Hi!
I need help fixing some pathing problem I have, as my units doesn't appear to be following it completely. I will link all my triggers related to pathing in the specific map in this thread.
I have similar triggers for east and north, where I have the same problem with the east trigger. They appear to be stopping on one point.
I need help fixing some pathing problem I have, as my units doesn't appear to be following it completely. I will link all my triggers related to pathing in the specific map in this thread.
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Events
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Time - Every 25.00 seconds of game time
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Conditions
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Actions
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Set Temp_Point = (Center of Scourge Base West <gen>)
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Unit - Create 3 Ghoul for Player 11 (Dark Green) at Temp_Point facing 270.00 degrees
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Custom script: call RemoveLocation (udg_Temp_Point)
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Events
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Unit - A unit enters Scourge Base West <gen>
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Unit - A unit enters West WP7 <gen>
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Unit - A unit enters West WP6 <gen>
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Unit - A unit enters West WP5 <gen>
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Unit - A unit enters West WP4 <gen>
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Unit - A unit enters West WP3 <gen>
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Unit - A unit enters West WP2 <gen>
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Unit - A unit enters West WP1 <gen>
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Conditions
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(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Scourge Base West <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP7 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP7 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP6 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP6 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP5 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP5 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP4 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP4 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP3 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP3 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP2 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP2 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of West WP1 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(West WP1 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack-Move To (Center of Night Elf West Spawn <gen>)
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Else - Actions
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I have similar triggers for east and north, where I have the same problem with the east trigger. They appear to be stopping on one point.