- Joined
- Oct 27, 2008
- Messages
- 1,176
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Die 1 1to8
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Events
- Unit - A unit Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to Barracks
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 1 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[1] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 2 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[2] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 3 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[3] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 4 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[4] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 5 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[5] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 6 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[6] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 7 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[7] = False
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (1 8 <gen> contains (Position of (Triggering unit))) Equal to True
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Then - Actions
- Set Barracks64[8] = False
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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R Units
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Events
- Time - Every 5.00 seconds of game time
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Conditions
- (Barracks 0016 <gen> is alive) Equal to True
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Actions
- Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Barracks) and do (Unit - Order (Picked unit) to train/upgrade to a Footman)
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Events
This map alone may cause a good chunk of lag so any leaks i can fix would make this map run a bit better
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