- Joined
- Jun 17, 2010
- Messages
- 2,275
-
Movment Trigger
-

Events
-


Unit - A unit enters Spawn Point <gen>
-


Unit - A unit enters Movement Point 1 <gen>
-


Unit - A unit enters Movement Point 2 <gen>
-


Unit - A unit enters Movement Point 3 <gen>
-


Unit - A unit enters Movement Point 4 <gen>
-


Unit - A unit enters Movement Point 5 <gen>
-


Unit - A unit enters Movement Point 6 <gen>
-


Unit - A unit enters Movement Point 7 <gen>
-


Unit - A unit enters Movement Point 8 <gen>
-


Unit - A unit enters Movement Point 9 <gen>
-


Unit - A unit enters Movement Point 10 <gen>
-


Unit - A unit enters Movement Point 11 <gen>
-
-

Conditions
-


((Triggering unit) is A Hero) Equal to False
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Spawn Point <gen> contains (Triggering unit)) Equal to True
-
-



Then - Actions
-




Unit - Order (Triggering unit) to Move To MovementPoint[1]
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Movement Point 1 <gen> contains (Triggering unit)) Equal to True
-
-





Then - Actions
-






Unit - Order (Triggering unit) to Move To MovementPoint[2]
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Movement Point 2 <gen> contains (Triggering unit)) Equal to True
-
-







Then - Actions
-








Unit - Order (Triggering unit) to Move To MovementPoint[2]
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Movement Point 3 <gen> contains (Triggering unit)) Equal to True
-
-









Then - Actions
-










Unit - Order (Triggering unit) to Move To MovementPoint[3]
-
-









Else - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Movement Point 4 <gen> contains (Triggering unit)) Equal to True
-
-











Then - Actions
-












Unit - Order (Triggering unit) to Move To MovementPoint[4]
-
-











Else - Actions
-












If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-













If - Conditions
-














(Movement Point 5 <gen> contains (Triggering unit)) Equal to True
-
-













Then - Actions
-














Unit - Order (Triggering unit) to Move To MovementPoint[5]
-
-













Else - Actions
-














If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-















If - Conditions
-
















(Movement Point 6 <gen> contains (Triggering unit)) Equal to True
-
-















Then - Actions
-
















Unit - Order (Triggering unit) to Move To MovementPoint[6]
-
-















Else - Actions
-
















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

















If - Conditions
-


















(Movement Point 7 <gen> contains (Triggering unit)) Equal to True
-
-

















Then - Actions
-


















Unit - Order (Triggering unit) to Move To MovementPoint[7]
-
-

















Else - Actions
-


















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



















If - Conditions
-




















(Movement Point 8 <gen> contains (Triggering unit)) Equal to True
-
-



















Then - Actions
-




















Unit - Order (Triggering unit) to Move To MovementPoint[8]
-
-



















Else - Actions
-




















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





















If - Conditions
-






















(Movement Point 9 <gen> contains (Triggering unit)) Equal to True
-
-





















Then - Actions
-






















Unit - Order (Triggering unit) to Move To MovementPoint[9]
-
-





















Else - Actions
-






















If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-























If - Conditions
-
























(Movement Point 10 <gen> contains (Triggering unit)) Equal to True
-
-























Then - Actions
-
























Unit - Order (Triggering unit) to Move To MovementPoint[10]
-
-























Else - Actions
-
























If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

























If - Conditions
-


























(Movement Point 11 <gen> contains (Triggering unit)) Equal to True
-
-

























Then - Actions
-


























Unit - Order (Triggering unit) to Move To MovementPoint[11]
-
-

























Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-












