Hi!
I need help fixing some pathing problem I have, as my units doesn't appear to be following it completely. I will link all my triggers related to pathing in the specific map in this thread.
I have similar triggers for east and north, where I have the same problem with the east trigger. They appear to be stopping on one point.
I need help fixing some pathing problem I have, as my units doesn't appear to be following it completely. I will link all my triggers related to pathing in the specific map in this thread.
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Events
- Time - Every 25.00 seconds of game time
- Conditions
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Actions
- Set Temp_Point = (Center of Scourge Base West <gen>)
- Unit - Create 3 Ghoul for Player 11 (Dark Green) at Temp_Point facing 270.00 degrees
- Custom script: call RemoveLocation (udg_Temp_Point)
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Events
- Unit - A unit enters Scourge Base West <gen>
- Unit - A unit enters West WP7 <gen>
- Unit - A unit enters West WP6 <gen>
- Unit - A unit enters West WP5 <gen>
- Unit - A unit enters West WP4 <gen>
- Unit - A unit enters West WP3 <gen>
- Unit - A unit enters West WP2 <gen>
- Unit - A unit enters West WP1 <gen>
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Conditions
- (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Scourge Base West <gen> contains (Triggering unit)) Equal to True
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Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP7 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP7 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP6 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP6 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP5 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP5 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP4 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP4 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP3 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP3 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP2 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP2 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of West WP1 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (West WP1 <gen> contains (Triggering unit)) Equal to True
-
Then - Actions
- Unit - Order (Triggering unit) to Attack-Move To (Center of Night Elf West Spawn <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
I have similar triggers for east and north, where I have the same problem with the east trigger. They appear to be stopping on one point.