i make a house in & out for 8 player with 3 trigger but it's bugged
Maybe in the trigger "In House"'s "If,Then.Else"'s condition is not true because he unit won't moved and Typing won't be come out but the Camera is locked on the unit correctly. but i can't find out what's wrong!
Maybe in the trigger "In House"'s "If,Then.Else"'s condition is not true because he unit won't moved and Typing won't be come out but the Camera is locked on the unit correctly. but i can't find out what's wrong!
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In House
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Events
- Unit - A unit enters Player 1 In <gen>
- Unit - A unit enters Player 2 In <gen>
- Unit - A unit enters Player 3 In <gen>
- Unit - A unit enters Player 4 In <gen>
- Unit - A unit enters Player 5 In <gen>
- Unit - A unit enters Player 6 In <gen>
- Unit - A unit enters Player 7 In <gen>
- Unit - A unit enters Player 8 In <gen>
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Conditions
- (Custom value of (Entering unit)) Equal to 0
- (Owner of (Triggering unit)) Not equal to Neutral Passive
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Actions
- Unit - Set the custom value of (Entering unit) to 1
- Cinematic - Clear the screen of text messages for (Player group((Owner of (Triggering unit))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 1 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 1 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 1 (Red)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 2 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 2 (Blue)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 3 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 3 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 3 (Teal)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 4 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 4 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 4 (Purple)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 5 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 5 (Yellow)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 6 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 6 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 6 (Orange)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 7 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 7 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 7 (Green)) + 's house.|r))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 8 In <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 8 Out <gen>)
- Quest - Display to (Player group((Owner of (Triggering unit)))) the Quest Update message: (|cff00ff00You're in + ((Name of Player 8 (Pink)) + 's house.|r))
- Else - Actions
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If - Conditions
- Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
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Events
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Out House
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Events
- Unit - A unit enters Player 1 Out <gen>
- Unit - A unit enters Player 2 Out <gen>
- Unit - A unit enters Player 3 Out <gen>
- Unit - A unit enters Player 4 Out <gen>
- Unit - A unit enters Player 5 Out <gen>
- Unit - A unit enters Player 6 Out <gen>
- Unit - A unit enters Player 7 Out <gen>
- Unit - A unit enters Player 8 Out <gen>
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Conditions
- (Custom value of (Entering unit)) Equal to 0
- (Owner of (Triggering unit)) Not equal to Neutral Passive
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Actions
- Unit - Set the custom value of (Entering unit) to 1
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 1 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 1 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 2 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 3 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 3 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 4 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 4 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 5 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 5 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 6 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 6 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 7 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 7 In <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 8 Out <gen> contains (Entering unit)) Equal to True
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Then - Actions
- Unit - Move (Entering unit) instantly to (Center of Player 8 In <gen>)
- Else - Actions
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If - Conditions
- Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0.00 seconds
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Events
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Leave Region
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Events
- Unit - A unit leaves Player 1 In <gen>
- Unit - A unit leaves Player 1 Out <gen>
- Unit - A unit leaves Player 2 In <gen>
- Unit - A unit leaves Player 2 Out <gen>
- Unit - A unit leaves Player 3 In <gen>
- Unit - A unit leaves Player 3 Out <gen>
- Unit - A unit leaves Player 4 In <gen>
- Unit - A unit leaves Player 4 Out <gen>
- Unit - A unit leaves Player 5 In <gen>
- Unit - A unit leaves Player 5 Out <gen>
- Unit - A unit leaves Player 6 In <gen>
- Unit - A unit leaves Player 6 Out <gen>
- Unit - A unit leaves Player 7 In <gen>
- Unit - A unit leaves Player 7 Out <gen>
- Unit - A unit leaves Player 8 In <gen>
- Unit - A unit leaves Player 8 Out <gen>
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Conditions
- (Owner of (Triggering unit)) Not equal to Neutral Passive
- (Custom value of (Leaving unit)) Equal to 1
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Actions
- Unit - Set the custom value of (Entering unit) to 0
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Events