- Joined
- Oct 29, 2007
- Messages
- 1,184
As soon as I enable this trigger right here while playing over lan, and somebody enters a building the game crashes... What the fuck? Can someone please explain to me why this happens? : <
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Enter Buildings
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Events
- Unit - A unit enters Building 1 <gen>
- Unit - A unit enters Building 2 <gen>
- Unit - A unit enters Building 3 <gen>
- Unit - A unit enters Building 4 <gen>
- Unit - A unit enters Building 5 <gen>
- Unit - A unit enters Building 6 <gen>
- Unit - A unit enters Building 7 <gen>
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Conditions
- (Unit-type of (Triggering unit)) Equal to |cff00bfffSpecial Forces|r
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Actions
- Wait 0.27 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Building 1 <gen> contains (Triggering unit)) Equal to True
- (Building 2 <gen> contains (Triggering unit)) Equal to True
- (Building 3 <gen> contains (Triggering unit)) Equal to True
- (Building 4 <gen> contains (Triggering unit)) Equal to True
- (Building 5 <gen> contains (Triggering unit)) Equal to True
- (Building 6 <gen> contains (Triggering unit)) Equal to True
- (Building 7 <gen> contains (Triggering unit)) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
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For each (Integer tmp_integer) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Player[tmp_integer]
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Then - Actions
- Set NoSun[tmp_integer] = 1
- Unit - Hide lightning_glow[tmp_integer]
- Unit - Hide lightning_glow2[tmp_integer]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer tmp_integer) from 1 to 4, do (Actions)
- Else - Actions
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If - Conditions
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Events