 seconds for Priest, Hunter, and Wolfrider | 12 seconds for Air Mech, Scout and Strider | 14 seconds for Shaman Baliista and Demolisher | 16 seconds for Overlord, Air Machine and Glaive Thrower)
-Terrain Changes (New Cabin in the Western Region, Waterplane at the river and Glows for smoother and more realistic lightings)
-Renamed some of the abilities
-Removed the Evasion ability from all units
Applied ideas but disabled/only available in dev-mode
-New Background music themes changeable on dev-mode. (You may only switch in Barbarians Theme or Dubstep Theme)
-Spawning Hero (Still WIP)
Removed ideas
-Realistic Atmosphere (Clouds floating above)
V.1.4.1
-Optimized the map, removed useless stuffs in the Map Archive
v.1.5.0
-Fixed mispelled things and stuffs (The "Crashing", "Map bugs" etc. on the quest tab, the map description and name has been updated aswell).
-Corrected grammars (Descriptions of Grunt, Priest, Air Mech, Overlord, Air Machine etc.).
-All credits are now written in the game.
-Added "Legal" on the quests tab
-Removed useless background music option in Dev Mode
-Smoother Fog to see ground units.
-Kill unit cheat is now enabled and can now be seen on Dev Mode Cheat Table, this cheat is for debugging purposes only.
-Remove unit cheat is now enabled and can now be seen on Dev Mode Cheat Table, this cheat is for debugging purposes only.
-Training Units and Upgrades Hotkeys added, you can now finally build units easilty and without using your left-click button.
-"Remove Fog" option is now on Dev Mode Cheat Table used for debugging and testing.
-The Hero that is still in WIP since v.1.3.0 has been updated and named "Scorpius", however, it is still in WIP for the next update.
-Returned the Professional (300%) and Hardcore(400%) Handicap, Impossible (500%) is still disabled.
-Fixed the lighting glitch occuring on the Southcoast base
-Fixed the sky, you can no longer see the sky below the terrain.
****EXPANSION PHASE
v.1.6.0x - v.1.6.1x
-Waves on the southcoast has been fix, it will now disappear with the ship when the fog of war is on (patch)
-Fixed the movement type of Demolisher (from Foot to Horse) and Ballista (from Foot to Amphibious), Movement type affects the sound when the units are walking on the water. (patch)
-More intense flashes on storms (patch)
-Terrain changes (mostly trees) and pathings adjusted for balance and space (patch)
-NEW LANDMARK! Bridge that connect South and West (Named "Hein's Caravan Bridge" has been finished and walkable, this bridge has been planned since the beginning but was not implemented. This was done to balance the map as each player was suppose to defend from two pathways.
-Unlimited Money Cheat in Dev Mode has been updated, you can now enable and disable infinite money.
-More features in Dev Mode including "Set Daytime" and "Set Nighttime", which will change your time, literally.
-Trigger optimization, removing possible trigger leaks.
-NEW! Storms are now functioning as RADIATION STORMS, all organic units will be damaged every second.
-More notes on the Quests/Map Info Tab
-Limited training of units has been implemented, you can no longer build an army of demolishers and overlords. However, there is no limit in building structures.
See maximum training of each units on the list below :
Hunter 5
Shaman 3 [E]
Peasant 10
Archer 5
Grunt 5
Overlord 2 [E]
Wolfrider 4
Cavalry 4
Ballista 3
Demolisher 2 [M]
Priest 4
Scout 4
Glaive Thrower 2 [M]
Air Machine 3 [M]
Air Mechanic 4 [M]
Strider 3
*M for Mechanical Unit and *E for Epic Unit
v.1.6.2x
-Changed the environment/ambient sound from "Mountains" to "Lakes" (patch)
-Removed the Water gradient to avoid lighting problems on the borders of southcoast and the west base (patch)
-Recolored water into something more natural (patch)
-Energy drain's description mistmatch on the targets of the ability, therefore it is fixed. Changed the possible targets of Energy Drain from 'Organic' to 'Mechanical'. (patch)
-Ensnare's description mistmatch on the targets of the ability, therefore it is fixed. Changed the possible targets of Ensnare from 'Air,Organic,Ground' to 'Air,Enemy'. (patch)
-Changed the possible targets of Heal from 'All player units' to 'Only player units'. (patch)
-You can now deconstruct your buildings with "Deconstruct Structures" ability given to peasants, however you will not receive any refunds.
-You can now build structures in no time by enabling the cheat on Dev Mode (Used in Debugging)
-Bridge Updated with better appearance and pathing.
-Resource Management, removed unused assets on the map archive, saving 5% of the map filesize
-Removed the Bash ability of the Archer
-Removed the Cold Arrows ability of Hunter and moved it to Archer
-Alot of changes in abilities and units for balance (mana requirement, cooldowns, etc.)
-Removed Soul Ritual from Shaman
-Maximum mana of some units have been changed
-Initial mana of each units have been changed to 100
-Updated Credits
-Upgrades cost values have been changed, now more expensive
-Balanced resource gathering, now back to default (10 gold, 10 lumber), slower gathering on goldmines aswell
1.6.4x
-Fixed bugs on dev mode, added more features
1.6.5.x
-AI Construction Fixes, they will now act better than before
-Fixed the missing pathing blocker on the house at the North part (patch)
-Adjusted Town Hall on the West Base to avoid AI peasants being stucked and will not be able to build anymore
-During the development, lots of bugs have been experienced during the debugging of hero, the hero has been cut and spawnable using Dev Mode if you want to try it
-Disabled Saving and Loading to avoid gameplay errors
-Expert mode handicap from 150% to 200%
-Income reward increased from 500 to 750
-Radiation Storms will now damage every 1.10 seconds instead of 1.50
-Players are now asked if he/she wants to enable developers tools or no
-Lot's of pathing blocker fixes
-Limitation on building Guard Tower to 3
-Smaller space for North base
-Air units height lowered to 500 from 600
v.1.7.0x
-Addition of sprint system and shoot/reload system for survival hero
-Different quests on melee and surviva to avoid confusion
-Optimized Codes and Triggers for faster loading
-Alot of unrecorded changes! This will need a giga-notepad for me to tell it all, while more of it is on survival mode (fixes on animations, abilities etc.)
-The New Survival Mode is now playable, get ready to fight the barbarians by your own.
v.1.7.1x
-Fixed Dev mode on melee mode conflicting on survival mode
v.1.7.2x
-Survival AI Fixes
-Few gameplay changes
-Unlimited levels for Survival
v.1.7.3x
-Survival Enemies command to attack player has been fixed
-Ability fixes (cooldown, casting duration etc.)
-Loop sounds have been fixed
-Few triggering fixes that have logic errors.
-Brought back TNT horse at level 4 (which was disabled during BETA testing)
-Disabled Fog of War in Survival mode
-Added note on Quests that Dev Mode is also usable in survival mode.
v.1.7.4x
-Removed casting durations on some abilities
-Re-enabled Fog of War in Survival Mode
-Re-edited wave 4 configurations as it still don't spawn horses on last update, the bug is now fixed.
-Defeat Condition in Survival mode will now inform you if you died in hunger or you died by being attacked.
-Removed the Sprint ability and restored the old Run and Walk system
-HARDER GAMEPLAY on SURVIVAL MODE, always prepare your grenades and airsupports, you will now need it.
-Slower walk speed, Normal Speed for running.
v.1.7.5x
-Dev Mode updates (Survival)
v.1.7.6x
-Enemy AI Fixes on Survival Mode
-Attack Ability Fix on Survival Mode
-Dev Mode Icon on Map Info changed with correct icon on Survival Mode
-Ability Cooldown fixes on Survival Mode
-Faster Energy Regain at Survival Mode
v.1.7.7x
-Ability Run Walk System Restored
-Fixed the button error on Melee Dev Mode Table Page 4
-Collision Fix on South East Convoy (Doodads)
v.1.8.0x
-(Survival) Value changes, weapon damage changed from 15 to 20 to eliminate easier creeps easily, and for the balance.
-(Survival) Better Hunger System, now in the multiboard
-(Survival) Airstrike bombs will no longer kill you
-(Melee) Building rotation returned to default 270 instead of 180
-(All Modes) Fixed the Gores that does not disappear on the whole game, special effects are now destroyed to avoid leaks
-Minor Lighting optimization
-Revised loading screen description
-(Melee) Defeat Condition trigger leaks and condition errors fixed
-(Melee) Fixed Melee Dev mode not looping properly due to trigger errors
-(Survival) Feed System is now working properly with the new hunger system
-(Survival) Enabled special effects while sprinting
v.1.9.0x
-(Survival) Fair Prices on Consumables
-(Survival) Slower Decrease of hunger
-(Melee) Fixed the Normal AI not attacking due to trigger errors
-Major Map Optimization, texture cleaned and optimized
-(Survival) Bear Trap Description fix
-(Survival) TNT Horses has been cut due to numerous bugs
-(Survival) Region Spawn Fixes to avoid player from seeing units spawning at spawn locations
-(Survival) Black Mask and FOW disabled
v.1.9.1x
-(Survival) Major Fix on Survival Spawn AIs, they will now attack the player properly without pausing which is a major bug before
-(Melee) Minor Fix on AI, hovever you may still experience/encounter AIs that don't attack because of AI regrouping errors
-(Survival) Brought back Black Mask and Fog for challenge
-(Survival) Spawn Region fix to avoid player from seeing enemies spawn
v.1.9.2x
-(Survival) Barbarian Death will no longer spawn from Wave 5 to Wave 40, but replaced with weaker but advanced units.
v.1.9.3x
-Decreased the fog thickness a li'l bit
v.1.10.0x
-(General) Updated title and description of the map
-(General) 1.28+ now supported > Hiveworkshop will no longer tell you to use older version of Warcraft III.
-(General) Widescreen support for UI.
-(General) You can no longer pick violence modes during map initialization, the game will automatically pick violent mode.
-(General) Renamed 'Hein's caravan bridge' to 'Caravan Bridge'
-(General) Small terrain updates, Caravan bridge floor is now better, and the ferns are slightly tinted to match the bush color.
-(Melee) Removed limitations when building units on melee mode, you can now build as many units as you want
-(Melee) Changed AI random name from 'I<3RazerTech' to 'Rzersucks'
-(Survival) Fixed spawning bug on survival mode caused by wrong sized regions
-(Survival) Removed fog of war on survival mode
-(Survival) Survival hero will no longer die instantly when hunger hits zero, instead the hero will continuously decrease 4 hit points per second
-(Survival) Survival Hero regeneration lowered from 1.25 to 0.5
-(Survival) Lesser fog thickness so it will be easier to see enemies during survival mode
-(Survival) Hidden Sattelite Bomb ability completely because the ability affects the attack ability - Buggy ability. All texts and objects related to this ability are now hidden and inaccessible.
-(Survival) Slightly faster shooting speed in survival mode.
-(Survival) Color coded text for Hunger in multiboard (Green, yellow, red etc.)
-(Survival) Updated the shooting system with newer version (The one that will be used in the sequel of this project), it will now detect destructibles, no longer the bullets will pass through objects or walls. Trees will now react to bullet impacts.
-(Survival) Change camera settings
New Bugs
-(Survival) When the survival hero picks up an item while the creeps are still spawning, the spawning will be stopped therefore some units will not spawn. This bug usually happens during wave 1 when player skips the timer and tries to pick up any item. (Not Gamebreaking)
v.1.10.1x
-(Melee) Removed the distracting target effect of repair mechanic unit ability.
v.1.10.2x
- Fixed the bug where the game continuously warning the player that the base is under attack.
- Fixed the team colors, due to patch 1.29 all the units with team color "Black" has been set to brown, all units has been set to black team color again.
- Decreased hunger needs from every 3 seconds to every 6 seconds.
- Ensnare duration changed from 15 to 6
- Added WTII's gameplay at the main post.