i have no idea why im getting this error....the error messege im receiving is
if ( not ( UnitTypeIsInRegion(gg_rct_start_loc, 'hbla') == false ) ) then
my trigger looks like this
if ( not ( UnitTypeIsInRegion(gg_rct_start_loc, 'hbla') == false ) ) then
my trigger looks like this
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Player Group - Pick every player in Force1 and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type random_race[1]) Equal to False
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
Then - Actions
- Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type random_race[2]) Equal to False
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
Then - Actions
- Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type random_race[3]) Equal to False
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
Then - Actions
- Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type random_race[4]) Equal to False
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
Then - Actions
- Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions